Ogre Empire
Deity: | Walter Moore |
Start Date: | July 1, 2002 |
End Date: | July 31, 2002 (30 days) |
Code used: | Wolfpack 4.2.10 |
Winner(s): | Dunbar Helepolis |
June 5, 2002
(source)
O G R E E M P I R E
<http://home.eckerd.edu/~empire/>
------------------------------
This Empire game is an homage to the legendary wargame OGRE
<http://www.sjgames.com/ogre/> from Steve Jackson Games
<http://www.sjgames.com>.
Each country begins with a 50 sector island already populated and a starting tech of 350. There will be a fair amount of unclaimed land available. The full arsenal of high tech countries is available, although to preserve the tactical feel of the game the largest nukes have been removed and spy satellites have been weakened somewhat.
You can email this address or use the form on the web page to sign up for the game.
For this game there are new units at the top of the tech scale to represent the units from the Ogre game:
(Technical Readout <http://home.eckerd.edu/~empire/specs.html> for
these units)
*SERVER*
Empire Server 4.2.10
(If you use WinAce, you'll need version 2.1.0 or higher)
Sabotage code and interdiction fix have been included.
Host: empire.eckerd.edu (198.187.211.45)
Port: 6666
Output of the version command: <http://home.eckerd.edu/~empire/version.txt>
(Some details may change)
Game details:
Updates: Every 22 hours on weekdays
Update are disabled from 1755 EST Friday until 0755 EST Monday
Start Date: July 1, 2002
First Update: July 3, 2002 2200 GMT
This is my first time running a game, so please hit me with any
questions, comments or suggestions. Wish me luck....
Thanks,
Walter
Kialune
PS: Please direct all complaints about the web site artwork to /dev/null
and such. :)
No mid-game updates
(source)
This was the first game I have run, and I made some major mistakes. I
hope to persevere and run a game again based on these custom units.
Several players have made excellent suggestions for Ogre II, which I
hope to run sometime after we get settled in to the Fall Semester here.
The game was won by Dunbar and Helepolis. Using the short distances
between land masses, all nations quickly expanded and several found
and assaulted other player's continents. The exception was Limbo,
which we discovered to our horror had been completely isolated by
so-called "fairland." :)
A major war erupted between Kialune and Blimp, drawing in all the
resources of both nations. Kialune was rescued from destruction by the
intervention of Jabberwocky, which was able to take much of Blimp-land
unopposed in the confusion.
Dunbar by this time dominated the top of the power chart, and two
alliances formed from the surviving players. As this battle began, one
country found it needed to resign for reasons not connected to the war,
ending the game before the armies could really come to grips.
I want to thank the players for trying out my experiment and for giving
me your thoughts, comments, and opinions. We only got a teaser of what
the Ogre land and sea units can do this time, and we can dream about a
real good catastrophic war in the next game. :)
Blue coloring on countries in the power chart indicates the winners of the game.
sects eff civ mil shell gun pet iron dust oil pln ship unit money Dunbar 450 95% 576K 16K 4.8K 1.2K 17K 46K 6.5K 12K 570 60 150 45K Jabberwoc 374 91% 345K 22K 9.1K 1.0K 18K 62K 5.8K 15K 287 43 97 16K Pern 220 97% 240K 8.2K 6.0K 575 16K 34K 11K 7.8K 200 30 60 60K Helepolis 215 90% 189K 8.0K 6.6K 1.1K 27K 25K 2.1K 5.8K 200 20 60 15K Kialune 175 97% 186K 6.4K 2.8K 290 12K 31K 4.2K 7.9K 150 20 40 10K Limbo 10 33% 6.8K 150 75 15 7 0 3 1 30 20 4 35K alpha 0 0% 0 0 0 0 0 0 0 0 0 0 0 45K Blimp 0 0% 0 0 0 0 0 0 0 0 0 0 0 20K hmmm 0 0% 0 25 25 5 0 0 0 0 1 9 0 -1.6K ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- worldwide 1.4K 93% 1.5M 61K 29K 4.2K 90K 198K 29K 49K 1.4K 190 410 245K
Blue coloring on countries in the report indicates the winners of the game.
# name tech research education happiness capital
0 OGRE 0.00 0.00 0.00 0.00 0,0
1 Helepolis 383.80 217.92 28.24 8.01 28,0
2 Kialune 408.45 212.04 17.80 15.12 -3,7
3 hmmm 360.72 198.20 3.01 0.02 -37,7
4 Dunbar 389.17 193.63 9.11 7.89 -64,18
5 Jaloob 350.00 200.00 30.00 0.00 2,24
6 Pern 379.50 208.07 8.44 10.32 -31,31
7 Limbo 360.36 193.63 7.64 4.02 56,-24
8 Jabberwocky 381.97 193.63 6.70 0.00 15,-23
9 Blimp 367.20 193.63 2.19 0.02 -20,-12
10 alpha 344.53 197.04 0.67 0.00 -57,-5
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