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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

"All the news that fits, we print."
January 17, 1995
Vol. 2, No. 1

In This Edition

What's New

o I have added a new section called "Administration" which tells you
who is maintaining the various components of Empire (see "Administration").

o There are rumours of three new long term games starting up soon
(see "New Games Starting Up").

o The "ARCTIC BLAST" game was won by FortWhoopItUp, Arrakis, and Sumeria
(see "Long Term Games").

o The game "UAlberta Nukefest" has ended with no clear winner
(see "Long Term Games").

o The "Dr. Pepper Weekend Madness" game was won by Doorbell
(see "Long Term Games").

o The new game "Dwarven Chowder III" has started up (see "Long Term Games").

o A new game called "Nomad" has started up (see "Long Term Games").

o I was recently informed of the winners of Chainsaw V and Junkiefest I,
and so I have added their names to the Hall of Fame (see "Hall of Fame").

o Ed Down is starting a new blitz which will run three times a week.
THIS BLITZ HAS FOOD (see "Blitzes").

o Until Dave Fish gets the specs for his next game set up, there will
be a Blitz running on his site (see "Blitzes").

o The new Monolith threaded server will be beta-released imminently
(see "Server").

o There are now linux patches available for the Chainsaw code (see "Server").

o Pat Loney is collecting names of people who can either host or deity
a game (see "Current Projects").

o Dave Nye is planning to start his own company called Empire.Com
(see "Current Projects").

o Ken Stevens and Sam Tetherow have released version 1.6 of pei,
Empire's most popular client (see "Clients").

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Responsibility       Name            email                 Last Correspondence
Newbie Helpers:      Tero Paananen               14 Jan 95
                     Ben Blaukopf              16 Jan 95
                     Robert Altena   AltenaR@SARA.NL                 16 Jan 95
                     Chuck Simons         15 Jan 95
                     Sam Tetherow            16 Jan 95
                     Jim Ortlieb        16 Jan 95
Server Source:       Ken Huisman              16 Jan 95
Server Wish List:    Ken Huisman              16 Jan 95
[1] Info Pages:      Drake Diedrich         14 Jan 95
Web Pages:           Drake Diedrich         14 Jan 95
                     Karl S. Hagen           14 Jan 95
[2] Archives:        Karl S. Hagen           14 Jan 95
FAQ and NEWS:        Ken Stevens        15 Jan 95
pei source:          Ken Stevens        15 Jan 95
                     Sam Tetherow            15 Jan 95
Users Guide:         Geoff Cashman  21 Nov 94
List of Deities:     Pat Loney           ---

"Last Correspondence" refers to the date that the EMPIRE NEWS last
received email from the person.

[1] If you see a change that needs to be made to the info pages, then please get a copy of the troff page from http://random/empire/info.t/, make the change yourself, and then mail it to Drake Diedrich.
[2] We will soon need someone to maintain the Empire Archives,
because Karl has graduated and is no longer able to maintain them. If
you can provide ftp access and alot of disk space, then please send
email to me and Karl.

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New games starting up

On 16 Jan 95, Jim Ortlieb posted to r.g.e. "JunkieFest V might become a reality before too long." Only _new_ players ("newbies") are allowed to enter the "JunkieFest" games--the intention is a non-threatenning long term game where a newbie can learn the ropes.

An undercover EMPIRE NEWS agent overheard a conversation between Ken Huisman and a marble pillar in a hotel lobby in which Mr. Huisman was purported to have said "I will probably run the third annual invitational sometime soon. Not until after the new code comes out though. I'm rather busy right now."

Unconfirmed sources have leaked to the EMPIRE NEWS that within the next few days, David Fish will announce a "a very quick bloodfest type game", after which he will run ARCTIC BLAST II. But please don't send him any email about it until he makes the game announcement to r.g.e. because he is very busy at the moment. In the mean time, you will find a blitz running on his machine (see "Blitzes").

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Current long term games

These are the long term games currently running:

game name       host                     port  country password  started
Hidden III    1617                    12 Sep 94
Dwarven Chow 3     7777  Visitor visitor   27 Nov 94
Nomad        1618  Visitor Visitor    6 Dec 95
game name           deity              updates:  frequency  ETU's   time
Hidden III 3/week     60     18:00 EST
Dwarven Chow 3  2/day      32     see below
Nomad          1/day      48     11:00 EST

Was won by FortWhoopItUp, Arrakis, and Sumeria. It was played on a
160x80 world, with 40 sectors start islands. The heavyweight fight to
the finish was the BayNetworks vs. Arrakis fight. Here are the top
four of the final power report:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
FortWhoop 538   98% 474K  26K  40K 2.6K  20K 153K 5.1K  27K 323  195   95  145K
  Arrakis 388   90% 342K 8.9K  19K 1.5K  20K  62K 1.8K 9.9K 395  112  115  889K
BayNetwor 225   92% 201K 9.6K  14K 782  6.7K  75K 3.9K 8.6K 250   58   54  639K
Kryptycth 129   99% 114K 4.2K 5.9K 314  2.5K  68K 3.1K 6.7K   1   17   13  466K

With a final wasteland count of 596, the battle-scarred world of the
UAlberta Nukefest ended with no clear winner. All countries began at
tech 190 with the first nuke available at tech 235 and the first
"good" nuke at tech 300 (there will be some very large nukes in this
game). The game was played with the MAD option (auto nuke
retaliation). Here are the top four countries from the final power

         sects  eff  civ  mil shell gun  pet iron dust food oil  pln ship money
Tallistan 199   91% 155K 6.1K 2.9K 402  3.8K  33K 3.7K  58K 8.4K  67   31   46K
     MILF 110   75%  59K 2.4K 739  125  508  6.7K 2.1K  19K 2.8K   5   12  1.2M
     Fyff 132   95%  85K 2.3K 4.7K 758  2.7K  29K 1.1K  60K 2.3K  54    6  133K
   Uesugi 187   86%  99K 1.8K 3.8K 102  1.1K  10K 1.7K  63K 3.3K  60   26   53K

Every single player on the chart was hit badly with nukes. Pretty
much everyone did their share of dishing out nukes as well, except
MILF (hence the cash), who is #2 on the power chart only because
nobody bothered to conquer him once they realized he was in flux and
they couldn't get his money.

"Dr. Pepper Weekend Madness"
was won by Doorbel. Seeing as this was more of a blitz style game, I
have decided not to make a new entry in the EMPIRE NEWS Hall of Fame.
Mars made a claim for the win after being at the top of the po for a
long time. Only to find that Doorbell had way many nukes and knocked
him out. If Ken Taylor gets enough interest he'll run another weekend
game once the semester starts again. This game had updates 1 hour
apart starting every Saturday and Sunday. It was a 96x64 world with
40 sector start islands with not so nice resources. Here's the final
top 4:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
 Doorbell 509   88% 328K  15K  13K 1.3K  33K 122K 9.4K  14K 239   31   16  109K
     Mars 413   93% 296K  20K  24K 1.8K  15K  67K 2.0K  12K 127   78   38  552K
     perl 205   92%  20K 2.8K 536   55    1   61K 4.2K 204    0   17    0  420K
      FWL  34   99%  27K  32    0    0    0    0    0    0    0    0    0  238K

"Hidden III"
is entering endgame with few candidates for the big prize. The past
month saw most medium-sized countries swallowed up by the three or
four superpowers that are now just beginning to size one another up.
Hidden III is played on 140x100 medium resources world with 26 sector
start islands. Other countries are "hidden" from you in the sense
that. I for one am extreemly curious to see a few power clips from
this game.
Power: Will only display your country's power.
Report: Will only report on contacted countries, and no status.
Relat: Will only display contacted countries.
News: Will only show news about contacted countries.
Accep: Will only display contacted countries.
Tele: Only allowed with contacted and deity countries.
Hidden III has the following "non-standard" parameters:
- Ships gain a max of 60% eff per update.
- Civs suffer higher damage from shelling, etc.
- Mob used in an attack is: 10 (normally 5)
- Research must be 50% of tech for nukes.
- Mob costs to place units on a mission is: 32
- Tech is lag base 2.55, with 1 easy tech.
- Tech bleed is higher than normal.
- War declaration costs: $100, not $1000. (sneak attacks are still $5000)

"Dwarven Chowder III"
Dwarven Chowder III is a small world (48x96) with large (80 sector)
start islands with two players apiece. They are 20% mountains. The
world is completely bridgable (with 2 spans) although in no place are
two start island bridgable. Thereare 2 updates a day, one update at
11:00 EST and the other at 23:00 EST.
Note the following four non-standard modifications:
- damage incurred by shelling (and bombing) shall be twice as potent.
- interdiction against troop/commodity movement shall cause damage to the sector that the movement occured in.
- bridge tech is 20 (instead of 40)
- tech log base increased to 2.55 (easy tech)
Here are the current top four power chart leaders:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
 Cathouse 345   95% 277K 9.7K  14K 1.1K 4.4K  48K  47  4.2K 160   60   70   85K
Park Plac 250   97% 212K 4.7K 2.2K 625  1.6K  72K 900  5.3K 110   30   20   20K
Lothlorie 260   95% 231K 5.0K 4.3K 405  9.2K  69K 1.1K 3.2K 150   40   50   50K
     beep 155   94% 129K 4.6K 4.8K 470  5.5K  69K 150  2.5K  50   50   30   10K

has tech log 1.75 and no weekend play. It started with 36 countries
and about 10 have been killed off so far. Here are the current top
four of the power chart:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     CCCP 185   91% 117K 2.5K 2.5K 145  900   16K 1.9K 6.2K  20   60   30   30K  
     Ajax 120   97% 102K 2.9K 650  115  500  9.9K 500  2.1K  10   30   20   10K 
     Pale 155   95% 107K 2.2K 850  185  1.0K  20K 4.2K 2.9K   7   20    9  4.4K
 Outoland 145   95% 103K 1.7K 1.1K 145  1.2K  13K 1.5K 3.5K  20   40   30  2.3K

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Hall of Fame

Here is a list of the players who have attained Empire Immortality
through winning a long term Empire game:

Game                  Started Ended       Winner(s)
UAlberta Invitat'l I      fall 1992     Graahoeje
UAlberta Spring          Spring 1993    Revelstone
Unnamed                  Spring 1993    Sioux
UAlberta Invitat'l II     Fall 1993     Revelstone
Chainsaw V                Fall 1993     Dolgopa
Junkiefest I              Fall 1993     Parpara
Hidden II             Jan 94  30 May 94 Menace_2_Society (Lothlorien)
                                        Mr. X (Mantarr & duckland)
Junkiefest II         Apr 94  30 May 94 BLT
Found                 Apr 94  Jul 94    Rad_Zone
Riverworld            Nov 93  23 Jul 94 Mirkwood
JunkieFest IV      17 Jun 94   8 Aug 94 Darkland
Dwarven Chowder I  17 Jun 94   8 Aug 94 LV426
                                        Pepsi (Mithrilien & CrackHouse)
                                        Fodderland (Krikkit,Mantarr & duckland)
Smorgasboard       22 May 94   8 Aug 94 LV426
European Empire VI 19 Jul 94  30 Aug 94 Arkhangel (Temekula)
                                        Paris (Lothlorien)
UAlberta Open       7 Aug 94  22 Sep 94 Redline
Dwarven Chowder II  4 Oct 94   4 Nov 94 Xylum (LV426 & Lothlorien)
                                        honourable mention: beep
ARCTIC BLAST I     12 Sep 94  15 Jan 95 FortWhoopItUp

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Name         host                port  coun pass   updates  resets
Riverworld 1618  1-10 1-10   10 min   20:00 EST daily
UK Blitz 1617  1-10 1-10   15 min   (see below)
Levante    3000  1-15 1-15   10 min   03:30 EST daily
Arctic Blitz 13715 1-10 1-10   15 min   (see below)

The first update is at 20:30 EST. To give late-starters a better chance, Drake has changed the start configuration of this game somewhat--you begin with 30 sanctuaries, each containing 550 civs. You can login to the Riverworld blitz as a visitor using either "Visitor/Visitor" or "visitor/visitor". One neat thing about the Riverworld blitz is that every night, the game gets videotaped, and the next day you can download a video of the game (see World Wide Web). This game now has HUGE nuclear weapons with bleed to sanctuary nations enabled, so if you connect in the afternoon, you should be able to try out the big nuke toys.

"UK Blitz"
has 70 sector start islands on an 80x40 world with no mountains and min distance of 4 between start islands. There are nukes and THERE IS
FOOD IN THIS BLITZ! The specs for this game may change over the first
few weeks depending on what players want. The visitor country is "visitor/visitor". There will be three blitzes per week with the following schedule:

Game Open           First Update         Game Down
09:00 EST Monday    09:30 EST            12:00 EST Tuesday
09:00 EST Thursday  09:30 EST            11:00 EST Friday
12:00 EST Friday    12:30 EST            08:00 EST Monday

The Levante blitz runs modified code which decays commodities every update.

"Arctic Blitz"
This blitz is being run temporarily Dave Fish's machine until he
finishes preparing his next long term game. The game will reset every
Monday, Wednesday, and Friday--however, the EMPIRE NEWS was unable to obtain the reset time of the blitzes.

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Current Projects

These are the projects that Empire coders are currently working on:

project           author            platform    language    last correspondence
MEC1.1.0          Ashley A Thomas   Macintosh   THINK Pascal    14 Jan 95
myxec-0.3         Ulrich Drepper    X Windows   C               16 Jan 95
Win3 client       Pat Loney         MS Windows  C++             21 Nov 94
pei 2.0           Ken & Sam         UNIX        perl            16 Jan 95
Deity Database    Pat Loney                                        ---
Users.Guide       Geoff Cashman                                 16 Jan 95
WISH LIST         Ken Huisman                                   16 Jan 95
Empire.Com        David Nye                                        ---

"last correspondence" refers to the date that the EMPIRE NEWS last
received email from the author.

MEC1.1.0 Mac Client
Ashley is still working on MEC110. He changed programming languages in the middle of the project (now writing in THINK C). He should have a developmental release in a month or two. Version 1.1.0 will port many of the features of pei to the macintosh (history substitution, aliasing, functions, scripting, tools, etc.). But the true intent of this development project is to eventually create a client (VMEC) that takes advantage of the macintosh's gaphical nature.

Ulrich Drepper is just about ready to release version 0.3 of myxec,
but at the moment, he is very involved with a GNU project.

Win3 client:
Development is on hold as Pat is preparing to deity a new long term game.

pei 2.0
Ken Stevens and Sam Tetherow are working together to improve pei. Sam has been working on alot of extensions for deities recently which
should be available soon. They hope to add many new features which
may be found in the "WISH_LIST" file in the package. The big change
from the pei 1.* series to the pei 2.* series will be the way pei
communicates with the socket. The most recent version of pei is
always available on in /pub/incoming (see "Clients").

Deity Database:
If you are interested in being the Deity for a game, or you have a machine on which we could run an Empire game, then please inform Pat
Loney (see "Who's Who").

Geoff Cashman's progress has been "continuous, but slow at best". He is revising the Empire Users Guide, adding documentation for land units, missions, starv, budget, bestpath, and other features which have been added in the Chainsaw code. He is considering making it "cross-referenced" like a web page. always open to suggestions, and anyone who wants to make comments about what might go into the guide or ideas about it etc is welcome to email him (see "Who's Who?").

If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Huisman (see "Who's Who?")
with the word "wish" in the subject line. The criterea for new
features being added to the wish list are:
1) It shall improve the player's experience of the game
2) It shall not be too complex (Empire is complex enough already!)
3) It shall not change the game in any fundamental way

Dave Nye is planning to start his own company which will provide net
access to his region. The name for his site, Empire.Com, was recently
approved and now all he needs to do is raise $20K to match the $20K he
already has to buy all the hardware and links he needs. Once he gets
his site, it will become the official ftp archive for Empire stuff,
and host Empire games regularly.

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If the client has an 'x' in the first column, then it is in: Otherwise, read the description of the client to find out where you can get it.

ksu submitted name                size author             system    lang works?
 x  Jun 23 93 empclient-1.1.tar.Z   20 Dave Pare & company  Unix      C     yes
 x  May 27 94 eif1.0.2.tar.Z       160 Doug Hay             Unix      C     yes
    Dec 15 94 pei.1.6.tar.Z        162 Ken & Sam            Unix      perl  yes
 x  Apr 19 93 xemp5.0.02.tar.Z    1333 Etienne              X-windows C     yes
    Jan 18 94 myxec-0.2.tar.gz     529 Ulrich Drepper       X-Windows C     yes
    Oct 21 94 genie-0.2.tar.gz      33 Markus Armbruster    Emacs     elisp yes
 x  Apr 27 93 VMS/*                 93 Donald Harper        VMS       C     yes
 x  Apr 19 93 VM_CMS/*              55 Sam Tetherow         VM/CMS    REXX  yes
 x  Nov  2 94            65 Pat Loney            MS Win3   C++   yes
 x  Nov  2 94 MEC_1.0.0.cpt.hqx     23 Ashley A Thomas      Macintosh C     yes

empclient-1.1 - Empire Client
This is the standard bare-bones Unix client.

eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs.

pei.1.6 - Perl Empire Interface
is a powerful tool for playing Empire written by Ken Stevens and Sam Tetherow. There are too many features to list here. Suffice it to say that if you're an experienced Empire player, you'll appreciate all of the sophisticated time-saving tools that are built into pei. Download the latest version from in pub/incoming and never reach for your calculator again.

xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.

myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.

GENIE - GNU Emacs client
Markus Armbruster has released his GNU Emacs Empire client. It has the basic functionality of emp_client, Emacs comint mode features (like shell mode), plus a map window, variable and function substitution. Function substitution remotely resembles shell functions, but the functions are written in Emacs Lisp, of course. Predefined functions include one to define ordinary aliases. The most recent version is available at:
(This description was written by Markus)

VMS client 4.0
is a client for VMS systems.

VM/CMS empclient
is a client for VM/CMS systems.

Win3 Empire Client
is the beta release of a client for MS Windows 3.0 which uses winsock
and tcpip.

MEC_1.0.0.cpt.hqx - Macintosh Empire Client
is a communications tool which provides an interface between the
macintosh user and an empire server. Version 1.0 is a port of the
unix program 'empclient-1.1'. It requires System 7.0 and MacTCP.

To add your client to the KSU archive, send email to Karl S. Hagen
(see "Who's Who?") and he'll tell you what to do.

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By far the best introduction to Empire may be found on the World Wide Web at:

The Empire FAQ (Frequently Asked Questions) is available at:
and in hypertext format:

Another description of what empire is may be found in:

Chainsaw info pages:
The info pages are also available on WWW at:

Users Guide (presently being revised)

If you see a change that needs to be made to the info pages, then please
get a copy of the troff page from http://random/empire/info.t/, make
the change yourself, and then mail it to Drake Diedrich (see "Who's Who").

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If you want to run a game, you can get the source for the server from
If you do not have GNUmake or mkmf on your system, then you will also
need to get
so that you can compile the server.

Linux patches for the server are now available at:

Please mail Ken Stevens for his "How to Run a Game" document before
making a game announcement to r.g.e (this document will be included in the next release of the Empire Server code.)

Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in:

Drake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):

Server Project
--- PAST ---
A team of coders has been working on improving the Empire Server.
Dave Pare merged the three main server programs into one monolith
server which uses a threaded communications protocol. There are now
no known bugs in the new Server.
--- PRESENT ---
Ken Huisman will beta-release the new Server to the Server Team imminently. You can expect a public beta-release to about a week later.
--- FUTURE ---
Once this is done, Ken Huisman will post the WISH LIST to the Server Team, and the coders on the team will each take a copy of the new server and begin coding the items on the WISH LIST. They will send patches to Ken Husmann and he will apply them to the new server using
RCS. The server will be tested via an auto-resetting blitz which will always use the most recent version of the code. If all goes well, most of the important items on the WISH LIST will be addressed within a year and we will have a vastly improved Empire Server!

Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per month). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to with the body content: subscribe

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World Wide Web

Drake Diedrich maintains an Empire WWW page at:
which includes the "harmless guide to empire", up-or-down status of
currently running games, the Chainsaw 3.31 info pages (in hypertext
format), and reports and mpeg videos of recent Riverworld blitzes.

Karl S. Hagen maintains an Empire WWW page at:
which includes the Empire FAQ (Frequently Asked Questions), back
issues of this newsletter, and a WWW interface to the KSU Empire
software archives.

What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It is way cool."

You can find the World Wide Web FAQ in:
It is posted frequently to the newsgroup comp.infosystems.www.users,
and may be found on the Web at:

You can obtain Lynx, the standard vt100 WWW client, via anonymous ftp to:

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Who's Who?

In alphabetical order, here is a list of Empire deities and coders:
Name                   Country      Deity of      email
Markus Armbruster
Dan Bennett (retired) Eurasia (Kent State)
Geoff Cashman Mithrilien
Drake Diedrich harmless Riverworld
Ed Down UK Blitz
Ulrich Drepper
Sean Eddy (retired) Mirkwood
Chris Farrel Geravik
Michael Feuell Krikkit (Carnage)
David Fish Imzadi ARCTIC BLAST
Monte Freeman Fizban (P.I.N.G)
Jim Gillogly Banzai, POE
Dustin L Graham Dwarven
Karl S. Hagen Greyhelm
Don Harper duckland
Stefan Hauser Rohan
Doug Hay (retired) Aliens
Ken Huisman (UAlberta)
Kevin Klemmick Waffen Hidden
Andrew Lasda (Flatland)
Pat Loney Overlord Nomad
Dave Nye EvilEmpire (BBN)
Jim Ortlieb CrackHouse (JunkieFest)
Dave "H.D." Pare mr-frog@xcf.Berkeley.EDU
Stephane Perennes (Outremer)
Thomas Ruschak The_Scum (Chainsaw)
Chuck Simons (retired) Metzada
Ken Stevens children (Kaiserdome)
Ken Taylor Hades (Dr. Pepper)
Sam Tetherow(Drazz'zt) Khazad'ur Dwarven
Ashley A Thomas
Keith Thompson Gunjin (Merc)
Rob Watkins (retired) Lersing (Merc)
Damon E. Wilkinson Mantarr
Scott Yelich AO (Santa Fe)
Chad Zabel Rad_Zone (BloodBowl)

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This Newsletter

If you have any additions/corrections/changes/feedback to the information in this post, please email me at with "EMPIRE NEWS" in the subject line.

Ken Stevens a.k.a. Buster, ruler of children

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   = The Empire News is a publication of Wolfpack Empire, bringing =
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