"All the news that fits, we print."
March 2, 1995
Vol. 2, No. 2
In This Edition
o A number of experienced deities have offered to be Deity Helpers
o The game "Dwarven Chowder III" ended with no winner declared, and "Hidden III" was won by UUCP (see "Long Term Games").
o Five, count'm, _five_ new long term games have started up!
(see "Long Term Games").
o Dave Nye has announced that Empire.Net will become a reality within a month (see "Current Projects").
o Charles A. McCormick has made available an Empire Client that will
run under O/S 2 (see "Clients").
o The Server Project takes off! The Server Team, co-ordinated by Ken
Huisman, has already ported our new Empire Server to four different
operating systems, and 8 items on the WISH LIST have been coded
Responsibility Name email Last Correspondence
Newbie Helpers: Sasha Mikheev firstname.lastname@example.org 25 Feb 95
Raminder Bajwa email@example.com 21 Jan 95
Tero Paananen firstname.lastname@example.org 20 Feb 95
Ben Blaukopf email@example.com 20 Feb 95
Robert Buckles firstname.lastname@example.org 20 Feb 95
Ville Virrankoski VVIRRANKOSKI@phcu.helsinki.fi 21 Feb 95
Don Harper Don.Harper@chron.com 21 Feb 95
Sam Tetherow email@example.com 20 Feb 95
Jim Ortlieb firstname.lastname@example.org 20 Feb 95
Deity Helpers: David Fish email@example.com 28 Feb 95
Jim Ortlieb firstname.lastname@example.org 28 Feb 95
Kevin Klemmick email@example.com 28 Feb 95
Sam Tetherow firstname.lastname@example.org 27 Feb 95
Pat Loney LONEY@void.lerc.nasa.gov 1 Mar 95
Server Source: Ken Huisman email@example.com 16 Feb 95
Server WISH LIST: Ken Huisman firstname.lastname@example.org 16 Feb 95
 Info Pages: Drake Diedrich email@example.com 16 Feb 95
Web Pages: Drake Diedrich firstname.lastname@example.org 16 Feb 95
Karl S. Hagen email@example.com 14 Jan 95
 Archives: Karl S. Hagen firstname.lastname@example.org 14 Jan 95
FAQ and NEWS: Ken Stevens email@example.com 26 Feb 95
pei source: Ken Stevens firstname.lastname@example.org 26 Feb 95
Sam Tetherow email@example.com 15 Jan 95
Users Guide: Geoff Cashman firstname.lastname@example.org 20 Feb 95
List of Deities: Pat Loney email@example.com 20 Feb 95
"Last Correspondence" refers to the date that the EMPIRE NEWS last
received email from that person.
 If you see a change that needs to be made to the info pages, then please get a copy of the troff page from http://random/empire/info.t/, make the change yourself, and then mail it to Drake Diedrich.
 We will soon need someone to maintain the Empire Archives,
because Karl has graduated and is no longer able to maintain them. If
you can provide ftp access and alot of disk space, then please send
email to me and Karl.
These are the long term games currently running:game name host port country password started ============================================================================= Nomad zeus.chem.ucla.edu 1618 Visitor Visitor 6 Dec 94 Night Owl agassiz.cas.und.nodak.edu 6666 visitor visitor 20 Jan 95 Dr. Pepper II atlantis.edu 6666 Visitor Visitor 28 Jan 95 Dwarven Chow IV woodbine.ewl.uky.edu 7777 Visitor Visitor 21 Feb 95 British Empire II measun10.city.ac.uk 1617 Visitor Visitor 28 Feb 95 World War II isumataq.eskimo.com 13715 Visitor Visitor 29 Feb 95game name deity updates: frequency ETU's time ========================================================================== Nomad firstname.lastname@example.org 1/day 48 11:00 EST Night Owl email@example.com 1/day 48 01:05 EST Dr. Pepper firstname.lastname@example.org (see below) 60 (see below) Dwarven Chow IV email@example.com 1/day 64 14:00 EST British Empire II firstname.lastname@example.org 5/week(M-F) 60 12:00 EST World War II email@example.com 1/2 days 60 10:00 EST
"Dwarven Chowder III"
On January 18, 1995, the nations of Dwarven Chowder III declared a
universal cease fire and the game ended with no clear winner. Here is
the final power chart:sects eff civ mil shell gun pet iron dust oil pln ship unit money Cathouse 360 95% 288K 9.8K 14K 1.1K 6.2K 48K 0 4.2K 190 60 80 80K 48508.77 Park Plac 260 100% 229K 5.0K 3.1K 690 2.5K 77K 900 5.0K 120 30 20 65K 35141.55 Lothlorie 265 95% 233K 4.5K 5.0K 440 6.5K 62K 500 3.0K 140 30 60 40K 32067.14 beep 150 95% 130K 4.7K 5.0K 485 7.7K 74K 150 2.2K 80 50 30 10K 16606.96
On 20 Jan, UUCP was declared the uncontested winner of Hidden III.
Here's the final power report:sects eff civ mil shell gun pet iron dust oil pln ship unit money UUCP 689 97% 636K 30K 15K 2.0K 28K 105K 5.4K 34K 584 420 246 336K 86649.95 Camelot 304 99% 302K 12K 15K 1.4K 21K 41K 1.4K 11K 328 157 152 639K 50058.80 Dreadnoug 390 99% 358K 13K 16K 1.5K 6.1K 76K 1.6K 11K 202 217 134 804K 49219.99 BigSur 330 99% 276K 14K 14K 1.2K 11K 84K 1.1K 14K 239 146 101 146K 36724.45
started with 36 countries and is now down to 10. Here are the top four:sects eff civ mil shell gun pet iron dust oil pln ship unit money Ajax 685 96% 602K 20K 20K 1.4K 14K 117K 2.1K 21K 440 200 100 275K snowman 675 94% 595K 16K 24K 1.7K 20K 155K 4.8K 25K 540 200 90 485K Ionica 625 95% 494K 10K 13K 1.4K 14K 119K 2.8K 14K 470 180 140 180K Khazad'ur 315 98% 277K 8.8K 15K 2.5K 11K 78K 2.9K 7.0K 150 70 50 280K
64x32 (this is very small), tech log 1.8, 15 countries, 25 sector
start islands, 44% land, NO SLOW_WAR. The game got its name because
it's only open from 22:00 EST until 10:00 EST.
Here are the only four countries left in the game:sects eff civ mil shell gun pet iron dust oil pln ship unit money Kanal 250 96% 190K 7.2K 2.6K 370 2.9K 41K 3.4K 16K 70 40 130 40K Manifold 145 99% 116K 5.2K 2.0K 305 2.5K 31K 2.9K 14K 40 20 80 20K Mordor 85 96% 64K 3.1K 750 225 1.7K 12K 1.1K 3.6K 30 4 30 20K ClanMcLeo 60 96% 44K 3.4K 1.5K 245 44 17K 2.1K 4.8K 10 0 9 25K
"Dr. Pepper Weekend Madness II"
96x64 (medium sized), 20 countries, 40 sector start islands 3 sectors apart. Played only on weekends with updates every hour on the hour from 10:00 EST until 16:00 EST. The game will run until there is a winner or Mother's day (14 May 95), whichever comes first. (Power report unavailable.)
"Dwarven Chowder IV -- The Grande Finale"
96x192 (large), continental with a few lakes and rivers. Good to "Wow"
resources. This is the final game in the Dwarven Chowder series because Dusty is graduating.
"World War II"
160x80 (large), 30 countries, 28 sector start island, 6 sectors apart.
This is the World War II Empire. You start at tech 220 and stay there.
"British Empire II"
170x56 (medium sized world), 21 countries, 45 sector start islands 4
Here is a list of the players who have attained Empire Immortality
through winning a long term Empire game:Game Started Ended Winner(s)
UAlberta Invitat'l I fall 1992 Graahoeje
UAlberta Spring Spring 1993 Revelstone
Unnamed Spring 1993 Sioux
UAlberta Invitat'l II Fall 1993 Revelstone
Chainsaw V Fall 1993 Dolgopa
Junkiefest I Fall 1993 Parpara
Hidden II Jan 94 30 May 94 Menace_2_Society (Lothlorien)
Mr. X (Mantarr & duckland)
Junkiefest II Apr 94 30 May 94 BLT
Found Apr 94 Jul 94 Rad_Zone
Riverworld Nov 93 23 Jul 94 Mirkwood
JunkieFest IV 17 Jun 94 8 Aug 94 Darkland
Dwarven Chowder I 17 Jun 94 8 Aug 94 LV426
Pepsi (Mithrilien & CrackHouse)
Fodderland (Krikkit,Mantarr & duckland
Smorgasboard 22 May 94 8 Aug 94 LV426
European Empire VI 19 Jul 94 30 Aug 94 Arkhangel (Temekula & Sioux)
UAlberta Open 7 Aug 94 22 Sep 94 Redline
Dwarven Chowder II 4 Oct 94 4 Nov 94 Xylum (LV426 & Lothlorien)
honourable mention: beep
ARCTIC BLAST I 12 Sep 94 15 Jan 95 FortWhoopItUp
Hidden III 12 Sep 94 20 Jan 95 UUCP
Name host port coun pass updates resets
Riverworld random.chem.psu.edu 1618 1-10 1-10 10 min 20:00 EST daily
Levante zwetsche.ethz.ch 3000 1-15 1-15 10 min 03:30 EST daily
The first update is at 20:30 EST. To give late-starters a
better chance, Drake has changed the start configuration of this game
somewhat--you begin with 30 sanctuaries, each containing 550 civs.
You can login to the Riverworld blitz as a visitor using either
"Visitor/Visitor" or "visitor/visitor". One neat thing about the
Riverworld blitz is that every night, the game gets videotaped, and
the next day you can download a video of the game (see World Wide
Web). This game now has HUGE nuclear weapons with bleed to sanctuary nations enabled, so if you connect in the afternoon, you should be able to try out the big nuke toys.
The Levante blitz runs modified code which decays commodities every update.
These are the projects that Empire coders are currently working on:project author platform language last correspondence =========================================================================== MEC1.1.0 Ashley A Thomas Macintosh THINK Pascal 22 Feb 95 myxec-0.3 Ulrich Drepper X Windows C 16 Jan 95 Win3 client Pat Loney MS Windows C++ 20 Feb 95 pei 2.0 Sam Tetherow UNIX perl 26 Feb 95Deity Database Pat Loney 20 Feb 95 Users.Guide Geoff Cashman 20 Feb 95 WISH LIST Ken Huisman 16 Feb 95 Empire.Net David Nye 25 Feb 95
"last correspondence" refers to the date that the EMPIRE NEWS last
received email from the author.
MEC1.1.0 Mac Client
22 Feb 95: "MEC is coming along, just slowly." Version 1.1.0 will
port many of the features of pei to the macintosh (history
substitution, aliasing, functions, scripting, tools, etc.). But the
true intent of this development project is to eventually create a
client (VMEC) that takes advantage of the macintosh's gaphical nature.
Ulrich Drepper is just about ready to release version 0.3 of myxec,
but at the moment, he is very involved with a GNU project.
20 Feb 95: "The win3 client is on hold until I get a software upgrade
(and some time)."
26 Feb 95: "pei 2.0 is coming slowly."
Sam Tetherow has been rewriting pei. He has been working on alot of
extensions for deities recently which should be available soon. He
hopes to add many new features which may be found in the "WISH_LIST"
file in the package. The big change from the pei 1.* series to the
pei 2.* series will be the way pei communicates with the socket. The
most recent version of pei is always available on euromath.dk in
/pub/incoming (see "Clients").
If you are interested in being the Deity for a game, or you have a
machine on which we could run an Empire game, then please inform Pat
Loney (see "Who's Who").
20 Feb 95: "I'm soon going to be moving on the guide. I suspect release sometime around late March at the pace I am at." Geoff is revising the Empire Users Guide, adding documentation for land units, missions, starv, budget, bestpath, and other features which have been added in the Chainsaw code. He is considering making it "cross-referenced" like a web page. always open to suggestions, and anyone who wants to make comments about what might go into the guide or ideas about it etc is welcome to email him (see "Who's Who?").
If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Huisman (see "Who's Who?") with the word "wish" in the subject line. The criterea for new
features being added to the wish list are:
1) It shall improve the player's experience of the game
2) It shall not be too complex (Empire is complex enough already!)
3) It shall not change the game in any fundamental way
25 Feb 95: "EMPIRE.NET IS GOING LIVE ON OR ABOUT MARCH 17th 1995." Dave Nye is starting his own company which will provide net access to his region. Once Empire.Net is online, it will become the official
ftp archive and www site for Empire. He plans to host Empire games regularly--some of them for cash prizes!
If the client has an 'x' in the first column, then it is in:
ftp.cis.ksu.edu:/pub/Games/Empire/clients. Otherwise, read the description of the client to find out where you can get it.ksu submitted name size author system lang works? ============================================================================== x Jun 23 93 empclient-1.1.tar.Z 20 Dave Pare & company Unix C yes x May 27 94 eif1.0.2.tar.Z 160 Doug Hay Unix C yes Dec 15 94 pei.1.6.tar.Z 162 Ken & Sam Unix perl yes x Apr 19 93 xemp5.0.02.tar.Z 1333 Etienne X-windows C yes Jan 18 94 myxec-0.2.tar.gz 529 Ulrich Drepper X-Windows C yes Jan 22 95 empos2.zip 31 Charles A. McCormick O/S 2 C yes Oct 21 94 genie-0.2.tar.gz 33 Markus Armbruster Emacs elisp yes x Apr 27 93 VMS/* 93 Donald Harper VMS C yes x Apr 19 93 VM_CMS/* 55 Sam Tetherow VM/CMS REXX yes x Nov 2 94 win3_b.zip 65 Pat Loney MS Win3 C++ yes x Nov 2 94 MEC_1.0.0.cpt.hqx 23 Ashley A Thomas Macintosh C yes
empclient-1.1 - Empire Client
This is the standard bare-bones Unix client.
eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs.
pei.1.6 - Perl Empire Interface
is a powerful tool for playing Empire written by Ken Stevens and Sam
Tetherow. There are too many features to list here. Suffice it to
say that if you're an experienced Empire player, you'll appreciate all of
the sophisticated time-saving tools that are built into pei. Download
the latest version from euromath.dk in pub/incoming and never reach
for your calculator again.
xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.
myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.
empos2 - Empire for O/S 2
was written by Matt Piermarini who is a friend of Charles A. McCormick.
You can obtain a copy from:
GENIE - GNU Emacs client
Markus Armbruster has released his GNU Emacs Empire client. It has
the basic functionality of emp_client, Emacs comint mode features
(like shell mode), plus a map window, variable and function
substitution. Function substitution remotely resembles shell
functions, but the functions are written in Emacs Lisp, of course.
Predefined functions include one to define ordinary aliases.
The most recent version is available at:
(This description was written by Markus)
VMS client 4.0
is a client for VMS systems.
is a client for VM/CMS systems.
Win3 Empire Client
is the beta release of a client for MS Windows 3.0 which uses winsock
MEC_1.0.0.cpt.hqx - Macintosh Empire Client
is a communications tool which provides an interface between the
macintosh user and an empire server. Version 1.0 is a port of the
unix program 'empclient-1.1'. It requires System 7.0 and MacTCP.
To add your client to the KSU archive, send email to Karl S. Hagen
(see "Who's Who?") and he'll tell you what to do.
By far the best introduction to Empire may be found on the World Wide Web at:
The Empire FAQ (Frequently Asked Questions) is available at:
and in hypertext format:
Another description of what empire is may be found in:
Chainsaw info pages:
The info pages are also available on WWW at:
Users Guide (presently being revised)
If you see a change that needs to be made to the info pages, then please
get a copy of the troff page from http://random/empire/info.t/, make
the change yourself, and then mail it to Drake Diedrich (see "Who's Who").
If you want to run a game, you can get the source for the server from
If you do not have GNUmake or mkmf on your system, then you will also
need to get
so that you can compile the server.
Before making a game announcement to r.g.e, please ftp
to your site and read the "howto" file contained in it. This file
suggests how to announce a game on r.g.e.
--- PAST ---
A team of coders has been working on improving the Empire Server.
Dave Pare merged the three main server programs into one monolith
server which uses threaded client-server communications. There are
now no known bugs in the new Server. Ken Huisman beta-released the
new Server and called it "empire 2 beta 0 revision 0" or
"empire2b0r0". Since then, the server has been ported to SunOS 4.x,
Linux, Unixware, and AIX and about 8 of the WISH LIST items have been
--- PRESENT ---
The Server Team is currently porting this new server to yet more
platforms, and is continuing to code items on the WISH LIST. The
latest version of the new server available to the public is:
although, the actual latest version is empire2b1r7.
--- FUTURE ---
Very soon, Ken Huisman will set up an auto-resetting blitz to test
the new server code. It will always use the most recent version of
the code. If all goes well, most of the important items on the WISH
LIST will be addressed within a year and we will have a vastly
improved Empire Server!
Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per month). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to
firstname.lastname@example.org with the body content: subscribe
Linux patches for the server are now available at:
Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in:
Drake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):
Drake Diedrich maintains an Empire WWW page at:
which includes the "harmless guide to empire", up-or-down status of
currently running games, the Chainsaw 3.31 info pages (in hypertext
format), and reports and mpeg videos of recent Riverworld blitzes.
Karl S. Hagen used to maintain an Empire WWW page at:
which includes an outdated Empire FAQ (Frequently Asked Questions),
some not-up-to-date back issues of this newsletter, and a WWW
interface to the out of date KSU Empire software archives. In case
you missed the hint, we need a new archive site. If you can help,
please email Karl or me.
What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It's way cool."
You can find the World Wide Web FAQ in:
It is posted frequently to the newsgroup comp.infosystems.www.users,
and may be found on the Web at:
You can obtain Lynx, the standard vt100 WWW client, via anonymous ftp to: ftp2.cc.ukans.edu:/pub/lynx/lynx2-3.tar.Z
Graphic clients are available for most platforms (see the WWW FAQ).
In alphabetical order, here is a list of Empire deities and coders:Name Country Deity of email
Markus Armbruster email@example.com
Dan Bennett (retired) Eurasia (Kent State)
Geoff Cashman Mithrilien firstname.lastname@example.org
Drake Diedrich harmless Riverworld email@example.com
Ed Down San_Lorenzo British firstname.lastname@example.org
Ulrich Drepper email@example.com
Sean Eddy (retired) Mirkwood firstname.lastname@example.org
Chris Farrel Geravik email@example.com
Michael Feuell Krikkit (Carnage)
David Fish Imzadi WWII firstname.lastname@example.org
Monte Freeman Fizban (P.I.N.G) email@example.com
Jim Gillogly Banzai, POE firstname.lastname@example.org
Dustin L Graham Dwarven email@example.com
Karl S. Hagen Greyhelm firstname.lastname@example.org
Don Harper duckland Don.Harper@Chron.com
Stefan Hauser Rohan email@example.com
Doug Hay (retired) Aliens firstname.lastname@example.org
Ken Huisman (UAlberta) email@example.com
Kevin Klemmick Waffen (Hidden) firstname.lastname@example.org
Andrew Lasda (Flatland) email@example.com
Pat Loney Overlord Nomad firstname.lastname@example.org
Charles A. McCormick Tallistan chuckm@Glue.umd.edu
Dave Nye EvilEmpire (BBN) email@example.com
Jim Ortlieb CrackHouse (JunkieFest) firstname.lastname@example.org
Dave "H.D." Pare mr-frog@xcf.Berkeley.EDU
Stephane Perennes (Outremer) email@example.com
Matt Piermarini(retired) Apisto
Thomas Ruschak The_Scum (Chainsaw) firstname.lastname@example.org
Chuck Simons (retired) Metzada
Ken Stevens children (Kaiserdome) email@example.com
Ken Taylor Hades Dr. Pepper firstname.lastname@example.org
Sam Tetherow(Drazz'zt) Khazad'ur Dwarven email@example.com
Ashley A Thomas firstname.lastname@example.org
Keith Thompson Gunjin (Merc) email@example.com
Rob Watkins (retired) Lersing (Merc) firstname.lastname@example.org
Damon E. Wilkinson Mantarr email@example.com
Scott Yelich AO (Santa Fe) firstname.lastname@example.org
Chad Zabel Rad_Zone Night Owl email@example.com
If you have any additions/corrections/changes/feedback to the information in this post, please email me at firstname.lastname@example.org with "EMPIRE NEWS" in the subject line.
Ken Stevens a.k.a. Buster, ruler of children
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = The Empire News is a publication of Wolfpack Empire, bringing = = you the best in Empire since 1996. If you would like to add = = content (new games, games ending, new web sites, hints, = = Anno of the Month submissions, etc. to the next edition of = = the Empire News, please contact the editor at = = email@example.com = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=