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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

"All the news that fits, we print."
March 2, 1995
Vol. 2, No. 2

In This Edition

What's New

o A number of experienced deities have offered to be Deity Helpers
(see "Administration").

o The game "Dwarven Chowder III" ended with no winner declared, and "Hidden III" was won by UUCP (see "Long Term Games").

o Five, count'm, _five_ new long term games have started up!
(see "Long Term Games").

o Dave Nye has announced that Empire.Net will become a reality within a month (see "Current Projects").

o Charles A. McCormick has made available an Empire Client that will
run under O/S 2 (see "Clients").

o The Server Project takes off! The Server Team, co-ordinated by Ken
Huisman, has already ported our new Empire Server to four different
operating systems, and 8 items on the WISH LIST have been coded
(see "Server").

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Responsibility       Name            email                 Last Correspondence
Newbie Helpers: Sasha Mikheev 25 Feb 95
Raminder Bajwa 21 Jan 95
Tero Paananen 20 Feb 95
Ben Blaukopf 20 Feb 95
Robert Buckles 20 Feb 95
Ville Virrankoski 21 Feb 95
Don Harper 21 Feb 95
Sam Tetherow 20 Feb 95
Jim Ortlieb 20 Feb 95
Deity Helpers: David Fish 28 Feb 95
Jim Ortlieb 28 Feb 95
Kevin Klemmick 28 Feb 95
Sam Tetherow 27 Feb 95
Pat Loney 1 Mar 95
Server Source: Ken Huisman 16 Feb 95
Server WISH LIST: Ken Huisman 16 Feb 95
[1] Info Pages: Drake Diedrich 16 Feb 95
Web Pages: Drake Diedrich 16 Feb 95
Karl S. Hagen 14 Jan 95
[2] Archives: Karl S. Hagen 14 Jan 95
FAQ and NEWS: Ken Stevens 26 Feb 95
pei source: Ken Stevens 26 Feb 95
Sam Tetherow 15 Jan 95
Users Guide: Geoff Cashman 20 Feb 95
List of Deities: Pat Loney 20 Feb 95

"Last Correspondence" refers to the date that the EMPIRE NEWS last
received email from that person.

[1] If you see a change that needs to be made to the info pages, then please get a copy of the troff page from http://random/empire/info.t/, make the change yourself, and then mail it to Drake Diedrich.
[2] We will soon need someone to maintain the Empire Archives,
because Karl has graduated and is no longer able to maintain them. If
you can provide ftp access and alot of disk space, then please send
email to me and Karl.

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Current long term games

These are the long term games currently running:

game name         host                      port  country password  started
Nomad            1618 Visitor Visitor    6 Dec 94
Night Owl  6666 visitor visitor   20 Jan 95  
Dr. Pepper II               6666 Visitor Visitor   28 Jan 95
Dwarven Chow IV       7777 Visitor Visitor   21 Feb 95
British Empire II        1617 Visitor Visitor   28 Feb 95
World War II       13715 Visitor Visitor   29 Feb 95
game name         deity                 updates:  frequency   ETU's  time
Nomad            1/day       48   11:00 EST
Night Owl  1/day       48   01:05 EST
Dr. Pepper         (see below) 60   (see below)
Dwarven Chow IV                1/day       64   14:00 EST
British Empire II                 5/week(M-F) 60   12:00 EST
World War II                 1/2 days    60   10:00 EST

"Dwarven Chowder III"
On January 18, 1995, the nations of Dwarven Chowder III declared a
universal cease fire and the game ended with no clear winner. Here is
the final power chart:

sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
 Cathouse 360   95% 288K 9.8K  14K 1.1K 6.2K  48K   0  4.2K 190   60   80   80K
Park Plac 260  100% 229K 5.0K 3.1K 690  2.5K  77K 900  5.0K 120   30   20   65K
Lothlorie 265   95% 233K 4.5K 5.0K 440  6.5K  62K 500  3.0K 140   30   60   40K
     beep 150   95% 130K 4.7K 5.0K 485  7.7K  74K 150  2.2K  80   50   30   10K

"Hidden III"
On 20 Jan, UUCP was declared the uncontested winner of Hidden III.
Here's the final power report:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     UUCP 689   97% 636K  30K  15K 2.0K  28K 105K 5.4K  34K 584  420  246  336K
  Camelot 304   99% 302K  12K  15K 1.4K  21K  41K 1.4K  11K 328  157  152  639K
Dreadnoug 390   99% 358K  13K  16K 1.5K 6.1K  76K 1.6K  11K 202  217  134  804K
   BigSur 330   99% 276K  14K  14K 1.2K  11K  84K 1.1K  14K 239  146  101  146K

started with 36 countries and is now down to 10. Here are the top four:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     Ajax 685   96% 602K  20K  20K 1.4K  14K 117K 2.1K  21K 440  200  100  275K
  snowman 675   94% 595K  16K  24K 1.7K  20K 155K 4.8K  25K 540  200   90  485K
   Ionica 625   95% 494K  10K  13K 1.4K  14K 119K 2.8K  14K 470  180  140  180K
Khazad'ur 315   98% 277K 8.8K  15K 2.5K  11K  78K 2.9K 7.0K 150   70   50  280K

"Night Owl"
64x32 (this is very small), tech log 1.8, 15 countries, 25 sector
start islands, 44% land, NO SLOW_WAR. The game got its name because
it's only open from 22:00 EST until 10:00 EST.
Here are the only four countries left in the game:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    Kanal 250   96% 190K 7.2K 2.6K 370  2.9K  41K 3.4K  16K  70   40  130   40K
 Manifold 145   99% 116K 5.2K 2.0K 305  2.5K  31K 2.9K  14K  40   20   80   20K
   Mordor  85   96%  64K 3.1K 750  225  1.7K  12K 1.1K 3.6K  30    4   30   20K
ClanMcLeo  60   96%  44K 3.4K 1.5K 245   44   17K 2.1K 4.8K  10    0    9   25K

"Dr. Pepper Weekend Madness II"
96x64 (medium sized), 20 countries, 40 sector start islands 3 sectors apart. Played only on weekends with updates every hour on the hour from 10:00 EST until 16:00 EST. The game will run until there is a winner or Mother's day (14 May 95), whichever comes first. (Power report unavailable.)

"Dwarven Chowder IV -- The Grande Finale"
96x192 (large), continental with a few lakes and rivers. Good to "Wow"
resources. This is the final game in the Dwarven Chowder series because Dusty is graduating.

"World War II"
160x80 (large), 30 countries, 28 sector start island, 6 sectors apart.
This is the World War II Empire. You start at tech 220 and stay there.

"British Empire II"
170x56 (medium sized world), 21 countries, 45 sector start islands 4
sectors apart.

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Hall of Fame

Here is a list of the players who have attained Empire Immortality
through winning a long term Empire game:

Game                  Started Ended       Winner(s)
UAlberta Invitat'l I fall 1992 Graahoeje
UAlberta Spring Spring 1993 Revelstone
Unnamed Spring 1993 Sioux
UAlberta Invitat'l II Fall 1993 Revelstone
Chainsaw V Fall 1993 Dolgopa
Junkiefest I Fall 1993 Parpara
Hidden II Jan 94 30 May 94 Menace_2_Society (Lothlorien)
Mr. X (Mantarr & duckland)
Junkiefest II Apr 94 30 May 94 BLT
Found Apr 94 Jul 94 Rad_Zone
Riverworld Nov 93 23 Jul 94 Mirkwood
JunkieFest IV 17 Jun 94 8 Aug 94 Darkland
Dwarven Chowder I 17 Jun 94 8 Aug 94 LV426
Pepsi (Mithrilien & CrackHouse)
Fodderland (Krikkit,Mantarr & duckland
Smorgasboard 22 May 94 8 Aug 94 LV426
European Empire VI 19 Jul 94 30 Aug 94 Arkhangel (Temekula & Sioux)
Paris (Lothlorien)
UAlberta Open 7 Aug 94 22 Sep 94 Redline
Dwarven Chowder II 4 Oct 94 4 Nov 94 Xylum (LV426 & Lothlorien)
honourable mention: beep
ARCTIC BLAST I 12 Sep 94 15 Jan 95 FortWhoopItUp
Hidden III 12 Sep 94 20 Jan 95 UUCP

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Name            host                port  coun pass   updates  resets
Riverworld 1618 1-10 1-10 10 min 20:00 EST daily
Levante 3000 1-15 1-15 10 min 03:30 EST daily

The first update is at 20:30 EST. To give late-starters a
better chance, Drake has changed the start configuration of this game
somewhat--you begin with 30 sanctuaries, each containing 550 civs.
You can login to the Riverworld blitz as a visitor using either
"Visitor/Visitor" or "visitor/visitor". One neat thing about the
Riverworld blitz is that every night, the game gets videotaped, and
the next day you can download a video of the game (see World Wide
Web). This game now has HUGE nuclear weapons with bleed to sanctuary nations enabled, so if you connect in the afternoon, you should be able to try out the big nuke toys.

The Levante blitz runs modified code which decays commodities every update.

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Current Projects

These are the projects that Empire coders are currently working on:

project           author            platform    language    last correspondence
MEC1.1.0          Ashley A Thomas   Macintosh   THINK Pascal    22 Feb 95
myxec-0.3         Ulrich Drepper    X Windows   C               16 Jan 95
Win3 client       Pat Loney         MS Windows  C++             20 Feb 95
pei 2.0           Sam Tetherow      UNIX        perl            26 Feb 95
Deity Database    Pat Loney                                     20 Feb 95
Users.Guide       Geoff Cashman                                 20 Feb 95
WISH LIST         Ken Huisman                                   16 Feb 95
Empire.Net        David Nye                                     25 Feb 95

"last correspondence" refers to the date that the EMPIRE NEWS last
received email from the author.

MEC1.1.0 Mac Client
22 Feb 95: "MEC is coming along, just slowly." Version 1.1.0 will
port many of the features of pei to the macintosh (history
substitution, aliasing, functions, scripting, tools, etc.). But the
true intent of this development project is to eventually create a
client (VMEC) that takes advantage of the macintosh's gaphical nature.

Ulrich Drepper is just about ready to release version 0.3 of myxec,
but at the moment, he is very involved with a GNU project.

Win3 client:
20 Feb 95: "The win3 client is on hold until I get a software upgrade
(and some time)."

pei 2.0
26 Feb 95: "pei 2.0 is coming slowly."
Sam Tetherow has been rewriting pei. He has been working on alot of
extensions for deities recently which should be available soon. He
hopes to add many new features which may be found in the "WISH_LIST"
file in the package. The big change from the pei 1.* series to the
pei 2.* series will be the way pei communicates with the socket. The
most recent version of pei is always available on in
/pub/incoming (see "Clients").

Deity Database:
If you are interested in being the Deity for a game, or you have a
machine on which we could run an Empire game, then please inform Pat
Loney (see "Who's Who").

20 Feb 95: "I'm soon going to be moving on the guide. I suspect release sometime around late March at the pace I am at." Geoff is revising the Empire Users Guide, adding documentation for land units, missions, starv, budget, bestpath, and other features which have been added in the Chainsaw code. He is considering making it "cross-referenced" like a web page. always open to suggestions, and anyone who wants to make comments about what might go into the guide or ideas about it etc is welcome to email him (see "Who's Who?").

If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Huisman (see "Who's Who?") with the word "wish" in the subject line. The criterea for new
features being added to the wish list are:
1) It shall improve the player's experience of the game
2) It shall not be too complex (Empire is complex enough already!)
3) It shall not change the game in any fundamental way

25 Feb 95: "EMPIRE.NET IS GOING LIVE ON OR ABOUT MARCH 17th 1995." Dave Nye is starting his own company which will provide net access to his region. Once Empire.Net is online, it will become the official
ftp archive and www site for Empire. He plans to host Empire games regularly--some of them for cash prizes!

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If the client has an 'x' in the first column, then it is in: Otherwise, read the description of the client to find out where you can get it.

ksu submitted name                size author             system    lang works?
 x  Jun 23 93 empclient-1.1.tar.Z   20 Dave Pare & company  Unix      C     yes
 x  May 27 94 eif1.0.2.tar.Z       160 Doug Hay             Unix      C     yes
    Dec 15 94 pei.1.6.tar.Z        162 Ken & Sam            Unix      perl  yes
 x  Apr 19 93 xemp5.0.02.tar.Z    1333 Etienne              X-windows C     yes
    Jan 18 94 myxec-0.2.tar.gz     529 Ulrich Drepper       X-Windows C     yes
    Jan 22 95            31 Charles A. McCormick O/S 2     C     yes
    Oct 21 94 genie-0.2.tar.gz      33 Markus Armbruster    Emacs     elisp yes
 x  Apr 27 93 VMS/*                 93 Donald Harper        VMS       C     yes
 x  Apr 19 93 VM_CMS/*              55 Sam Tetherow         VM/CMS    REXX  yes
 x  Nov  2 94            65 Pat Loney            MS Win3   C++   yes
 x  Nov  2 94 MEC_1.0.0.cpt.hqx     23 Ashley A Thomas      Macintosh C     yes

empclient-1.1 - Empire Client
This is the standard bare-bones Unix client.

eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs.

pei.1.6 - Perl Empire Interface
is a powerful tool for playing Empire written by Ken Stevens and Sam
Tetherow. There are too many features to list here. Suffice it to
say that if you're an experienced Empire player, you'll appreciate all of
the sophisticated time-saving tools that are built into pei. Download
the latest version from in pub/incoming and never reach
for your calculator again.

xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.

myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.

empos2 - Empire for O/S 2
was written by Matt Piermarini who is a friend of Charles A. McCormick.
You can obtain a copy from:

GENIE - GNU Emacs client
Markus Armbruster has released his GNU Emacs Empire client. It has
the basic functionality of emp_client, Emacs comint mode features
(like shell mode), plus a map window, variable and function
substitution. Function substitution remotely resembles shell
functions, but the functions are written in Emacs Lisp, of course.
Predefined functions include one to define ordinary aliases.
The most recent version is available at:
(This description was written by Markus)

VMS client 4.0
is a client for VMS systems.

VM/CMS empclient
is a client for VM/CMS systems.

Win3 Empire Client
is the beta release of a client for MS Windows 3.0 which uses winsock
and tcpip.

MEC_1.0.0.cpt.hqx - Macintosh Empire Client
is a communications tool which provides an interface between the
macintosh user and an empire server. Version 1.0 is a port of the
unix program 'empclient-1.1'. It requires System 7.0 and MacTCP.

To add your client to the KSU archive, send email to Karl S. Hagen
(see "Who's Who?") and he'll tell you what to do.

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By far the best introduction to Empire may be found on the World Wide Web at:

The Empire FAQ (Frequently Asked Questions) is available at:
and in hypertext format:

Another description of what empire is may be found in:

Chainsaw info pages:
The info pages are also available on WWW at:

Users Guide (presently being revised)

If you see a change that needs to be made to the info pages, then please
get a copy of the troff page from http://random/empire/info.t/, make
the change yourself, and then mail it to Drake Diedrich (see "Who's Who").

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If you want to run a game, you can get the source for the server from
If you do not have GNUmake or mkmf on your system, then you will also
need to get
so that you can compile the server.

Before making a game announcement to r.g.e, please ftp
to your site and read the "howto" file contained in it. This file
suggests how to announce a game on r.g.e.

Server Project:
--- PAST ---
A team of coders has been working on improving the Empire Server.
Dave Pare merged the three main server programs into one monolith
server which uses threaded client-server communications. There are
now no known bugs in the new Server. Ken Huisman beta-released the
new Server and called it "empire 2 beta 0 revision 0" or
"empire2b0r0". Since then, the server has been ported to SunOS 4.x,
Linux, Unixware, and AIX and about 8 of the WISH LIST items have been
--- PRESENT ---
The Server Team is currently porting this new server to yet more
platforms, and is continuing to code items on the WISH LIST. The
latest version of the new server available to the public is:
although, the actual latest version is empire2b1r7.
--- FUTURE ---
Very soon, Ken Huisman will set up an auto-resetting blitz to test
the new server code. It will always use the most recent version of
the code. If all goes well, most of the important items on the WISH
LIST will be addressed within a year and we will have a vastly
improved Empire Server!

Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per month). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to with the body content: subscribe

Server Extras:
Linux patches for the server are now available at:

Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in:

Drake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):

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World Wide Web

Drake Diedrich maintains an Empire WWW page at:
which includes the "harmless guide to empire", up-or-down status of
currently running games, the Chainsaw 3.31 info pages (in hypertext
format), and reports and mpeg videos of recent Riverworld blitzes.

Karl S. Hagen used to maintain an Empire WWW page at:
which includes an outdated Empire FAQ (Frequently Asked Questions),
some not-up-to-date back issues of this newsletter, and a WWW
interface to the out of date KSU Empire software archives. In case
you missed the hint, we need a new archive site. If you can help,
please email Karl or me.

What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It's way cool."

You can find the World Wide Web FAQ in:
It is posted frequently to the newsgroup comp.infosystems.www.users,
and may be found on the Web at:

You can obtain Lynx, the standard vt100 WWW client, via anonymous ftp to:
Graphic clients are available for most platforms (see the WWW FAQ).

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Who's Who?

In alphabetical order, here is a list of Empire deities and coders:
Name                   Country      Deity of      email
Markus Armbruster
Dan Bennett (retired) Eurasia (Kent State)
Geoff Cashman Mithrilien
Drake Diedrich harmless Riverworld
Ed Down San_Lorenzo British
Ulrich Drepper
Sean Eddy (retired) Mirkwood
Chris Farrel Geravik
Michael Feuell Krikkit (Carnage)
David Fish Imzadi WWII
Monte Freeman Fizban (P.I.N.G)
Jim Gillogly Banzai, POE
Dustin L Graham Dwarven
Karl S. Hagen Greyhelm
Don Harper duckland
Stefan Hauser Rohan
Doug Hay (retired) Aliens
Ken Huisman (UAlberta)
Kevin Klemmick Waffen (Hidden)
Andrew Lasda (Flatland)
Pat Loney Overlord Nomad
Charles A. McCormick Tallistan
Dave Nye EvilEmpire (BBN)
Jim Ortlieb CrackHouse (JunkieFest)
Dave "H.D." Pare mr-frog@xcf.Berkeley.EDU
Stephane Perennes (Outremer)
Matt Piermarini(retired) Apisto
Thomas Ruschak The_Scum (Chainsaw)
Chuck Simons (retired) Metzada
Ken Stevens children (Kaiserdome)
Ken Taylor Hades Dr. Pepper
Sam Tetherow(Drazz'zt) Khazad'ur Dwarven
Ashley A Thomas
Keith Thompson Gunjin (Merc)
Rob Watkins (retired) Lersing (Merc)
Damon E. Wilkinson Mantarr
Scott Yelich AO (Santa Fe)
Chad Zabel Rad_Zone Night Owl

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This Newsletter

If you have any additions/corrections/changes/feedback to the information in this post, please email me at with "EMPIRE NEWS" in the subject line.

Ken Stevens a.k.a. Buster, ruler of children

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