[##:##] Command : nation [as-COUNTRY]
The nation report command displays various data about a country. The as-COUNTRY defaults to yourself. Only a deity can request a nation report for another country.
The data displayed by the nation command is formatted as a single page
report and should be self explanatory.
[##:##] Command : nation
MGM Nation Report Sat Nov 4 15:01:52 1986 Nation status is ACTIVE Bureaucratic Time Units: 250 Capital is 100% efficient and has 87 civilians and 80 military #0 -10:10,-5:5 #1 -10:0,-64:64 #2 -10:64,-64:64 #3 -10:64,-64:64 #4 -10:20,-10:10 #5 -10:10,-5:5 #6 -10:20,-25:25 #7 -10:30,-20:0 The treasury has $16800.00 Military reserves: 152 Education.......... 9.20 Happiness....... 2.01 Technology......... 16.81 Research........ 19.82 Technology factor : 30.81% Max population : 556 Plague factor : 1.05% Max safe population for civs/uws: 427/483 Happiness needed is 4.385283
The max safe population is the highest population in an ordinary sector such as a mine that will NOT forfeit some population growth during an update. In the example above, if you have 427 civs in a sector, you are guaranteed not to have more than 556 after population growth. If you have more than 427, population growth would make you go over 556, and the excess babies would be eliminated when the population was reduced to 556.
If you have at least the happiness mentioned in the last line, your sector's loyalty won't have a chance to go down. Otherwise, each update, the chance is the number above - your happiness / 5.0. For the country above, the chance would be (4.385283-2.01)/5.0 = .475 = 47% chance that any individual sector's loyalty would go down.
See also : power , Nations