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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

"All the news that fits, we print."
August 8, 1994

In This Edition

What's New

This is what's new since the last edition of EMPIRE NEWS:

Jim Ortlieb's "PuddlePlanet" tournament will be starting any day now
(see "New Games Announced").

Monte Freeman plans to run a long term game some time soon (see
"New Games Announced").

Chad Zabel will be announcing a new game soon (see "New Games Announced").

The game "UAlberta Open" has just started up (see "Long Term Games").

Dwarven Chowder I and Junkiefest IV ended, and Smorgasboard will be
ending any day now (see "Long Term Games").

Don Harper has beta-released ve (see "Current Projects").

Ulrich Drepper has released myxec 0.2, a new X-Windows Empire client
(see "Clients").

Ken Stevens and Sam Tetherow have released pei.1.1.1, a new "smart"
Empire client (see "Clients").

Sam Tetherow has released a bare bones client for IBM PC compatibles
called "baseemp" (see "Clients").

The server team is debugging the new threaded server and preparing to
tackle the Empire WISH LIST (see "Server").

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New games starting up


Jim Ortlieb and Chad Zabel are co-Deitying an Empire tournament which
will be starting any day now. There will be two 128x128 worlds called
"Romulus" and "Remus". Players will begin with a 30 sector start island
with low gold resources. There will be plenty of ocean between start
islands. Updates will be at midnight EDT once every three days with
60 ETU. The games will run until 15 December at which time the top
20 countries from both games will be thrown into a new 128x128 world
with larger start islands. The tournament is currently full.

Chad will be announcing a quick, 2 updates a day, game for 20
countries with small start islands, lots of free land on a 64x32

"Promethius I"
Monte Freeman, the deity of the P.I.N.G. Test Game plans on running a
long term game some time soon. It will be open to all interested and
up 24 hours a day 7 days a week. Watch r.g.e. for details. The world
will be drawn by hand using xland.

"Hidden III"
Kevin Klemmick will announce Hidden III sometime early in the fall
when he "returns" (from where, nobody knows...).

Chad Zabel plans to run a BloodBowl game using the new server code.
He will annouce it as soon as the new code is ready to test.

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These blitzes reset every day:

Name         host                port  coun pass   updates  resets
Riverworld 1618  1-10 1-10   10 min   8:00pm EDT
Levante    3000  1-15 1-15   10 min   3:30am EDT

The Riverworld blitz has been very active of late with some excellent
players showing up fairly often. The first update is at 8:30pm EDT.
To give late-starters a better chance, Drake has changed the start
configuration of this game somewhat--you begin with 30 sanctuaries,
each containing 550 civs. You can login to the Riverworld blitz as a
visitor using either "Visitor/Visitor" or "visitor/visitor".

The Levante blitz runs modified code which decays commodities every update.

If you want to receive mail regarding new blitzes starting up, send mail
to with the subject line "subscribe".

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Current long term games

These are the long term games currently being run:

game name       host                     port  country password  started
Smorgasboard        2001  visitor visitor   22 May 94
Outremer            1737  CIA     FBI       28 Jun 94
EuroEmpire VI      6104  Visitor Visitor   19 Jul 94
UAlberta Open 1617  Visitor Visitor    7 Aug 94
game name           deity              updates:  frequency  ETU's   time
Smorgasboard                                     1/day      40     03:30 EDT
Outremer                1/day      64     06:00 EDT
EuroEmpire VI          1/day      48     every 28 hrs
UAlberta Open    1/day      48     22:00 EDT

will be ending any day now. Here's the top four of the power chart:

         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
    LV426 380   96% 290K  14K 6.9K 835  3.8K  76K 2.5K 8.8K 150  300 180  505K
     CCCP 275   97% 233K 5.5K  12K 750  7.0K 103K 5.3K 5.3K 110  210 110  215K
Lothlorie 345   94% 240K 7.4K 6.0K 480  7.1K  73K 3.5K 8.9K  80  130 130  190K
   Apache 210   93% 170K 8.7K  17K 985  2.5K  39K 2.5K 2.4K  30  140  90  100K
After these four, the size of the countries dramatically decreases.

Dwarven Chowder I
was won by LV426, Pepsi, and Fodderland.

JunkieFest IV
has ended. I lost the end-game post to r.g.e so I can only guess that Darkland won the game.

is french for "Ultramarine". Current power chart leaders: C.L.P.I.A
with 450 sectors and Partyland with 330 sectors. Note that the host
for this game moved from essi to essi2.

European Empire VI
is Empire played on a map of Europe. There are some interesting
modifications to the code in this game to make trade and market more
fair. Updates are as follows: Sun 4:00, Mon 8:00, Tue noon,
Wed 16:00, Thu 20:00, Fri midnight. All times are EDT.
Here are the current power chart leaders and their sizes:
Arkhangel 495, Paris 380, Ankara 200, Prussia 125. After these four,
the power drops off dramatically.

UAlberta Open
is being run by Bob Beck and Ken Huisman. The game just started, so
there is no current leader.

If you want to receive mail regarding new games starting up, send mail
to with the subject line "subscribe".

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Current Projects

These are the projects that Empire coders are currently working on:

project                           coder                language   status
ve                                Donald Harper         C         beta
pei.2.0                           Ken & Sam             perl      1 mo
VM/CMS client                     Sam Tetherow          REXX      1 mo
GNU Emacs client                  Markus Armbruster     elisp     1 mo
Win3 client                       Pat Loney             C         2 mo
WISH LIST                         Ken Stevens                     ongoing
Users.Guide                       Demon E. Wilkinson              preparation
Windows client                    Sam Tetherow          C++       preparation

ve - Visual Empire:
Don has more or less finished fixing ve. Contact Don if you want to
be a beta tester.

VM/CMS client
Sam Tetherow has finished a complete rewrite of the standard VM/CMS
client. His new version uses CMSPipelines which is not supported on
all VM/CMS systems. He also has an older "stand alone REXX code"
version which doesn't need CMSPipelines. He is currently modifying it
to have similar syntax to pec.

Ken Stevens and Sam Tetherow are working together to improve pei.
They hope to add many new features which may be found in the
"WISH_LIST" file in the package.

GNU Emacs client:
Markus Armbruster is presently working on an elisp client for Empire. It will have three windows: input, output, and map. He's got the basic's working and is now adding sophistication. The most recent version is available at: Hopefully it will soon appear on the ksu archive.

Win3 client:
Pat Loney is writing a Win3 client using winsock and tcpip. He is currently looking for someone with win3 programming expertise to help him finish the project.

If you know of any bugs in Empire or if there are any features you'd
like added to Empire, then please mail them to Ken Stevens (see "Who's
Who?) with the word "wish" in the subject line. The criterea for
new features being added to the wish list are:
1) It shall improve the player's experience
2) It shall not be complex
3) It shall not change the game in any fundamental way

Damon E. Wilkinson is revising the Users.Guide, adding documentation for
land units, missions, starv, budget, bestpath, and other features
which have been added in the Chainsaw code.

Windows client:
Sam Tetherow is in the preparation stages of porting a C++ client to
Microsoft Windows. He will first write a PC client in C++ and then port
it to Windows.

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Clients are available via anonymous ftp to in the
directory /pub/Games/Empire/clients.

submitted    name                size author             system     lang works?
Jun 23  1993 empclient-1.1.tar.Z   20 Dave Pare & company  Unix      C     yes
May 27  1994 eif1.0.2.tar.Z       160 Doug Hay             Unix      C     yes
Aug 13  1994       102 Ken & Sam            Unix      perl  yes
May 12  1994                56 Drake Diedrich       Unix      perl  yes
May 12  1994            14 Sam Tetherow & comp  Unix      perl  yes
Apr 19  1993 xemp5.0.02.tar.Z    1333 Etienne              X-windows C     yes
(not on ksu) myxec-0.2.tar.gz     529 Ulrich Drepper       X-Windows C     yes
Apr 19  1993 emp_mux.tar.Z         12 Alan M. Levi         Unix      C     ???
Apr 27  1993 VMS/*                 93 Donald Harper        VMS       C     yes
Apr 19  1993 VM_CMS/*              55 Sam Tetherow         VM/CMS    REXX  yes
Apr 19  1993 client2.0.tar.Z       13 Dave Pare & company  Unix      C     ???
(soon @ ksu) baseemp.tar.Z          7 Sam Tetherow         IBM PC    C     ???

To add your client to the archive, send email to Karl S. Hagen (see
"Who's Who?") and he'll tell you what to do.

empclient-1.1 - Empire Client
This is the standard bare-bones Unix client.

eif1.0.2 - Empire InterFace
has multiple-game support, command scripting, aliases, history
substitution, access to system files and programs. Recent bugfixes by
Jim Gillogly (fixed the "kill" command) and Ken Stevens (fixed
highlighting for the "sect" command) are included in version 1.0.2.

pei.1.1.1 - Perl Empire Interface
is a port of eif to perl based on hpc. It was written by Ken Stevens
with many tools added by Sam Tetherow. Pei has all the functionality
of eif, plus it has built in auto-explore, civ-mover, auto-feed,
distribution, unit management, and mailer tools. The latest version
should always be available at in pub/incoming.

hpc - Harmless Perl Client
is a bare-bones perl client.

pec.2.0 - Perl Empire Client
by Sean "Elven King" Eddy, Michael "the Elf" Feuell, and Sam
"Drazz'zt" Tetherow. It is a perl client with functionality somewhere
between hpc and pei.

xemp5.0.02 - X Empire
is an X-Windows interface for playing Empire.

myxec-0.2 - My X Empire Client
is a new colour X-Windows Empire client. It is not yet available on the ksu
archive, but you may ftp a copy from:
He will put version 0.3 on the ksu archive when it is ready. Due to a
recent disk-failure, this could take longer than expected.

is a client "multiplexer" to allow two people to connect to the same
country at the same time.

VMS client 4.0
is a client for VMS systems.

VM/CMS empclient
is a client for VM/CMS systems.

is a modification of the standard client for "BSD Empire" (a version
of the server no longer supported).

This file will soon arrive in the clients directory at the ksu
archive. It is a bare-bones client for the IBM PC which coders can
use as a base for writing their own clients.

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Empire documentation is available at

Empire FAQ:

Empire Description:

Chainsaw info pages:
The info pages are also available on WWW at:

Users Guide (presently being revised)

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If you want to run a game, you can get the source for the server from
Please mail Ken Stevens for his "How to Run a Game" document before
making a game announcement to r.g.e (this document will be included in the next release of the Empire Server code.)

Kevin Klemmick has modified the plane code to generate more readable air combat reports. Deities are encouraged to replace the aircombat.c and mission.c files in chainsaw.3.31.tar.Z with ones found in:

Drake Diedrich has uploaded a diff file containing all the bug-fixes
to Chainsaw 3.31 used in the Riverworld games (mostly changes in the
info files and spelling corrections):

Empire Server Team:
This is what the Empire Server Team has done so far:
1) Chad Zabel fixed a number of bugs in the server.
2) Chad Zabel added HIDDEN mods and new plane mods.
2) Ken Stevens and Chad Zabel worked together to clean up the Empire
options (cutting down the number of options from 75 to 28).
3) Dave Pare has merged the hree Empire processes into one
"Monolith" server using a threading package.

Currently, Chad Zabel and Dave Pare are debugging this new version.
Once that is done, Ken Stevens will send the current Empire WISH LIST
to the Server Team, and the team will discuss priorities and "who will
do what" stuff.

Once the high priority bug-fixes and new features have been added,
the source will then make its way over to Karl S. Hagen who will clean
up the code and add a "smart client" protocol mode which will be
cryptic but carry more information in less space. The idea with a
smart client is that it will take care of most sub-prompting, and it
will maintain an internal database of sectors and units which is
updated asynchroniously by the server.

Server Mailing List:
The mailing list, a forum of discussion regarding changes to the
server, has been established (with current traffic about 2 mail
messages per day). If, and ONLY IF you are very familiar with the
Empire source code, have experience modifying the Empire source, and
have time to help with the Server project, send mail to with the body content: subscribe

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Player Tools

Player tools are available via anonymous ftp to in the
directory /pub/Games/Empire/tools/Player:

submitted    name               author                  language    works?
Sep  2  1992 EddyTools.tar.Z    Sean Eddy               C           no
Sep  2  1992 GEET-2d.tar.Z      Lynn Slater             elisp       no
May 12  1994 autofeed           Jim Gillogly            perl        yes
May 12  1994        Ken Stevens             C,awk,perl  yes
Sep  2  1992 cmc-tools.tar.Z    Cowboy Bob/King Craig   C           no
Dec 18  1991 ewall.tar.Z        ???                     ???         no
Sep  2  1992           Scott D. Yelich         postscript  yes
Sep  2  1992      Jim Gillogly            perl        yes
Dec 18  1991 rdist.tar.Z        ???                     C           no
May 12  1994 simu               Drake Diedrich          awk         yes
Apr  9  1993 ve.tar.Z           see below               C           almost

To add your tools to the archive, send email to Karl S. Hagen (see
"Who's Who?") and he'll tell you what to do.

Here is a summary of the tools that work:

autofeed moves food from sectors with too much to those with too
little. (It uses "dump" rather than "starv" so it is a little slow). contains 7 tools including a civ mover, production delta
program, autofeed script, spy info database, and a mail-like interface
for reading telegrams. prints hex paper. parses the news into a more concise form and produces a summary report at the end.

simu is an update simulator, showing you what your country will look
like after the next update.

ve.tar.Z "visual empire" is a cursers interface for viewing your
country. It was written by Matthew Diaz, Michael Baldwin,
Bill Jones, Jim Knutson, Ken Montgomery, Dan Reynolds, Jeff Wallace,
and Julian Onions (*whew!*).

These are the tools that either do not work, or are obsolete:

EddyTools.tar.Z contains 3 tools. "distributer" and "civmover" are
out of date and do not work, but "accountant" (calculates production
deltas) still works.

GEET-2d.tar.Z is an emacs "robot" client that doesn't work.

cmc-tools.tar.Z was a fantastic civ-moving tool and I wish someone
would fix it. What was so great about it was the way you could set
civ-moving prioritites in a configuration file. It has 4 tools,
"pmvr", "mmvr", "umvr" (for moving civs, mil, and uw's) and a "dist"
tool for setting dist paths (now obsolete).

ewall.tar.Z is a tool for sending telegrams to multiple recipients
(now obsolete).

rdist.tar.Z What the heck is this? There's no documentation.

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Deity Tools

submitted    name                   author              language    works?
Feb 13 1992 DuckScripts.tar.Z Don Harper mixed yes
Feb 13 1992 EvilDeityScripts.tar.Z Dave Nye sh yes
Oct 11 1991 emptools.tar.Z Peter J. Nicklin C yes
Jul 12 1993 fairland.1.6.2.tar.Z Ken Stevens C yes
May 13 1994 RiverworldTools.tar.Z Drake Diedrich mixed yes
Nov 6 1992 transferkit.tar.Z Thomas Ruschak C yes?
Nov 6 1992 xland-2.0.tar.Z Dan Bennett C no
Apr 9 1993 xland-chain3.0.tar.Z Dan Bennett & Tom C yes?

Here is a description of the various deity tools:

DuckScripts.tar.Z contains 35 perl, awk, and csh scripts which parse
the output of various empire report commands (power, plane, prod, etc.)
and generate summaries of the data.

EvilDeityScripts.tar.Z contains the shell scripts "saveass" and
"watchdog". "saveass" saves a copy of the empire data files just
before an update so that you can restore from backups if something
goes wrong. "watchdog" checks to see if either emp_tm or emp_login
has crashed, and if they have, restarts them. A sample crontab is

emptools.tar.Z contains the source for GNUmake version 3.56 (probably
quite an old version) and mkmf ("make makefile"), two unix utilities
used to compile the server.

fairland.1.6.2.tar.Z is a land generator program (now a part of
chainsaw.3.31.tar.Z I believe), which creates a world with a specified
number of continents of a specified size with equal resources.

RiverworldTools.tar.Z contains a number of scripts for running a game. It
includes modifications of Dave Nye's "watchdog" and "saveass" scripts,
as well as scripts for auto-resetting a blitz, a script for checking
login irregularities, and a cool program which draws colour maps
of the game as it progresses and converts them into a mpeg movie.

transferkit.tar.Z is a program for transfering a game from one machine
to another.

xland-chain3.0.tar.Z replaces xland-2.0.tar.Z. It is an X-windows
program used by deities to "draw" land for an empire game using a mouse.

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World Wide Web

Karl S. Hagen maintains the Empire WWW page at:

Drake Diedrich maintains a WWW page which keeps an up-to-date status
report of all Empire games:

The Chainsaw 3.31 info pages are available at:

What's the World Wide Web? See for yourself. To quote Drake
Diedrich, "It is way cool." If you have emacs, then you can connect
to the World Wide Web using "w3". Just ftp the following two elisp
packages and install them:

diredall.tar.Z available at ftp.thp.Uni-Koeln.DE /pub/gnu/emacs
w3.tar.gz available at /pub/elisp/w3

There are also more graphical WWW clients available (e.g. X-windows),
but I don't know where they are--once you get into WWW with the emacs client, you should be able to find them.

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Who's Who?

In alphabetical order, here is a list of Deities and Empire coders:
Name                   Country      Deity of      email
Markus Armbruster                       
Dan Bennett (retired)  Eurasia      (Kent State)
Drake Diedrich         harmless     Riverworld
Stefan Hauser          Rohan            
Ulrich Drepper                          
Sean Eddy (retired)    Mirkwood         
Chris Farrel           Geravik          
Michael Feuell         Krikkit      (Carnage)
Monte Freeman          Fizban       P.I.N.G
Jim Gillogly           Banzai, POE
Andy Green                          (Paperboy)
Karl S. Hagen          Greyhelm         
Don Harper             Duckland
Doug Hay (retired)     Aliens
Kevin Klemmick         Waffen       (Hidden)
Andrew Lasda                        (Flatland)
Pat Loney              Overlord     European
Dave Nye (retired)     EvilEmpire   (BBN)
Jim Ortlieb            CrackHouse   (JunkieFest)
Dave "H.D." Pare                                  mr-frog@xcf.Berkeley.EDU
Stephane Perennes                   Outremer
Thomas Ruschak         The_Scum     (Chainsaw)
Chuck Simons (retired) Metzada                    c/o Chad Zabel
Ken Stevens            children     (Kaiserdome)
Sam Tetherow(Drazz'zt) Khazad'ur    (Dwarven)     UCPL079@UNLVM.UNL.EDU
Damon E. Wilkinson     Mantarr          
Scott Yelich           AO           (Santa Fe)
Chad Zabel             Rad_Zone     (BloodBowl)

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This Newsletter

If you have any additions/corrections/changes/feedback to the information in this post, please email me at

Ken Stevens a.k.a. Buster, ruler of children

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