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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

"All the news that fits, we print."
August 29, 1994

In This Edition

What's New

This is what's new since the last edition of EMPIRE NEWS:

Dave F. has announced the new game "ARCTIC BLAST" (see "New Games Announced").

Chad Zabel has announced a new game to test the new Server code (see
"New Games Announced").

Jim Ortlieb's "PuddlePlanet" tournament has begun (see "Long Term Games").

Ken Stevens and Sam Tetherow have released pei.1.1.3, a new "smart"
Empire client (see "Clients").

Markus Armbruster has released a new version of his GNU Emacs Empire
client (see "Clients").

Don Harper has beta-released ve (see "Player Tools").

The server team is running a test game to test the new Server and will
be starting the WISH LIST if the new code survives its first big test.
(see "Server").

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New games starting up

One day after this game was announced, all 25 spots were filled, and a
significant waiting list to boot! For those of you who were quick
enough to get in this game, here are the details:
3.31 Chainsaw, SLOW_WAR, NEUTRON, log tech 2.05 (slow), 40 sector
start islands, lots of wilderness, 160x80 world-size. 60 ETU update
every other day at 23:30 EDT. Break sanctuary on 9 Sept, first update
on 12 Sept. Unbroken countries will be replaced after the second

Chad Zabel will be running a game starting on 29 August at 22:00 EDT.
10 countries will start at 40 tech on a 64x32 world, and try to break
the new server code. If you'd like to get in on the fun and help test
the new server, mail your country name and password to:

"Hidden III"
Kevin Klemmick will announce Hidden III sometime within the next
couple of weeks. Be sure not to miss this remarkable variation of
Empire (personally, it's my favourite way to play Empire).

Chad will be announcing a quick, 2 updates a day, game for 20
countries with small start islands, lots of free land on a 64x32

"Promethius I"
Monte Freeman, the deity of the P.I.N.G. Test Game plans on running a
long term game some time soon. It will be open to all interested and
up 24 hours a day 7 days a week. Watch r.g.e. for details. The world
will be drawn by hand using xland.

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These blitzes reset every day:

Name         host                port  coun pass   updates  resets
Riverworld 1618  1-10 1-10   10 min   20:00 EDT
Levante    3000  1-15 1-15   10 min   03:30 EDT

The Riverworld blitz has been very active of late with some excellent
players showing up fairly often. The first update is at 20:30 EDT.
To give late-starters a better chance, Drake has changed the start
configuration of this game somewhat--you begin with 30 sanctuaries,
each containing 550 civs. You can login to the Riverworld blitz as a
visitor using either "Visitor/Visitor" or "visitor/visitor". One neat
thing about the Riverworld blitz is that every night, the game gets
videotaped, and the next day you can download a video of the game (see "World Wide Web" for more details).

The Levante blitz runs modified code which decays commodities every update.

If you want to receive mail regarding new blitzes starting up, send mail
to with the subject line "subscribe".

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Current long term games

These are the long term games currently being run:

game name       host                     port  country password  started
Outremer            1737  CIA     FBI       28 Jun 94
EuroEmpire VI      6104  Visitor Visitor   19 Jul 94
UAlberta Open 1617  Visitor Visitor    7 Aug 94
PP Romulus      1617  Visitor Visitor   16 Aug 94
PP Remus      3000  Visitor Visitor   16 Aug 94
game name           deity              updates:  frequency  ETU's   time
Outremer                1/day      64     06:00 EDT
EuroEmpire VI          1/day      48     every 28 hrs
UAlberta Open    1/day      48     22:00 EDT
PP Romulus 1/3 days   60     00:00 EDT
PP Remus   1/3 days   60     00:00 EDT

is french for "Ultramarine". Partyland passed C.L.P.I.A. since the
last posting of the EMPIRE NEWS. Here's the top of the power chart:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
Partyland 440   92% 320K  11K 5.7K 745   12K  38K 1.6K 8.6K 180  190 50  395K
C.L.P.I.A 435   90% 351K  11K 7.8K 775  8.9K  35K 7.5K  15K 150  140 90   45K
   Ephtal 220   92% 165K 5.8K 4.1K 380  6.0K  16K 2.3K 3.9K  80  100 60   20K
Kekkoslov 240   86% 146K 4.6K 5.1K 570  1.7K  25K 5.3K 5.5K  10   30 30   15K

European Empire VI
is Empire played on a map of Europe. There are some interesting
modifications to the code in this game to make trade and market more
fair. Updates are as follows: Sun 4:00, Mon 8:00, Tue noon, Wed
16:00, Thu 20:00, Fri midnight. All times are EDT. Arkhangel is so
clearly the winner of this game that I guess the game will be called
quite shortly.

UAlberta Open
is being run by Bob Beck and Ken Huisman. This game looks quite
interesting. Here's the top four of the power chart:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
  Redline 185   74%  94K 3.5K 250   75  1.4K 9.5K 3.1K  33K 2.6K   3 10   35K
Khazad'ur 100   79%  63K 2.8K 375   60  1.1K  10K 4.5K  17K 1.1K   2 10   30K
Park Plac 130   71%  54K 3.0K 400   60   50  8.1K 2.2K  18K 2.5K   6 20   50K
    Raupo  90   78%  48K 2.1K  50   25    0  4.6K 1.0K  16K 2.8K   0 10   55K

Jim Ortlieb's PuddlePlanet Empire tournament has begun! There are two
128x128 worlds called "Romulus" and "Remus". Players began with small
start islands with limited resources. Apparently, there is alot of ocean between start islands. Updates of the two games are staggered. The games will run until 15 December at which time the top 20 countries (by power chart rating) taken from both games will be thrown into a new 128x128 world with larger start islands. The game is currently between update 3 and 4, so the power chart is only measuring dust--there has been no fighting yet.

If you want to receive mail regarding new games starting up, send mail
to with the subject line "subscribe".

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Current Projects

These are the projects that Empire coders are currently working on:

project                           coder                language   status
Users.Guide                       Demon E. Wilkinson              2 weeks
pei.2.0                           Ken & Sam             perl      1 mo
Win3 client                       Pat Loney             C         2 mo
WISH LIST                         Ken Stevens                     ongoing

Damon E. Wilkinson is revising the Users.Guide, adding documentation for
land units, missions, starv, budget, bestpath, and other features
which have been added in the Chainsaw code. He hopes to release the
second edition in two weeks.

Ken Stevens and Sam Tetherow are working together to improve pei.
They hope to add many new features which may be found in the
"WISH_LIST" file in the package. The most recent version of pei is
always available on in /pub/incoming.

Win3 client:
Pat Loney is writing a Win3 client using winsock and tcpip. He is
currently looking for someone with win3 programming expertise to help him
finish the project.

If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Stevens (see "Who's
Who?) with the word "wish" in the subject line. The criterea for
new features being added to the wish list are:
1) It shall improve the player's experience
2) It shall not be complex
3) It shall not change the game in any fundamental way

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Clients are available via anonymous ftp to in the
directory /pub/Games/Empire/clients.

submitted    name                size author             system     lang works?
Jun 23  1993 empclient-1.1.tar.Z   20 Dave Pare & company  Unix      C     yes
May 27  1994 eif1.0.2.tar.Z       160 Doug Hay             Unix      C     yes
Aug 13  1994       102 Ken & Sam            Unix      perl  yes
(not on ksu)       110 Ken & Sam            Unix      perl  yes
May 12  1994                56 Drake Diedrich       Unix      perl  yes
May 12  1994            14 Sam Tetherow & comp  Unix      perl  yes
Apr 19  1993 xemp5.0.02.tar.Z    1333 Etienne              X-windows C     yes
(not on ksu) myxec-0.2.tar.gz     529 Ulrich Drepper       X-Windows C     yes
(not on ksu) GENIE                ??? Markus Armbruster    Emacs     elisp yes
Apr 19  1993 emp_mux.tar.Z         12 Alan M. Levi         Unix      C     ???
Apr 27  1993 VMS/*                 93 Donald Harper        VMS       C     yes
Apr 19  1993 VM_CMS/*              55 Sam Tetherow         VM/CMS    REXX  yes
Apr 19  1993 client2.0.tar.Z       13 Dave Pare & company  Unix      C     ???
Aug 16  1994 baseemp.tar.Z          7 Sam Tetherow         IBM PC    C     no

To add your client to the archive, send email to Karl S. Hagen (see
"Who's Who?") and he'll tell you what to do.

empclient-1.1 - Empire Client
This is the standard bare-bones Unix client.

eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs. Recent bugfixes by
Jim Gillogly (fixed the "kill" command) and Ken Stevens (fixed
highlighting for the "sect" command) are included in version 1.0.2.

pei.1.1.1 - Perl Empire Interface
is a port of eif to perl based on hpc. It was written by Ken Stevens
with many tools added by Sam Tetherow. Pei has all the functionality
of eif, plus it has built in auto-explore, civ-mover, auto-feed,
distribution, unit management, and mailer tools.

pei.1.1.3 - Perl Empire Interface
is the most recent version of pei. It may be found on in
pub/incoming. Improvements over 1.1.1 include an improved mailer and
new "delta" tools. 1.1.4 is nearly ready and will be released any day

hpc - Harmless Perl Client
is a bare-bones perl client.

pec.2.0 - Perl Empire Client
by Sean "Elven King" Eddy, Michael "the Elf" Feuell, and Sam
"Drazz'zt" Tetherow. It is a perl client with functionality somewhere
between hpc and pei.

xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.

myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.

GNU Emacs client:
Markus Armbruster has released his GNU Emacs Empire client. It has the basic functionality of emp_client, plus it has some alias capability (but I think you have to program the alises yourself in elisp). Big plusses are that your input and output are separated, and live in emacs windows. There is also a map window. The most recent version is available at:*

is a client "multiplexer" to allow two people to connect to the same
country at the same time.

VMS client 4.0
is a client for VMS systems.

VM/CMS empclient
is a client for VM/CMS systems.

is a modification of the standard client for "BSD Empire" (a version
of the server no longer supported).

is a bare-bones client for the IBM PC which coders can use as a base
for writing their own clients.

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Empire documentation is available at

Empire FAQ:

Empire Description:

Chainsaw info pages:
The info pages are also available on WWW at:

Users Guide (presently being revised)

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If you want to run a game, you can get the source for the server from
If you do not have GNUmake or mkmf on your system, then you will also
need to get
so that you can compile the server.

Please mail Ken Stevens for his "How to Run a Game" document before
making a game announcement to r.g.e (this document will be included in the next release of the Empire Server code.)

Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in: pub/Games/Empire/source/

Drake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):

Empire Server Team:
This is what the Empire Server Team has done so far:
1) Chad Zabel fixed a number of bugs in the server.
2) Chad Zabel added HIDDEN mods and new plane mods.
3) Ken Stevens and Chad Zabel worked together to clean up the Empire
options (cutting down the number of options from 75 to 28).
4) Dave Pare has merged the three Empire processes into one
"Monolith" server using a threading package.
5) The Server team has discussed the Wish List and made some preliminary prioritizations of the wish list items.

Chad is now running a test game to try to find bugs in the new server.
If it seems to be relatively bugless, then the code will be moved to a
location with RCS or SCCS, and the Server Team will split up the
coding work for implementing the changes on the Wish List. It is
expected, that the first version (Empire 2.0.1) will be released by
the end of September. From then on, new versions will probably be
released monthly until the Team wraps up it's job at Christmas with
Empire 2.1.0.

Once the high priority bug-fixes and new features have been added,
the source will then make its way over to Karl S. Hagen who will clean
up the code and add a "smart client" protocol mode which will be
cryptic but carry more information in less space. The idea with a
smart client is that it will take care of most sub-prompting, and it
will maintain an internal database of sectors and units which is
updated asynchroniously by the server.

Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per day). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to with the body content: subscribe

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Player Tools

Player tools are available via anonymous ftp to in the
directory /pub/Games/Empire/tools/Player:

submitted    name               author                  language    works?
Sep  2  1992 EddyTools.tar.Z    Sean Eddy               C           no
Sep  2  1992 GEET-2d.tar.Z      Lynn Slater             elisp       no
May 12  1994 autofeed           Jim Gillogly            perl        yes
May 12  1994        Ken Stevens             C,awk,perl  yes
Sep  2  1992 cmc-tools.tar.Z    Cowboy Bob/King Craig   C           no
Dec 18  1991 ewall.tar.Z        ???                     ???         no
Sep  2  1992           Scott D. Yelich         postscript  yes
Sep  2  1992      Jim Gillogly            perl        yes
Dec 18  1991 rdist.tar.Z        ???                     C           no
May 12  1994 simu               Drake Diedrich          awk         yes
Apr  9  1993 ve.tar.Z           see below               C           ???
(not on ksu) ve.tar.Z           Donald Harper           C           yes?

To add your tools to the archive, send email to Karl S. Hagen (see
"Who's Who?") and he'll tell you what to do.

Here is a summary of the tools that work:

autofeed moves food from sectors with too much to those with too
little. (It uses "dump" rather than "starv" so it is a little slow). contains 7 tools including a civ mover, production delta
program, autofeed script, spy info database, and a mail-like interface
for reading telegrams. prints hex paper. parses the news into a more concise form and produces a summary report at the end.

simu is an update simulator, showing you what your country will look
like after the next update.

ve.tar.Z "visual empire" is a cursers interface for viewing your
country. It was written by Matthew Diaz, Michael Baldwin,
Bill Jones, Jim Knutson, Ken Montgomery, Dan Reynolds, Jeff Wallace,
and Julian Onions (*whew!*).

ve.tar.Z has been fixed to work with the Chainsaw code by Donald
Harper. His code is available on in /pub/incoming.

These are the tools that either do not work, or are obsolete:

EddyTools.tar.Z contains 3 tools. "distributer" and "civmover" are
out of date and do not work, but "accountant" (calculates production
deltas) still works.

GEET-2d.tar.Z is an emacs "robot" client that doesn't work.

cmc-tools.tar.Z was a fantastic civ-moving tool and I wish someone
would fix it. What was so great about it was the way you could set
civ-moving prioritites in a configuration file. It has 4 tools,
"pmvr", "mmvr", "umvr" (for moving civs, mil, and uw's) and a "dist"
tool for setting dist paths (now obsolete).

ewall.tar.Z is a tool for sending telegrams to multiple recipients
(now obsolete).

rdist.tar.Z What the heck is this? There's no documentation.

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Deity Tools

submitted    name                   author              language    works?
Feb 13 1992 DuckScripts.tar.Z Don Harper mixed yes
Feb 13 1992 EvilDeityScripts.tar.Z Dave Nye sh yes
Oct 11 1991 emptools.tar.Z Peter J. Nicklin C yes
Jul 12 1993 fairland.1.6.2.tar.Z Ken Stevens C yes
May 13 1994 RiverworldTools.tar.Z Drake Diedrich mixed yes
Nov 6 1992 transferkit.tar.Z Thomas Ruschak C yes?
Nov 6 1992 xland-2.0.tar.Z Dan Bennett C no
Apr 9 1993 xland-chain3.0.tar.Z Dan Bennett & Tom C yes?

Here is a description of the various deity tools:

DuckScripts.tar.Z contains 35 perl, awk, and csh scripts which parse
the output of various empire report commands (power, plane, prod, etc.)
and generate summaries of the data.

EvilDeityScripts.tar.Z contains the shell scripts "saveass" and
"watchdog". "saveass" saves a copy of the empire data files just
before an update so that you can restore from backups if something
goes wrong. "watchdog" checks to see if either emp_tm or emp_login
has crashed, and if they have, restarts them. A sample crontab is

emptools.tar.Z contains the source for GNUmake version 3.56 (probably
quite an old version) and mkmf ("make makefile"), two unix utilities
used to compile the server.

fairland.1.6.2.tar.Z is a land generator program (now a part of
chainsaw.3.31.tar.Z I believe), which creates a world with a specified
number of continents of a specified size with equal resources.

RiverworldTools.tar.Z contains a number of scripts for running a game. It
includes modifications of Dave Nye's "watchdog" and "saveass" scripts,
as well as scripts for auto-resetting a blitz, a script for checking
login irregularities, and a cool program which draws colour maps
of the game as it progresses and converts them into a mpeg movie.

transferkit.tar.Z is a program for transfering a game from one machine
to another.

xland-chain3.0.tar.Z replaces xland-2.0.tar.Z. It is an X-windows
program used by deities to "draw" land for an empire game using a mouse.

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World Wide Web

Karl S. Hagen maintains an Empire WWW page at: which includes the Empire FAQ (Frequently Asked Questions), back issues of this newsletter, and a WWW interface to the KSU Empire software archives.

Drake Diedrich maintains an Empire WWW page at:
which includes the up-or-down status of currently running games, the
Chainsaw 3.31 info pages (in hypertext format), and reports and mpeg
videos of recent Riverworld blitzes.

What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It is way cool." If you have emacs, then you can connect
to the World Wide Web using "w3". Just ftp the following two elisp
packages and install them:

diredall.tar.Z available at ftp.thp.Uni-Koeln.DE /pub/gnu/emacs
w3.tar.gz available at /pub/elisp/w3

There are also more graphical WWW clients available (e.g. X-windows),
but I don't know where they are--once you get into WWW with the emacs client, you should be able to find them.

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Who's Who?

In alphabetical order, here is a list of Deities and Empire coders:
Name                   Country      Deity of      email
Markus Armbruster
Dan Bennett (retired) Eurasia (Kent State)
Drake Diedrich harmless Riverworld
Stefan Hauser Rohan
Ulrich Drepper
Sean Eddy (retired) Mirkwood
Chris Farrel Geravik
Michael Feuell Krikkit (Carnage)
Monte Freeman Fizban (P.I.N.G)
Jim Gillogly Banzai, POE
Andy Green (Paperboy)
Karl S. Hagen Greyhelm
Don Harper Duckland
Doug Hay (retired) Aliens
Kevin Klemmick Waffen (Hidden)
Andrew Lasda (Flatland)
Pat Loney Overlord European
Dave Nye (retired) EvilEmpire (BBN)
Jim Ortlieb CrackHouse PuddlePlanet
Dave "H.D." Pare mr-frog@xcf.Berkeley.EDU
Stephane Perennes Outremer
Thomas Ruschak The_Scum (Chainsaw)
Chuck Simons (retired) Metzada c/o Chad Zabel
Ken Stevens children (Kaiserdome)
Sam Tetherow(Drazz'zt) Khazad'ur (Dwarven)
Damon E. Wilkinson Mantarr
Scott Yelich AO (Santa Fe)
Chad Zabel Rad_Zone (BloodBowl)

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This Newsletter

If you have any additions/corrections/changes/feedback to the information in this post, please email me at

Ken Stevens a.k.a. Buster, ruler of children

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