"All the news that fits, we print."
Vol. 2, No. 4
In This Edition
The Planet's Empire Archives (http://www.empire.net/~children/)
Hats off to Dave Nye at Empire.Net (http://www.empire.net/) for giving
Empire a new official archive site! This site is mirrored once per day by
the PEA Mirror (http://www.santafe.edu/~empire/). You can also access
the PEA via ftp to either ftp.empire.net:/pub/empire/ or
The Empire Project (http://www.rr.ualberta.ca/~empire/)
There are a few bugs in the Server that need to be fixed. If you can help,
then please contact Ken Huisman.
"Dr. Pepper Weekend Madness"
This game was won by Wyoming.
Dwarven Chowder IV
was won by Pudline and The_Jainists.
"Almost Better Than Beer" Tournament
Pat Loney has announced an Empire Tournament!
This is a new long term game which has started up.
Ken Huisman is running an auto-resetting blitz to test out the new server.
WS Empire1.01 (ftp://ftp.Empire.Net/pub/empire/player/clients/wsemp101.zip)
Jonathan Butler has released a new and improved Empire client for
Microsoft Windows. He intends to build a full Graphical User Interface. If
he succeeds, Empire could get big. I mean _BIG_.
Current Projects (http://www.empire.net/~children/ftp/docs/html/projects.html)
Hall of Fame (http://www.empire.net/~children/ftp/docs/html/hall.html)
Who's Who? (http://www.empire.net/~children/ftp/docs/html/people.html)
These sections have been moved out of the EMPIRE NEWS and onto the PEA.
These are the long term games currently running:game name host port country password started ============================================================================= British Empire II measun10.city.ac.uk 1617 Visitor Visitor 28 Feb 95 World War II isumataq.eskimo.com 13715 Visitor Visitor 29 Feb 95 BioHazard m3.pcix.com 1617 visitor1 visitor1 25 Apr 95 BTB Tourney 1 zeus.chem.ucla.edu 1618 visitor visitor 1 May 95 BTB Tourney 2 zeus.chem.ucla.edu 1619 visitor visitor 1 May 95 BTB Tourney 3 zeus.chem.ucla.edu 1620 visitor visitor 1 May 95 BTB Tourney 4 zeus.chem.ucla.edu 1621 visitor visitor 1 May 95game name deity updates: frequency ETU's time ============================================================================= British Empire II email@example.com 5/week(M-F) 60 12:00 EST World War II firstname.lastname@example.org 1/2 days 60 10:00 EST BioHazard email@example.com 1/day 60 22:30 EDT BTB Tourney 1 firstname.lastname@example.org 5/week(M-F) 60 11:00 EDT BTB Tourney 2 email@example.com 5/week(M-F) 60 11:30 EDT BTB Tourney 3 firstname.lastname@example.org 5/week(M-F) 60 12:00 EDT BTB Tourney 4 email@example.com 5/week(M-F) 60 12:30 EDT
Dr. Pepper Weekend Madness II
was won by Wyoming. 96x64 (medium sized), 20 countries, 40 sector start islands 3 sectors apart. Played only on weekends with updates every hour on the hour from 10:00 EDT until 16:00 EDT. The game ended early due to "problems changing service providors". Here are the top two at the end of the game:sects eff civ mil shell gun pet iron dust oil pln ship unit money Wyoming 454 84% 332K 8.7K 5.7K 640 4.8K 52K 20K 6.5K 230 25 30 135K 71925.34 Swithjod 212 93% 173K 6.8K 2.2K 252 5.1K 43K 4.6K 6.1K 113 25 19 99K 35491.46
Dwarven Chowder IV -- The Grande Finale
Was won by Pudline and The_Jainists with honorable mention to the satelite allies Waffen and Barsoom. The game was 96x192 (large), continental with a few lakes and rivers. Good to "Wow" resources. This is the final game in the Dwarven Chowder series because Dusty is graduating. Here are the top five of the final power report:sects eff civ mil shell gun pet iron dust oil pln ship unit money The_Jaini 933 98% 836K 25K 5.4K 1.3K 6.0K 186K 13K 24K 640 81 229 593K 109979.80 Camelot 681 98% 648K 18K 16K 1.0K 11K 141K 6.0K 21K 266 219 204 151K 80450.55 BillTheCa 634 97% 549K 22K 16K 1.5K 11K 128K 2.3K 29K 495 148 176 21K 78654.83 PudLine 604 93% 524K 22K 6.0K 937 9.0K 106K 9.9K 17K 272 90 220 106K 74476.56 CCCP 626 97% 562K 18K 8.2K 1.3K 12K 112K 4.5K 18K 209 94 149 134K 67401.65
World War II
160x80 (large), 30 countries, 28 sector start island, 6 sectors apart.
This is the World War II Empire. You start at tech 220 and stay there.
Here are the current top four of the power chart:sects eff civ mil shell gun pet iron dust oil pln ship unit money Panzie 135 96% 98K 4.5K 1.6K 220 4.5K 21K 4.2K 12K 70 30 40 20K Dristonia 115 100% 81K 4.2K 4.1K 690 5.0K 22K 750 5.7K 70 60 30 45K Cathouse 125 95% 76K 3.5K 3.5K 630 12K 22K 600 7.5K 70 50 20 30K Tallistan 90 91% 39K 2.9K 2.0K 275 4.6K 11K 2.2K 5.7K 80 30 10 20K
British Empire II
170x56 (medium sized world), 21 countries, 45 sector start islands 4
sectors apart. Here are the current top four:sects eff civ mil shell gun pet iron dust oil pln ship unit money Angels 575 94% 416K 16K 21K 1.5K 36K 135K 12K 22K 280 50 80 115K mayhem 200 92% 162K 8.1K 9.1K 490 2.3K 29K 3.7K 4.7K 50 20 30 120K Caladan 120 97% 104K 5.2K 3.2K 240 1.5K 23K 1.1K 9.2K 40 10 20 20K Andor 80 100% 79K 2.0K 3.0K 270 3.0K 22K 1.4K 5.5K 40 20 20 10K
100x50 (smalish), 10 countries, 70 sector start islands. This game appears to be down at the present time.
The Better than Beer Tournament This Empire tournament has its own Web Page (http://zeus.chem.ucla.edu:1615/tourney.html) !
Name host port coun pass updates resets
Riverworld random.chem.psu.edu 1618 1-10 1-10 10 min 20:00 EDT
UAlberta brule.forsci.ualberta.ca 7777 1-10 1-10 10 min 19:30 EDT
TCP/IP address is 126.96.36.199. The first update is at 20:30 EDT. To give late-starters a better chance, Drake has changed the start configuration of this game somewhat--you begin with 30 sanctuaries, each containing 550 civs. You can login to the Riverworld blitz as a visitor using either "Visitor/Visitor" or "visitor/visitor". One neat thing about the Riverworld blitz is that every night, the game gets videotaped, and the next day you can download a video of the game (see World Wide Web). This game now has HUGE nuclear weapons with bleed to sanctuary nations enabled, so if you connect in the afternoon, you should be able to try out the big nuke toys.
TCP/IP address is 188.8.131.52. The UAlberta blitz is running the latest
version of the new threaded server code! Similar startup system to the
Riverworld Blitz, except the start islands have 40 sectors. Please try out
this blitz to help the Server Team give the new server a good workout.
Empire FAQ (http://www.empire.net/~children/ftp/docs/html/FAQ.html)
If you are completely new to Empire, then you should begin by reading this document (Frequently Asked Questions about Empire).
harmless guide to Empire (http://www.empire.net/~harmless/guide.html).
This hypertext document is by far the best introduction to Empire on the
Users Guide (http://www.empire.net/~children/ftp/player/docs/Users.Guide.gz)
This document is a few years out of date but is currently being revised.
Chad Zabel has written a guide to help Deities compile and run the Empire
Server. Here is the table of contents:
1 Getting the source code and compiling the game.
2 Making modifications to the existing code.
3 Seting up a game: world generation, resources, adding countries.
4 Running a game: Deity commands and scripts.
5 Where to Get Help: fixing, debuging, and updating the source code.
How to Run a Game
Before making a game announcement to r.g.e, please read and heed this
The Chainsaw Server
This is the server that most people are using to run their games.
The New Threaded Server
If you'd like to try running the beta version of the new server, then get
Empire Tools (http://www.empire.net/~children/ftp/deity/tools/emptools.tar.gz)
If you do not have GNUmake or mkmf on your system, then you will also need to get this so that you can compile the server.
Linux mkmf (http://www.empire.net/~children/ftp/deity/tools/mkmf.linux.tar.gz)
Linux users will need to get this version of mkmf.
Deities are highly encouraged to read this.
The Empire Project Home Page (http://www.rr.ualberta.ca/~empire/)
PAST A team of coders has been working to improve the Empire Server. Dave Pare merged the three main server programs into one monolith server which uses threaded client-server communications. There are now no known bugs in the new Server. Ken Huisman beta-released the new
Server and called it "empire 2 beta 0 revision 0" or "empire2b0r0".
Since then, the server has been ported to SunOS 4.x, Linux, Unixware,
and AIX and about 12 of the WISH LIST items have been coded.
Ken Huisman set up an auto-resetting blitz to test the new server
code. It always uses the most recent version of the code.
After much discussion, the server team has decided to change the
pinbombing command so that players will now have to specify what they
want to hit before the planes leave the ground. While it is clear
that many players enjoy the flexibility of choosing what they're
going to hit once the planes are there, the difficulty is that it
forces us to code thread stacks into the server which makes the
server much harder to port. It's not clear yet who will be "single
threading" the new server. But rest assured this job will get done by
the turn of the millenium.
If all goes well, most of the important items on the WISH LIST will
be addressed within a year and we will have a vastly improved Empire
Server, which will be released as Empire 3.0!
Server Project Mailing List
The mailing list, a forum of discussion regarding changes to the server,
has been established (with current traffic about 2 mail messages per
month). If, and ONLY IF you are very familiar with the Empire source code, have experience modifying the Empire source, and have time to help with the Server project, send mail to firstname.lastname@example.org with the body content: subscribe
If you have any additions/corrections/changes/feedback to the information in this post, please email me at email@example.com with "EMPIRE NEWS" in the subject line.
Ken Stevens a.k.a. Buster, ruler of children
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