Newbie II
Deity: | Lanny Andelin |
Start Date: | March 11, 2003 |
End Date: | May 20, 2003 (70 days) |
Code used: | Wolfpack 4.2.11 |
Winner(s): | Pax Armengar |
March 4, 2003
Since the first Newbie game is winding down (unfortunately, a lot of people ended up dropping out due to time constraints), I'm collecting player info for the next incarnation.
All interested parties email me with country and rep names.
The intent and purpose of the game is to give newer/less experienced players a chance to learn the basics and intricacies of the game. Veteran players are welcome as well, but remember that most of the players will be new. I don't want to see a couple of veteran players dominate the game. The veteran players we had in this game were very good about avoiding that situation.
Here's a copy of the current version report. World size will depend on number of players. I will also be reducing the tech level for bridge towers and fiddling with the tradeship values over this last game. Updates will be every 24 hours for the first week or so, then moved to a longer revolving time schedule (we did 40 hours last game, but I may make it a bit longer) after that. Gives people time to look up the
commands and so on.
Empire 4.2.11
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.11)
The following parameters have been set for this game:
World size is 256 by 128.
There can be up to 99 countries.
By default, countries use their own coordinate system.
An Empire time unit is 2400 seconds long.
Use the 'update' command to find out the time of the next update.
The current time is Tue Mar 4 11:48:50.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.
A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time
unit.
1000 active military cost $83.33, reserves cost $8.33.
Declaring war will cost you $1000
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
Sectors Ships Planes Units
Maximum mobility 127 127 127 127
Max mob gain per update 60 90 60 60
Max eff gain per update -- 100 100 100
Ships on autonavigation may use 6 cargo holds per ship.
Trade-ships that go at least 8 sectors get a return of 2.5% per
sector.
Trade-ships that go at least 16 sectors get a return of 5.0% per
sector.
Trade-ships that go at least 30 sectors get a return of 10.0% per
sector.
Cashing in trade-ships with an ally nets you a 25.0% bonus.
Cashing in trade-ships with an ally nets your ally a 12.5% bonus.
The tax you pay on selling things on the trading block is 1.0%
The tax you pay on buying commodities on the market is 0.0%
In order to build a nuke, you need 0.33 times the tech level in
research
Example: In order to build a 300 tech nuke, you need 99 research
Fire ranges are scaled by 1.00
Options enabled in this game:
ALL_BLEED, BIG_CITY, BRIDGETOWERS, DEMANDUPDATE, DRNUKE, EASY_BRIDGES, FALLOUT, GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, MARKET, NEUTRON, NEW_STARVE, NEW_WORK, NEWPOWER, NO_PLAGUE,
NOMOBCOST, NUKEFAILDETONATE, ORBIT, PINPOINTMISSILE, PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, SLOW_WAR, SNEAK_ATTACK, TRADESHIPS, TREATIES, UPDATESCHED
Options disabled in this game:
BLITZ, DEFENSE_INFRA, FUEL, GO_RENEW, GRAB_THINGS, HIDDEN, LOSE_CONTACT, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL, NOFOOD, NONUKES, RES_POP, SHIP_DECAY, SUPER_BARS, TECH_POP,
"info Options" for a detailed list of options and descriptions
The person to annoy if something goes wrong is:
Lanny Andelin
(andelin@xmission.com).
You can get your own copy of the source using:
ftp://ftp.empire.cx/pub/empire/server or
http://www.empire.cx/
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None
Results for Newbie II: The Pax/Armengar alliance declared victory and
was uncontested. The game was rather well played all around. Those who
were beat upon fought back well, and several attackers complimented
their opponents for great defense.
Blue coloring on countries in the power chart indicates the winners of the game.
- = [ Empire Power Report ] = -
as of Mon Jun 2 09:50:10 2003
sects eff civ mil shell gun pet iron dust oil pln ship unit money Pax 1.2K 99% 1.3M 37K 53K 4.4K 102K 323K 22K 28K 1.1K 147 124 12M 262414.19 Pern 719 97% 659K 24K 23K 3.1K 47K 111K 11K 13K 1.3K 293 252 1.8M 100563.86 Armengar 333 100% 340K 33K 26K 2.0K 82K 122K 920 3.6K 824 129 135 6.7M 92426.22 Carcinoma 580 96% 373K 19K 23K 2.5K 36K 73K 6.2K 6.4K 481 223 191 1.8M 62575.40 BlackHole 227 96% 247K 29K 28K 931 15K 209K 7.1K 13K 164 125 51 -11K 36327.23 People's 139 99% 160K 14K 8.6K 311 18K 126K 982 9.2K 15 94 33 857K 19100.72 RimFire 96 100% 109K 1.6K 4.7K 598 6.1K 8.3K 132 1.2K 26 21 8 101K 9875.75 Damogran 17 92% 32K 669 301 90 882 977 41 5.1K 28 16 0 182K 2874.22 betelgeus 47 72% 15K 774 910 169 1.0K 2.0K 35 45 0 20 5 -714 1939.87 Shire 0 0% 0 0 0 0 0 0 0 0 0 0 0 183K 879.41 Diondega 0 0% 0 37 0 0 0 0 0 0 0 3 0 92K 445.92 Irons 0 0% 0 0 0 0 0 0 0 0 0 0 0 49K 112.40 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 3.3K 98% 3.2M 160K 167K 14K 307K 975K 48K 80K 4.0K 1.1K 800 24M
Blue coloring on countries in the report indicates the winners of the game.
Mon Jun 2 09:51:21 2003
# name tech research education happiness capital
0 POGO 0.00 0.00 0.00 0.00 0,0
1 People's Repub 235.86 70.13 18.02 16.94 36,22
2 Pax 370.98 191.89 15.63 12.99 7,-43
3 Armengar 316.29 142.93 24.17 0.00 -87,35
4 Shire 239.66 70.13 0.33 0.00 6,4
5 RimFire 301.18 70.13 30.01 15.01 -51,-37
6 PeckMoth 203.40 70.13 0.07 0.00 -50,20
7 Pern 349.26 136.88 28.87 18.10 -1,27
8 Diondega 231.47 70.13 0.49 0.00 -84,-30
9 Damogran 228.21 70.13 0.22 0.00 86,-20
10 BlackHole 272.08 70.13 24.87 5.54 84,0
11 Carcinoma 310.81 149.82 24.31 3.68 -30,-16
12 betelgeuse 257.15 70.13 3.71 0.11 75,-19
13 Irons 115.75 70.13 0.00 0.00 69,-47
40 visitor 0.00 0.00 0.00 0.00 0,0
42 hitchiker 0.00 0.00 0.00 0.00 0,0
Some game info (I lost the wire log, so I don't have the annos--
sorry. Pax gets the award for best anno in the game after a joking
reference about the Hokey Pokey set some of his pirates against each
other over whether the Great God POGO decreed whether the left or the
right foot should be put in first. No substantive award in-game, but
major cool points to Pax.)
Cool points are also awarded to Shire-- who despite being the newest
newbie of the game (and starting a couple updates later than everyone
else), still managed to hold off a determined attack against him for
some time.
Lame points awarded to Irons for logging into the game and
disappearing after about 2 weeks. (for the second game in a row) ;)
Kudos to Greatland (listed as People's on the power chart), who's
plans all went awry when his ally dropped out of the game
prematurely-- he didn't get very far in-game, but managed to hold his
own despite the setback.
Lastly, poor PeckMoth gets the honor of stumping me for a while as to
how he vanished completely from the power chart. Seems that if you
have no assets and a negative cash value, you have a negative score
and don't show up on the power chart anymore.
No announcements