"All the news that fits, we print."
January 17, 1995
Vol. 2, No. 1
In This Edition
o I have added a new section called "Administration" which tells you
who is maintaining the various components of Empire (see "Administration").o There are rumours of three new long term games starting up soon
(see "New Games Starting Up").o The "ARCTIC BLAST" game was won by FortWhoopItUp, Arrakis, and Sumeria
(see "Long Term Games").o The game "UAlberta Nukefest" has ended with no clear winner
(see "Long Term Games").o The "Dr. Pepper Weekend Madness" game was won by Doorbell
(see "Long Term Games").o The new game "Dwarven Chowder III" has started up (see "Long Term Games").
o A new game called "Nomad" has started up (see "Long Term Games").
o I was recently informed of the winners of Chainsaw V and Junkiefest I,
and so I have added their names to the Hall of Fame (see "Hall of Fame").o Ed Down is starting a new blitz which will run three times a week.
THIS BLITZ HAS FOOD (see "Blitzes").o Until Dave Fish gets the specs for his next game set up, there will
be a Blitz running on his site (see "Blitzes").o The new Monolith threaded server will be beta-released imminently
(see "Server").o There are now linux patches available for the Chainsaw code (see "Server").
o Pat Loney is collecting names of people who can either host or deity
a game (see "Current Projects").o Dave Nye is planning to start his own company called Empire.Com
(see "Current Projects").o Ken Stevens and Sam Tetherow have released version 1.6 of pei,
Empire's most popular client (see "Clients").
Responsibility Name email Last Correspondence ============================================================================== Newbie Helpers: Tero Paananen p116711@cs.tut.fi 14 Jan 95 Ben Blaukopf 93bb@eng.cam.ac.uk 16 Jan 95 Robert Altena AltenaR@SARA.NL 16 Jan 95 Chuck Simons simons@plains.NoDak.edu 15 Jan 95 Sam Tetherow tetherow@cse.unl.edu 16 Jan 95 Jim Ortlieb ortl@midway.uchicago.edu 16 Jan 95 Server Source: Ken Huisman ken@rr.ualberta.ca 16 Jan 95 Server Wish List: Ken Huisman ken@rr.ualberta.ca 16 Jan 95 [1] Info Pages: Drake Diedrich dld@random.chem.psu.edu 14 Jan 95 Web Pages: Drake Diedrich dld@random.chem.psu.edu 14 Jan 95 Karl S. Hagen greyhelm@engg.ksu.edu 14 Jan 95 [2] Archives: Karl S. Hagen greyhelm@engg.ksu.edu 14 Jan 95 FAQ and NEWS: Ken Stevens stevens@math.toronto.edu 15 Jan 95 pei source: Ken Stevens stevens@math.toronto.edu 15 Jan 95 Sam Tetherow tetherow@cse.unl.edu 15 Jan 95 Users Guide: Geoff Cashman cashman@silver.ucs.indiana.edu 21 Nov 94 List of Deities: Pat Loney loney@kaos.lerc.nasa.gov ---"Last Correspondence" refers to the date that the EMPIRE NEWS last
received email from the person.Notes:
[1] If you see a change that needs to be made to the info pages, then please get a copy of the troff page from http://random/empire/info.t/, make the change yourself, and then mail it to Drake Diedrich.
[2] We will soon need someone to maintain the Empire Archives,
because Karl has graduated and is no longer able to maintain them. If
you can provide ftp access and alot of disk space, then please send
email to me and Karl.
On 16 Jan 95, Jim Ortlieb posted to r.g.e. "JunkieFest V might become a reality before too long." Only _new_ players ("newbies") are allowed to enter the "JunkieFest" games--the intention is a non-threatenning long term game where a newbie can learn the ropes.
An undercover EMPIRE NEWS agent overheard a conversation between Ken Huisman and a marble pillar in a hotel lobby in which Mr. Huisman was purported to have said "I will probably run the third annual invitational sometime soon. Not until after the new code comes out though. I'm rather busy right now."
Unconfirmed sources have leaked to the EMPIRE NEWS that within the next few days, David Fish will announce a "a very quick bloodfest type game", after which he will run ARCTIC BLAST II. But please don't send him any email about it until he makes the game announcement to r.g.e. because he is very busy at the moment. In the mean time, you will find a blitz running on his machine (see "Blitzes").
These are the long term games currently running:
game name host port country password started ========================================================================== Hidden III spoke.law.cornell.edu 1617 12 Sep 94 Dwarven Chow 3 woodbine.ewl.uky.edu 7777 Visitor visitor 27 Nov 94 Nomad zeus.chem.ucla.edu 1618 Visitor Visitor 6 Dec 95game name deity updates: frequency ETU's time ========================================================================== Hidden III waffen@spoke.law.cornell.edu 3/week 60 18:00 EST Dwarven Chow 3 empire@woodbine.ewl.uky.edu 2/day 32 see below Nomad loney@kaos.lerc.nasa.gov 1/day 48 11:00 EST"ARCTIC BLAST"
Was won by FortWhoopItUp, Arrakis, and Sumeria. It was played on a
160x80 world, with 40 sectors start islands. The heavyweight fight to
the finish was the BayNetworks vs. Arrakis fight. Here are the top
four of the final power report:sects eff civ mil shell gun pet iron dust oil pln ship unit money FortWhoop 538 98% 474K 26K 40K 2.6K 20K 153K 5.1K 27K 323 195 95 145K 111493.12 Arrakis 388 90% 342K 8.9K 19K 1.5K 20K 62K 1.8K 9.9K 395 112 115 889K 83117.69 BayNetwor 225 92% 201K 9.6K 14K 782 6.7K 75K 3.9K 8.6K 250 58 54 639K 51910.42 Kryptycth 129 99% 114K 4.2K 5.9K 314 2.5K 68K 3.1K 6.7K 1 17 13 466K 23456.08
"UAlberta NUKEFEST"
With a final wasteland count of 596, the battle-scarred world of the
UAlberta Nukefest ended with no clear winner. All countries began at
tech 190 with the first nuke available at tech 235 and the first
"good" nuke at tech 300 (there will be some very large nukes in this
game). The game was played with the MAD option (auto nuke
retaliation). Here are the top four countries from the final power
chart:sects eff civ mil shell gun pet iron dust food oil pln ship money Tallistan 199 91% 155K 6.1K 2.9K 402 3.8K 33K 3.7K 58K 8.4K 67 31 46K 35666.38 MILF 110 75% 59K 2.4K 739 125 508 6.7K 2.1K 19K 2.8K 5 12 1.2M 24427.63 Fyff 132 95% 85K 2.3K 4.7K 758 2.7K 29K 1.1K 60K 2.3K 54 6 133K 23904.21 Uesugi 187 86% 99K 1.8K 3.8K 102 1.1K 10K 1.7K 63K 3.3K 60 26 53K 22983.88Every single player on the chart was hit badly with nukes. Pretty
much everyone did their share of dishing out nukes as well, except
MILF (hence the cash), who is #2 on the power chart only because
nobody bothered to conquer him once they realized he was in flux and
they couldn't get his money.
"Dr. Pepper Weekend Madness"
was won by Doorbel. Seeing as this was more of a blitz style game, I
have decided not to make a new entry in the EMPIRE NEWS Hall of Fame.
Mars made a claim for the win after being at the top of the po for a
long time. Only to find that Doorbell had way many nukes and knocked
him out. If Ken Taylor gets enough interest he'll run another weekend
game once the semester starts again. This game had updates 1 hour
apart starting every Saturday and Sunday. It was a 96x64 world with
40 sector start islands with not so nice resources. Here's the final
top 4:sects eff civ mil shell gun pet iron dust oil pln ship unit money Doorbell 509 88% 328K 15K 13K 1.3K 33K 122K 9.4K 14K 239 31 16 109K 88777.48 Mars 413 93% 296K 20K 24K 1.8K 15K 67K 2.0K 12K 127 78 38 552K 68950.09 perl 205 92% 20K 2.8K 536 55 1 61K 4.2K 204 0 17 0 420K 13642.89 FWL 34 99% 27K 32 0 0 0 0 0 0 0 0 0 238K 1588.19"Hidden III"
is entering endgame with few candidates for the big prize. The past
month saw most medium-sized countries swallowed up by the three or
four superpowers that are now just beginning to size one another up.
Hidden III is played on 140x100 medium resources world with 26 sector
start islands. Other countries are "hidden" from you in the sense
that. I for one am extreemly curious to see a few power clips from
this game.
Power: Will only display your country's power.
Report: Will only report on contacted countries, and no status.
Relat: Will only display contacted countries.
News: Will only show news about contacted countries.
Accep: Will only display contacted countries.
Tele: Only allowed with contacted and deity countries.
Hidden III has the following "non-standard" parameters:
- Ships gain a max of 60% eff per update.
- Civs suffer higher damage from shelling, etc.
- Mob used in an attack is: 10 (normally 5)
- Research must be 50% of tech for nukes.
- Mob costs to place units on a mission is: 32
- Tech is lag base 2.55, with 1 easy tech.
- Tech bleed is higher than normal.
- War declaration costs: $100, not $1000. (sneak attacks are still $5000)
"Dwarven Chowder III"
Dwarven Chowder III is a small world (48x96) with large (80 sector)
start islands with two players apiece. They are 20% mountains. The
world is completely bridgable (with 2 spans) although in no place are
two start island bridgable. Thereare 2 updates a day, one update at
11:00 EST and the other at 23:00 EST.
Note the following four non-standard modifications:
- damage incurred by shelling (and bombing) shall be twice as potent.
- interdiction against troop/commodity movement shall cause damage to the sector that the movement occured in.
- bridge tech is 20 (instead of 40)
- tech log base increased to 2.55 (easy tech)
Here are the current top four power chart leaders:sects eff civ mil shell gun pet iron dust oil pln ship unit money Cathouse 345 95% 277K 9.7K 14K 1.1K 4.4K 48K 47 4.2K 160 60 70 85K Park Plac 250 97% 212K 4.7K 2.2K 625 1.6K 72K 900 5.3K 110 30 20 20K Lothlorie 260 95% 231K 5.0K 4.3K 405 9.2K 69K 1.1K 3.2K 150 40 50 50K beep 155 94% 129K 4.6K 4.8K 470 5.5K 69K 150 2.5K 50 50 30 10K
"Nomad"
has tech log 1.75 and no weekend play. It started with 36 countries
and about 10 have been killed off so far. Here are the current top
four of the power chart:sects eff civ mil shell gun pet iron dust oil pln ship unit money CCCP 185 91% 117K 2.5K 2.5K 145 900 16K 1.9K 6.2K 20 60 30 30K Ajax 120 97% 102K 2.9K 650 115 500 9.9K 500 2.1K 10 30 20 10K Pale 155 95% 107K 2.2K 850 185 1.0K 20K 4.2K 2.9K 7 20 9 4.4K Outoland 145 95% 103K 1.7K 1.1K 145 1.2K 13K 1.5K 3.5K 20 40 30 2.3K
Here is a list of the players who have attained Empire Immortality
through winning a long term Empire game:Game Started Ended Winner(s) ========================================================================== UAlberta Invitat'l I fall 1992 Graahoeje Vulgaria UAlberta Spring Spring 1993 Revelstone Unnamed Spring 1993 Sioux UAlberta Invitat'l II Fall 1993 Revelstone Chainsaw V Fall 1993 Dolgopa Sardar Sioux Deepdelver Junkiefest I Fall 1993 Parpara Bleuet Hidden II Jan 94 30 May 94 Menace_2_Society (Lothlorien) Mr. X (Mantarr & duckland) children Kaos Junkiefest II Apr 94 30 May 94 BLT Found Apr 94 Jul 94 Rad_Zone Riverworld Nov 93 23 Jul 94 Mirkwood JunkieFest IV 17 Jun 94 8 Aug 94 Darkland Stalker Second_Foundation Dwarven Chowder I 17 Jun 94 8 Aug 94 LV426 Pepsi (Mithrilien & CrackHouse) Fodderland (Krikkit,Mantarr & duckland) Smorgasboard 22 May 94 8 Aug 94 LV426 Lothlorien European Empire VI 19 Jul 94 30 Aug 94 Arkhangel (Temekula) Paris (Lothlorien) UAlberta Open 7 Aug 94 22 Sep 94 Redline Dwarven Chowder II 4 Oct 94 4 Nov 94 Xylum (LV426 & Lothlorien) honourable mention: beep ARCTIC BLAST I 12 Sep 94 15 Jan 95 FortWhoopItUp Arrakis Sumeria
Name host port coun pass updates resets ========================================================================== Riverworld random.chem.psu.edu 1618 1-10 1-10 10 min 20:00 EST daily UK Blitz measun10.city.ac.uk 1617 1-10 1-10 15 min (see below) Levante zwetsche.ethz.ch 3000 1-15 1-15 10 min 03:30 EST daily Arctic Blitz isumataq.eskimo.com 13715 1-10 1-10 15 min (see below)"Riverworld"
The first update is at 20:30 EST. To give late-starters a better chance, Drake has changed the start configuration of this game somewhat--you begin with 30 sanctuaries, each containing 550 civs. You can login to the Riverworld blitz as a visitor using either "Visitor/Visitor" or "visitor/visitor". One neat thing about the Riverworld blitz is that every night, the game gets videotaped, and the next day you can download a video of the game (see World Wide Web). This game now has HUGE nuclear weapons with bleed to sanctuary nations enabled, so if you connect in the afternoon, you should be able to try out the big nuke toys."UK Blitz"
has 70 sector start islands on an 80x40 world with no mountains and min distance of 4 between start islands. There are nukes and THERE IS
FOOD IN THIS BLITZ! The specs for this game may change over the first
few weeks depending on what players want. The visitor country is "visitor/visitor". There will be three blitzes per week with the following schedule:Game Open First Update Game Down 09:00 EST Monday 09:30 EST 12:00 EST Tuesday 09:00 EST Thursday 09:30 EST 11:00 EST Friday 12:00 EST Friday 12:30 EST 08:00 EST Monday"Levante"
The Levante blitz runs modified code which decays commodities every update."Arctic Blitz"
This blitz is being run temporarily Dave Fish's machine until he
finishes preparing his next long term game. The game will reset every
Monday, Wednesday, and Friday--however, the EMPIRE NEWS was unable to obtain the reset time of the blitzes.
These are the projects that Empire coders are currently working on:
project author platform language last correspondence =========================================================================== MEC1.1.0 Ashley A Thomas Macintosh THINK Pascal 14 Jan 95 myxec-0.3 Ulrich Drepper X Windows C 16 Jan 95 Win3 client Pat Loney MS Windows C++ 21 Nov 94 pei 2.0 Ken & Sam UNIX perl 16 Jan 95Deity Database Pat Loney --- Users.Guide Geoff Cashman 16 Jan 95 WISH LIST Ken Huisman 16 Jan 95 Empire.Com David Nye ---"last correspondence" refers to the date that the EMPIRE NEWS last
received email from the author.MEC1.1.0 Mac Client
Ashley is still working on MEC110. He changed programming languages in the middle of the project (now writing in THINK C). He should have a developmental release in a month or two. Version 1.1.0 will port many of the features of pei to the macintosh (history substitution, aliasing, functions, scripting, tools, etc.). But the true intent of this development project is to eventually create a client (VMEC) that takes advantage of the macintosh's gaphical nature.myxec-0.3
Ulrich Drepper is just about ready to release version 0.3 of myxec,
but at the moment, he is very involved with a GNU project.Win3 client:
Development is on hold as Pat is preparing to deity a new long term game.pei 2.0
Ken Stevens and Sam Tetherow are working together to improve pei. Sam has been working on alot of extensions for deities recently which
should be available soon. They hope to add many new features which
may be found in the "WISH_LIST" file in the package. The big change
from the pei 1.* series to the pei 2.* series will be the way pei
communicates with the socket. The most recent version of pei is
always available on euromath.dk in /pub/incoming (see "Clients").Deity Database:
If you are interested in being the Deity for a game, or you have a machine on which we could run an Empire game, then please inform Pat
Loney (see "Who's Who").Users.Guide:
Geoff Cashman's progress has been "continuous, but slow at best". He is revising the Empire Users Guide, adding documentation for land units, missions, starv, budget, bestpath, and other features which have been added in the Chainsaw code. He is considering making it "cross-referenced" like a web page. always open to suggestions, and anyone who wants to make comments about what might go into the guide or ideas about it etc is welcome to email him (see "Who's Who?").WISH LIST:
If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Huisman (see "Who's Who?")
with the word "wish" in the subject line. The criterea for new
features being added to the wish list are:
1) It shall improve the player's experience of the game
2) It shall not be too complex (Empire is complex enough already!)
3) It shall not change the game in any fundamental wayEmpire.Com
Dave Nye is planning to start his own company which will provide net
access to his region. The name for his site, Empire.Com, was recently
approved and now all he needs to do is raise $20K to match the $20K he
already has to buy all the hardware and links he needs. Once he gets
his site, it will become the official ftp archive for Empire stuff,
and host Empire games regularly.
If the client has an 'x' in the first column, then it is in:
ftp.cis.ksu.edu:/pub/Games/Empire/clients. Otherwise, read the description of the client to find out where you can get it.ksu submitted name size author system lang works? ============================================================================== x Jun 23 93 empclient-1.1.tar.Z 20 Dave Pare & company Unix C yes x May 27 94 eif1.0.2.tar.Z 160 Doug Hay Unix C yes Dec 15 94 pei.1.6.tar.Z 162 Ken & Sam Unix perl yes x Apr 19 93 xemp5.0.02.tar.Z 1333 Etienne X-windows C yes Jan 18 94 myxec-0.2.tar.gz 529 Ulrich Drepper X-Windows C yes Oct 21 94 genie-0.2.tar.gz 33 Markus Armbruster Emacs elisp yes x Apr 27 93 VMS/* 93 Donald Harper VMS C yes x Apr 19 93 VM_CMS/* 55 Sam Tetherow VM/CMS REXX yes x Nov 2 94 win3_b.zip 65 Pat Loney MS Win3 C++ yes x Nov 2 94 MEC_1.0.0.cpt.hqx 23 Ashley A Thomas Macintosh C yesempclient-1.1 - Empire Client
This is the standard bare-bones Unix client.eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs.pei.1.6 - Perl Empire Interface
is a powerful tool for playing Empire written by Ken Stevens and Sam Tetherow. There are too many features to list here. Suffice it to say that if you're an experienced Empire player, you'll appreciate all of the sophisticated time-saving tools that are built into pei. Download the latest version from euromath.dk in pub/incoming and never reach for your calculator again.xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
i44ftp.info.uni-karlsruhe.de:pub/misc/empire/myxec/myxec-0.2.tar.gz
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.GENIE - GNU Emacs client
Markus Armbruster has released his GNU Emacs Empire client. It has the basic functionality of emp_client, Emacs comint mode features (like shell mode), plus a map window, variable and function substitution. Function substitution remotely resembles shell functions, but the functions are written in Emacs Lisp, of course. Predefined functions include one to define ordinary aliases. The most recent version is available at:
i44ftp.info.uni-karlsruhe.de:pub/misc/empire/emacs/
(This description was written by Markus)VMS client 4.0
is a client for VMS systems.VM/CMS empclient
is a client for VM/CMS systems.Win3 Empire Client
is the beta release of a client for MS Windows 3.0 which uses winsock
and tcpip.MEC_1.0.0.cpt.hqx - Macintosh Empire Client
is a communications tool which provides an interface between the
macintosh user and an empire server. Version 1.0 is a port of the
unix program 'empclient-1.1'. It requires System 7.0 and MacTCP.To add your client to the KSU archive, send email to Karl S. Hagen
(see "Who's Who?") and he'll tell you what to do.
By far the best introduction to Empire may be found on the World Wide Web at:
http://random.chem.psu.edu/empire/guide.htmlThe Empire FAQ (Frequently Asked Questions) is available at:
rtfm.mit.edu:/pub/usenet/news.answers/games/empire/faq
and in hypertext format:
http://www.cis.ohio-state.edu/hypertext/faq/usenet/games/empire/faq/faq.htmlAnother description of what empire is may be found in:
ftp.cis.ksu.edu:/pub/Games/Empire/WhatIsEmpire-FAQ.txtChainsaw info pages:
ftp.cis.ksu.edu:/pub/Games/Empire/docs/chainsaw.3.0.info.tar.Z
The info pages are also available on WWW at:
http://random.chem.psu.edu/empire/info/Users Guide (presently being revised)
ftp.cis.ksu.edu:/pub/Games/Empire/docs/Users.GuideIf you see a change that needs to be made to the info pages, then please
get a copy of the troff page from http://random/empire/info.t/, make
the change yourself, and then mail it to Drake Diedrich (see "Who's Who").
If you want to run a game, you can get the source for the server from
ftp.cis.ksu.edu:/pub/Games/Empire/source/chainsaw.3.31.tar.Z
If you do not have GNUmake or mkmf on your system, then you will also
need to get
ftp.cis.ksu.edu:/pub/Games/Empire/tools/Deity/emptools.tar.Z
so that you can compile the server.Linux patches for the server are now available at:
i44ftp.info.uni-karlsruhe.de:/pub/misc/empire/empire.fixes.tar.gzPlease mail Ken Stevens for his "How to Run a Game" document before
making a game announcement to r.g.e (this document will be included in the next release of the Empire Server code.)Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in:
pub/Games/Empire/source/newplanes.shDrake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):
pub/Games/Empire/source/diff.cs.river.ZServer Project
--- PAST ---
A team of coders has been working on improving the Empire Server.
Dave Pare merged the three main server programs into one monolith
server which uses a threaded communications protocol. There are now
no known bugs in the new Server.
--- PRESENT ---
Ken Huisman will beta-release the new Server to the Server Team imminently. You can expect a public beta-release to ftp.cis.ksu.edu about a week later.
--- FUTURE ---
Once this is done, Ken Huisman will post the WISH LIST to the Server Team, and the coders on the team will each take a copy of the new server and begin coding the items on the WISH LIST. They will send patches to Ken Husmann and he will apply them to the new server using
RCS. The server will be tested via an auto-resetting blitz which will always use the most recent version of the code. If all goes well, most of the important items on the WISH LIST will be addressed within a year and we will have a vastly improved Empire Server!Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per month). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to
empire-list-request@engg.ksu.edu with the body content: subscribe
Drake Diedrich maintains an Empire WWW page at:
http://random.chem.psu.edu/empire/
which includes the "harmless guide to empire", up-or-down status of
currently running games, the Chainsaw 3.31 info pages (in hypertext
format), and reports and mpeg videos of recent Riverworld blitzes.Karl S. Hagen maintains an Empire WWW page at:
http://www.engg.ksu.edu/empire/
which includes the Empire FAQ (Frequently Asked Questions), back
issues of this newsletter, and a WWW interface to the KSU Empire
software archives.What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It is way cool."You can find the World Wide Web FAQ in:
rtfm.mit.edu:/pub/usenet/news.answers/www/faq
It is posted frequently to the newsgroup comp.infosystems.www.users,
and may be found on the Web at:
http://sunsite.unc.edu/boutell/faq/www_faq.htmlYou can obtain Lynx, the standard vt100 WWW client, via anonymous ftp to:
ftp2.cc.ukans.edu:/pub/lynx/lynx2-3.tar.Z
In alphabetical order, here is a list of Empire deities and coders:Name Country Deity of email
==============================================================================
Markus Armbruster armbru@pond.sub.org
Dan Bennett (retired) Eurasia (Kent State)
Geoff Cashman Mithrilien cashman@silver.ucs.indiana.edu
Drake Diedrich harmless Riverworld dld@random.chem.psu.edu
Ed Down UK Blitz sb314@city.ac.uk
Ulrich Drepper drepper@ira.uka.de
Sean Eddy (retired) Mirkwood sre@mrc-lmb.cam.ac.uk
Chris Farrel Geravik cfarrell@yar.cs.wisc.edu
Michael Feuell Krikkit (Carnage)
David Fish Imzadi ARCTIC BLAST davef@eskimo.com
Monte Freeman Fizban (P.I.N.G) empire@empire.ping.com
Jim Gillogly Banzai, POE
Dustin L Graham Dwarven dusty@mik.uky.edu
Karl S. Hagen Greyhelm greyhelm@engg.ksu.edu
Don Harper duckland Don.Harper@Chron.com
Stefan Hauser Rohan etienne@imp.ch
Doug Hay (retired) Aliens dhay@thinknet.thinknet.com
Ken Huisman (UAlberta) ken@rr.ualberta.ca
Kevin Klemmick Waffen Hidden kklem@netcom.com
Andrew Lasda (Flatland) alasda@nyx.cs.du.edu
Pat Loney Overlord Nomad loney@kaos.lerc.nasa.gov
Dave Nye EvilEmpire (BBN) david_nye@wellfleet.com
Jim Ortlieb CrackHouse (JunkieFest) ortl@midway.uchicago.edu
Dave "H.D." Pare mr-frog@xcf.Berkeley.EDU
Stephane Perennes (Outremer) sp@essi.essi.fr
Thomas Ruschak The_Scum (Chainsaw) ts@ecn.purdue.edu
Chuck Simons (retired) Metzada simons@plains.nodak.edu
Ken Stevens children (Kaiserdome) stevens@math.toronto.edu
Ken Taylor Hades (Dr. Pepper) taylor@atlantis.edu
Sam Tetherow(Drazz'zt) Khazad'ur Dwarven tetherow@cse.unl.edu
Ashley A Thomas ase@cyberspace.org
Keith Thompson Gunjin (Merc) keith@altum.com
Rob Watkins (retired) Lersing (Merc) robertw@calvin.usc.edu
Damon E. Wilkinson Mantarr st1dg@jetson.uh.edu
Scott Yelich AO (Santa Fe) scott@santafe.edu
Chad Zabel Rad_Zone (BloodBowl) zabel@cs.und.nodak.edu
If you have any additions/corrections/changes/feedback to the information in this post, please email me at stevens@math.toronto.edu with "EMPIRE NEWS" in the subject line.
Ken Stevens a.k.a. Buster, ruler of children
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = The Empire News is a publication of Wolfpack Empire, bringing = = you the best in Empire since 1996. If you would like to add = = content (new games, games ending, new web sites, hints, = = Anno of the Month submissions, etc. to the next edition of = = the Empire News, please contact the editor at = = empnews@wolfpackempire.com = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=