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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

Havok II: Designing Nations

Deity: Bob Marchese
Start Date: December 26, 2003
End Date: February 17, 2004 (55 days)
Code used: Wolfpack 4.2.12
Winner(s): Dr. Jellyfinger (Bungholio)
Shakespeare

Original Game Announcement

December 12, 2003

The second in the series of Havok games will begin soon. This one will be similar to the last with one major feature. You get to design your own 44 sector start island using the following sectors types: 2 caps (0,0 and 2,0), 24 -, 12 ~ and 6 ^. Here's how it works, you send me a script with a list of deity commands like

des 4,0 ^
des 6,0 -
des 8,0 ~

and I will apply them to your start island that was generated by fairland with 2 sectors initially.

These totals are subject to change before the final game, but in the meantime we'll go with them in a couple of blitz mode games to get things sorted out. Your map must include caps at 0,0 and 0,2, but doesn't have to be centered there. Send your designations to b_marchese@yahoo.com along with preferred country/rep. Scripts received before 10 PM (GMT +5 or there about) will be applied to the next days blitz game. Your can also just log on using country/rep of 1/1, 2/2 etc to see how the game plays with the a round 40 sector island without plains.

Most of the setting will be like Havok I, but the ships will be 80% cheaper. I'm still trying to sort out the best world size, island and continent counts. Resources will be flat like before too. More details (like sample scripts) to follow. Check my web page:

http://users.erols.com/bmarches/HavokII.html

- Bob M

Empire 4.2.12
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.12)


The following parameters have been set for this game:
World size is 180 by 90.
There can be up to 99 countries.
By default, countries use their own coordinate system.


An Empire time unit is 1800 seconds long.
Use the 'update' command to find out the time of the next update.
The current time is Tue Jan  6 08:43:11.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.


A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 4.0 babies per etu.
1000 uncompensated workers will give birth to 2.0 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.


Banks pay $260.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.13, uncompensated workers $1.80 each time unit.
1000 active military cost $80.33, reserves cost $4.02.
Happiness p.e. requires 1 happy stroller per 10000 civ.
Education p.e. requires 1 class of graduates per 10000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is 50.00%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.72) after 1.00.


                                Sectors Ships   Planes  Units
Maximum mobility                127     127     127     127
Max mob gain per update         60      90      60      60
Max eff gain per update         --      100     100     100


Ships on autonavigation may use 6 cargo holds per ship.
Trade-ships that go at least 4 sectors get a return of 4.5% per sector.
Trade-ships that go at least 8 sectors get a return of 5.5% per sector.
Trade-ships that go at least 14 sectors get a return of 8.0% per sector.
Cashing in trade-ships with an ally nets you a 30.0% bonus.
Cashing in trade-ships with an ally nets your ally a 20.0% bonus.

The tax you pay on selling things on the trading block is 10.0%
The tax you pay on buying commodities on the market is 10.0%

Fire ranges are scaled by 1.00

Options enabled in this game:
        ALL_BLEED, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT,
        GODNEWS, GO_RENEW, INTERDICT_ATT, LANDSPIES, LOANS, MARKET, NEUTRON,
        NEW_STARVE, NEW_WORK, NEWPOWER, NOMOBCOST, NUKEFAILDETONATE, ORBIT,
        PINPOINTMISSILE, PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, TECH_POP,
        TRADESHIPS, TREATIES, UPDATESCHED

Options disabled in this game:
        BIG_CITY, BLITZ, DEFENSE_INFRA, DRNUKE, FUEL, GRAB_THINGS, HIDDEN,
        LOSE_CONTACT, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL,
        NO_PLAGUE, NOFOOD, NONUKES, RES_POP, SHIP_DECAY, SLOW_WAR,
        SNEAK_ATTACK, SUPER_BARS,

"info Options" for a detailed list of options and descriptions

The person to annoy if something goes wrong is:
        Bob Marchese
        (b_marchese@yahoo.com).
You can get your own copy of the source using:
    ftp://ftp.wolfpackempire.com/pub/empire/server or
    http://www.wolfpackempire.com/

Execute : show ship build 300
Printing for tech level '300'
                          lcm hcm avail tech $
fb   fishing boat          25  15    75    0 $145
ft   fishing trawler       25  15    75   35 $240
cs   cargo ship            60  40   160   20 $560
os   ore ship              60  40   160   20 $400
ss   slave ship            60  40   160    0 $240
ts   trade ship           200 100   420   30 $1750
frg  frigate               30  30   110    0 $480
gal  galleon               20  40   120   25 $560
oe   oil exploration boat  25  15    75   40 $640
od   oil derrick           60  60   200   45 $2800
pt   patrol boat           20  10    60   60 $400
lc   light cruiser         30  40   130   55 $960
hc   heavy cruiser         40  50   160   65 $1600
tt   troop transport       50  50   170   20 $640
bb   battleship            50  70   210   95 $2400
sbb  super battleship     100 120   360  180 $3600
bbc  battlecruiser         50  60   190  100 $1800
tk   tanker                60  40   160   50 $560
ms   minesweeper           25  15    75   80 $320
dd   destroyer             30  30   110   80 $640
sb   submarine             30  30   110   70 $520
sbc  cargo submarine       40  40   140  120 $960
cal  light carrier         50  60   190   70 $1900
car  aircraft carrier      60  70   220  140 $3200
can  nuc carrier           70  80   250  170 $6400
ls   landing ship          60  40   160  125 $800
af   asw frigate           40  30   120  160 $720
na   nuc attack sub        30  40   130  170 $960
ad   asw destroyer         40  40   140  175 $880
nm   nuc miss sub          30  40   130  200 $2200
msb  missile sub           30  30   110  175 $960
mb   missile boat          20  20    80  150 $460
mf   missile frigate       40  30   120  180 $800
mc   missile cruiser       50  50   170  150 $1200
aac  aa cruiser            50  60   190  165 $1850
agc  aegis cruiser         50  60   190  185 $2400
ncr  nuc cruiser           50  50   170  200 $2800
nas  nuc asw cruiser       50  50   170  220 $3000
nsp  nuc supply ship       60  40   160  210 $1200

Execute : show ship stat 300
Printing for tech level '300'
                               s  v  s  r  f  l  p  h  x
                               p  i  p  n  i  n  l  e  p
                          def  d  s  y  g  r  d  n  l  l
fb   fishing boat          15 16  9  2  0  0  0  0  0  0
ft   fishing trawler       15 39 10  2  0  0  0  0  0  0
cs   cargo ship            30 39 23  3  0  0  2  0  0  1
os   ore ship              30 39 23  3  0  0  0  0  0  1
ss   slave ship            30 16 22  3  0  0  0  0  0  1
ts   trade ship            30 39 23  3  0  0  0  0  0  1
frg  frigate               77 40 16  3  1  1  2  0  0  1
gal  galleon               77 37 20  4  6  4  0  0  0  1
oe   oil exploration boat  15 39 10  2  0  0  0  0  0  0
od   oil derrick           45 23 44  3  0  0  0  0  0  2
pt   patrol boat           14 58  6  2  1  1  0  0  0  0
lc   light cruiser         74 46 20  5  9  4  2  0  0  1
hc   heavy cruiser        103 46 20  5 12  5  4  0  0  1
tt   troop transport       91 31 23  3  1  2  2  0  0  1
bb   battleship           137 37 24  6 14  9  2  0  0  1
sbb  super battleship     207 40 15  8 16 17  2  0  0  5
bbc  battlecruiser         78 44 25  6 14  7  2  0  0  1
tk   tanker               112 38 30  3  0  0  0  0  0  1
ms   minesweeper           14 37 10  2  0  0  0  0  0  0
dd   destroyer             65 53 14  4  9  3  1  0  0  1
sb   submarine             36 30  3  4  4  3  0  0  0  0
sbc  cargo submarine       70 43  1  3  0  0  0  0  0  0
cal  light carrier         88 45 27  5  3  2  0 20 20  4
car  aircraft carrier     110 49 29  7  2  2  0 40 40 10
can  nuc carrier          131 61 30  9  2  2  0 60  4 20
ls   landing ship          56 43 22  2  0  0  6  0  0  2
af   asw frigate           66 48 22  5  2  2  0  0  0  4
na   nuc attack sub        59 54  2  6  6  3  0  0  0  0
ad   asw destroyer         78 54 27  6 10  3  0  0  2 10
nm   nuc miss sub          68 45  1  6  0  0  0 20  0  0
msb  missile sub           45 40  2  3  0  0  0 10  0  0
mb   missile boat          20 56 11  3  2  2  0 10  0  0
mf   missile frigate       64 47 23  5  2  2  0 20  0  2
mc   missile cruiser       95 49 26  8 11  7  0 40  8  8
aac  aa cruiser           106 48 23  6  1  9  4  0  0  1
agc  aegis cruiser        102 46 23  6  1 18  0 32  2 30
ncr  nuc cruiser          124 58 28  6 18  7  0 20  2 10
nas  nuc asw cruiser       95 55 28  9 12  4  0  0  8 25
nsp  nuc supply ship       48 56 28  6  0  0  2  0  2 10

Execute : show ship cap 300
Printing for tech level '300'
                          cargos & capabilities
fb   fishing boat          150c 10m 900f 15u fish
ft   fishing trawler       300c 10m 950f 25u fish
cs   cargo ship            600c 50m 300s 50g 900f 1400l 900h 250u supply
os   ore ship              30c 5m 990i 990d 200f 45u 990r
ss   slave ship            20c 80m 200f 1200u
ts   trade ship            50c 50m 100f trade
frg  frigate               60m 10s 2g 60f semi-land
gal  galleon               30m 40s 2g 100f mine
oe   oil exploration boat  10c 5m 100f 1o oil
od   oil derrick           990c 80m 990f 990o 990u oil
pt   patrol boat           2m 2g 12s 5f torp
lc   light cruiser         100m 40s 5g 100f mine
hc   heavy cruiser         120m 100s 8g 200f
tt   troop transport       120m 20s 4g 120f semi-land
bb   battleship            200m 200s 10g 900f
sbb  super battleship      250m 300s 18g 700f
bbc  battlecruiser         180m 100s 10g 400f
tk   tanker                30c 5m 990p 200f 990o 25u oiler supply
ms   minesweeper           10m 90f 100s 1g mine sweep
dd   destroyer             60m 40s 4g 80f dchrg sonar mine
sb   submarine             25m 36s 5g 80f torp sonar mine sub
sbc  cargo submarine       5c 10m 104s 20g 900f 500l 300h 100p sonar sub oiler supply
cal  light carrier         175m 250s 4g 300p 180f plane
car  aircraft carrier      350m 500s 4g 500p 900f plane
can  nuc carrier           350m 999s 4g 999p 900f plane oiler supply
ls   landing ship          400m 300f 1g 10s land
af   asw frigate           60m 60s 4g 120f torp dchrg sonar sub-torp
na   nuc attack sub        25m 60s 6g 500f torp sonar mine sub sub-torp
ad   asw destroyer         100m 80s 6g 40p 500f torp dchrg sonar sub-torp
nm   nuc miss sub          25m 200s 500f 1g miss sonar sub
msb  missile sub           25m 100s 500f 1g miss sonar sub
mb   missile boat          5m 100s 3g 500f miss
mf   missile frigate       60m 220s 4g 120f miss
mc   missile cruiser       120m 500s 6g 160p 200f miss anti-missile
aac  aa cruiser            100m 100s 15g 200f anti-missile
agc  aegis cruiser         200m 400s 25g 40p 900f miss anti-missile
ncr  nuc cruiser           200m 400s 8g 40p 900f miss anti-missile
nas  nuc asw cruiser       200m 120s 6g 160p 500f torp dchrg sonar sub-torp
nsp  nuc supply ship       50c 50m 600s 50g 999p 999f 1500l 900h supply


Execute : show land build 300
Printing for tech level '300'
                          lcm hcm guns avail tech  $
pik  pikeman               12   6    0    44   10  $300
cat  catapult              15   5    0    45   20  $400
cav  cavalry               10   5    0    40   30  $500
linf light infantry         8   4    0    36   40  $300
inf  infantry              10   5    0    40   50  $500
mtif motor inf             15  10    0    55  120  $400
mif  mech inf              15  10    0    55  130  $800
mar  marines               10   5    0    40  100  $800
mmar  mech marines         20  10    0    60  180  $1200
sup  supply                10   5    0    40   30  $500
tra  train                100  50    0   220   40  $3500
spy  infiltrator           10   5    0    40   40  $750
com  commando              10   5    0    40   70  $900
aau  aa unit               20  10    0    60   80  $200
aaa  advanced aa unit      30  12    0    74  180  $300
art  artillery             20  10    0    60   55  $800
lat  lt artillery          20  10    0    60   80  $500
hat  hvy artillery         40  20    0   100  120  $1200
mat  mech artillery        20  10    0    60  175  $1500
eng  engineer              10   5    0    40  150  $3000
meng mech engineer         10   5    0    40  200  $4500
lar  lt armor              10   5    0    40  140  $450
har  hvy armor             20  10    0    60  120  $800
arm  armor                 20  10    0    60  160  $1000
sec  security              10   5    0    40  130  $600
rad  radar unit            10   5    0    40  140  $500

Execute : show land stat 300
Printing for tech level '300'
                                       s  v  s  r  r  a  f  a  a        x  l
                                       p  i  p  a  n  c  i  m  a  f  f  p  n
                          att def vul  d  s  y  d  g  c  r  m  f  c  u  l  d
pik  pikeman              1.5 1.7  56 32 10  2  2  0  0  0  0  0  0  0  0  0
cat  catapult             0.3 0.8  65 20 18  1  1  6 26  2  2  0  0  0  0  0
cav  cavalry              2.0 0.8  65 43 18  4  3  0  0  0  0  0  0  0  0  0
linf light infantry       1.6 2.5  49 37 15  2  1  0  0  0  1  1  0  0  0  0
inf  infantry             1.6 2.4  49 33 15  2  1  0  0  0  0  0  0  0  0  0
mtif motor inf            1.8 3.4  51 42 17  1  3  0  0  0  1  4 13  1  0  0
mif  mech inf             2.3 3.8  42 42 17  1  3  0  0  0  1  4 13  1  0  0
mar  marines              2.2 3.8  50 32 14  2  1  0  0  0  1  2  0  0  0  0
mmar  mech marines        3.5 3.5  26 55 34  4  2  0  0  0  1  3  0  0  2  0
sup  supply               0.2 0.3  65 33 20  1  0  0  0  0  0  0  0  0  0  0
tra  train                0.0 0.0  98 13 25  3  0  0  0  0  0  0  0  0  5 12
spy  infiltrator          0.0 0.0  65 42 18  4  3  0  0  0  0  0  0  0  0  0
com  commando             0.0 0.0  66 42 18  4  3  0  0  0  0  0  0  0  0  0
aau  aa unit              0.8 1.6  50 23 20  1  1  0  0  0  1  2  0  0  0  0
aaa  advanced aa unit     1.4 2.0  26 24 40  1  1  0  0  0  1  6  0  0  0  0
art  artillery            0.2 0.7  57 23 20  1  0 12 41  6  4  1  0  0  0  0
lat  lt artillery         0.3 1.0  50 39 18  1  1  7  8  3  2  1  0  0  0  0
hat  hvy artillery        0.0 0.3  51 15 20  1  0 16 84 10  6  1  0  0  0  0
mat  mech artillery       0.3 0.9  43 43 17  1  1 10 30  7  4  4 13  1  0  0
eng  engineer             1.8 3.6  43 31 14  2  1  0  0  0  1  1  0  0  0  0
meng mech engineer        2.5 4.9  40 39 15  3  3  0  0  0  1  6 25  2  0  0
lar  lt armor             3.0 1.5  43 53 15  4  4  0  0  0  1  2 25  1  0  0
har  hvy armor            3.1 1.2  42 23 17  1  1  0  0  0  1  1 10  2  0  0
arm  armor                4.4 2.2  34 41 16  2  2  0  0  0  1  2 13  1  0  0
sec  security             1.5 3.0  51 31 15  2  1  0  0  0  1  1  0  0  0  0
rad  radar unit           0.0 0.0  43 41 15  3  0  0  0  0  0  2 25  2  1  0

Execute : show land cap 300
Printing for tech level '300'
                          capabilities
pik  pikeman               12f 15m light assault
cat  catapult              12f 10s 10m 3g light
cav  cavalry               12f 20m light recon
linf light infantry        15f 1s 25m light assault
inf  infantry              24f 100m light assault
mtif motor inf             60f 8s 100m light
mif  mech inf              60f 8s 100m light
mar  marines               60f 4s 100m light marine assault
mmar  mech marines         75f 4s 120m light marine assault
sup  supply                200s 10g 300f 200l 100h 100d 10b 100i 300p 25m supply light
tra  train                 990s 200g 990f 990l 990h 500d 100b 500i 990p 990m 990o 150r xlight supply train heavy
spy  infiltrator           light recon assault spy
com  commando              3s light recon assault spy
aau  aa unit               12f 5s 20m light flak
aaa  advanced aa unit      12f 10s 20m light flak
art  artillery             24f 40s 25m 10g light
lat  lt artillery          12f 20s 25m 6g light
hat  hvy artillery         24f 100s 25m 12g
mat  mech artillery        15f 40s 25m 10g light
eng  engineer              12f 3s 20m engineer light assault
meng mech engineer         15f 4s 20m engineer light assault
lar  lt armor              30f 4s 50m light recon
har  hvy armor             48f 3s 100m
arm  armor                 30f 4s 50m light
sec  security              30f 4s 50m security light
rad  radar unit            7f 10m xlight light radar


Execute : show plane build 300
Printing for tech level '300'
                          lcm hcm crew avail tech  $
ob1  observation balloon   20   2   1    44   30 $250
f1   Sopwith Camel          8   2   1    32   50 $400
f2   P-51 Mustang           8   2   1    32   80 $400
jf1  F-4 Phantom           12   4   2    40  150 $1000
jf2  AV-8B Harrier         12   4   2    40  180 $1200
sf   F-117A Nighthawk      15   5   2    45  200 $1500
es   P-38 Lightning         9   3   1    35  110 $600
jes  F-14E jet escort      14   8   2    50  160 $1000
lb   TBD-1 Devastator      10   3   1    36   70 $550
jl   A-6 Intruder          14   4   2    42  150 $1000
mb   medium bomber         14   5   3    44   85 $1000
jfb  FB-111 Aardvark f/b   20  10   5    60  165 $1200
hb   B-26B Marauder        20   6   2    52  100 $1100
jhb  B-52 Strato-Fortress  26  13   5    72  150 $2200
sb   B-2 stealth bomber    15   5   2    45  250 $3000
as   anti-sub plane        10   3   2    36   90 $800
np   naval plane           20  10   4    60  125 $1100
nc   AH-1 Cobra             8   2   2    32  150 $600
ac   AH-64 Apache           8   2   2    32  180 $700
cc   AH-66 Comanche         8   2   2    32  200 $800
tc   transport chopper      8   2   2    32  140 $700
tr   C-56 Lodestar         14   5   3    44  115 $1000
jt   C-141 Starlifter      18   5   3    48  170 $2000
jht  C-5A Galaxy           25  10   5    65  200 $3500
zep  Zeppelin               6   2   3    30   55 $1000
re   recon                 12   4   2    40  120 $800
sp   E2-C Hawkeye          15   5   2    45  180 $2000
lst  landsat               20  20   0    80  220 $8000
ss   KH-7 spysat           20  20   0    80  250 $12000
mi   Harpoon                8   2   0    32  160 $200
sam  Sea Sparrow            3   1   0    25  180 $150
ssm  V2                    15  15   0    65  145 $1000
srbm Atlas                 20  20   0    80  185 $3000
irbm Titan                 20  20   0    80  195 $4000
icbm Minuteman             20  20   0    80  210 $8000
slbm Trident               20  20   0    80  220 $4000
asat anti-sat              20  20   0    80  270 $2000
abm  Patriot               16   8   0    52  270 $1500

Execute : show plane stat 300
Printing for tech level '300'
                          acc load att def ran fuel stlth
ob1  observation balloon   61    1   0   5  15    0   30%
f1   Sopwith Camel         61    1  11  11  11    1    0%
f2   P-51 Mustang          56    1  14  14  15    1    0%
jf1  F-4 Phantom           33    1  21  21  18    3    0%
jf2  AV-8B Harrier         23    1  23  23  20    3    0%
sf   F-117A Nighthawk      36    3  24  24  26    4   80%
es   P-38 Lightning        43    1  14  14  22    2    0%
jes  F-14E jet escort      45    1  17  17  32    3    0%
lb   TBD-1 Devastator      34    2   0  13  14    1    0%
jl   A-6 Intruder          18    3   0  16  18    3    0%
mb   medium bomber         31    5   0  15  21    3    0%
jfb  FB-111 Aardvark f/b   23    8  14  14  27    5    0%
hb   B-26B Marauder        64    6   0  14  22    2    0%
jhb  B-52 Strato-Fortress  60   15   0  18  37    6    0%
sb   B-2 stealth bomber    21    8   0  17  35    5   80%
as   anti-sub plane        60    2   0  13  22    2    0%
np   naval plane           51    3   0  12  27    2    0%
nc   AH-1 Cobra            41    2   0  10  18    2    0%
ac   AH-64 Apache          11    1   0  15  17    2   40%
cc   AH-66 Comanche         8    1   9  14  21    2   90%
tc   transport chopper      0    6   0  11  14    2   40%
tr   C-56 Lodestar          0    9   0  11  22    3    0%
jt   C-141 Starlifter       0   19   0  15  37    4    0%
jht  C-5A Galaxy            0   35   0  15  41    8    0%
zep  Zeppelin              41    2   0   7  22    2    0%
re   recon                  0    0   0  13  22    2   20%
sp   E2-C Hawkeye           0    0   0  17  36    5   50%
lst  landsat                0    0   0   7  47    9    0%
ss   KH-7 spysat            0    0   0   5  66    9    0%
mi   Harpoon               38    7   0  12  13    0    0%
sam  Sea Sparrow            0    0   0  24   8    0    0%
ssm  V2                    45    3   0  10  11    0    0%
srbm Atlas                 47    7   0  10  15    0    0%
irbm Titan                 47    9   0  15  21    0    0%
icbm Minuteman             48   11   0  19  47    0    0%
slbm Trident               49    8   0  10  26    0    0%
asat anti-sat              44    6   0   8  17    4    0%
abm  Patriot               44    0   0  32  16    0    0%

Execute : show plane cap 300
Printing for tech level '300'
                          capabilities
ob1  observation balloon   tactical VTOL spy
f1   Sopwith Camel         tactical intercept VTOL
f2   P-51 Mustang          tactical intercept light
jf1  F-4 Phantom           tactical intercept light
jf2  AV-8B Harrier         tactical intercept VTOL light
sf   F-117A Nighthawk      tactical intercept light
es   P-38 Lightning        tactical escort
jes  F-14E jet escort      tactical escort
lb   TBD-1 Devastator      bomber tactical VTOL light
jl   A-6 Intruder          bomber tactical light
mb   medium bomber         bomber tactical
jfb  FB-111 Aardvark f/b   bomber tactical
hb   B-26B Marauder        bomber
jhb  B-52 Strato-Fortress  bomber
sb   B-2 stealth bomber    bomber tactical
as   anti-sub plane        tactical ASW mine sweep
np   naval plane           tactical cargo light ASW mine sweep
nc   AH-1 Cobra            tactical VTOL helo ASW sweep
ac   AH-64 Apache          tactical VTOL helo
cc   AH-66 Comanche        tactical VTOL helo
tc   transport chopper     cargo VTOL light helo para
tr   C-56 Lodestar         cargo para
jt   C-141 Starlifter      cargo para
jht  C-5A Galaxy           cargo para
zep  Zeppelin              tactical cargo VTOL spy
re   recon                 spy
sp   E2-C Hawkeye          spy
lst  landsat               satellite
ss   KH-7 spysat           spy image satellite
mi   Harpoon               tactical VTOL missile light marine
sam  Sea Sparrow           intercept VTOL missile light x-light
ssm  V2                    tactical VTOL missile
srbm Atlas                 tactical VTOL missile
irbm Titan                 tactical VTOL missile
icbm Minuteman             tactical VTOL missile
slbm Trident               tactical VTOL missile light
asat anti-sat              VTOL missile satellite
abm  Patriot               VTOL missile SDI



Execute : show sector build 300
Printing for tech level '300'
sector type    cost to des    cost for 1% eff   lcms for 1%    hcms for 1%
f              0              5                 0              1

Infrastructure building - adding 1 point of efficiency costs:
       type          lcms    hcms    mobility    $$$$
road network            2       2           1       2
rail network            1       1           1       1
defense factor          1       1           1       1

Execute : show sector stat 300
Printing for tech level '300'
                        base     max   max   --  packing bonus  --   max
  sector type           mcost    off   def   mil  uw civ bar other   pop
. sea                       0   0.00  0.00     1   1  10   1     1   999
^ mountain                 25   1.00  4.00     1   1  10   1     1    99
s sanctuary                 0   0.00 99.00     1   1  10   1     1   999
\ wasteland                 0   0.00 99.00     1   1  10   1     1   999
- wilderness                3   1.00  2.00     1   1  10   1     1   999
c capital                   2   1.00  2.00     1   1  10   1     1   999
u uranium mine              2   1.00  2.00     1   1  10   1     1   999
p park                      2   1.00  1.50     1   1  10   1     1   999
d defense plant             2   1.00  1.50     1   1  10   1     1   999
i shell industry            2   1.00  1.50     1   1  10   1     1   999
m mine                      2   1.00  2.00     1   1  10   1     1   999
g gold mine                 2   1.00  2.00     1   1  10   1     1   999
h harbor                    2   1.00  1.50     1   2  10   5    10   999
w warehouse                 2   1.00  1.50     1   2  10   5    10   999
* airfield                  2   1.00  1.25     1   1  10   1     1   999
a agribusiness              2   1.00  1.50     1   1  10   1     1   999
o oil field                 2   1.00  1.50     1   1  10   1     1   999
j light manufacturing       2   1.00  1.50     1   1  10   1     1   999
k heavy manufacturing       2   1.00  1.50     1   1  10   1     1   999
f fortress                  2   2.00  4.00     1   1  10   1     1   999
t technical center          2   1.00  1.50     1   1  10   1     1   999
r research lab              2   1.00  1.50     1   1  10   1     1   999
n nuclear plant             2   1.00  2.00     1   1  10   1     1   999
l library/school            2   1.00  1.50     1   1  10   1     1   999
+ highway                   1   1.00  1.00     1   1  10   1     1   999
) radar installation        2   1.00  1.50     1   1  10   1     1   999
! headquarters              2   1.00  1.50     1   1  10   1     1   999
# bridge head               1   1.00  1.50     1   1  10   1     1   999
= bridge span               1   1.00  1.00     1   1  10   1     1   999
b bank                      2   1.00  2.25     1   1  10   4     1   999
% refinery                  2   1.00  1.50     1   1  10   1     1   999
e enlistment center         2   1.00  2.00     1   1  10   1     1   999
~ plains                    2   1.00  1.50     1   1  10   1     1    49
@ bridge tower              1   1.00  1.50     1   1  10   1     1   999

Execute : show sector cap 300
Printing for tech level '300'
                                                 --- level ---          reso
  sector type             product use1 use2 use3 level min lag eff% $$$ dep c
^ mountain                dust                           0   0   75   0   0 d
u uranium mine            rad                    tech   40  10  100   2  35 r
p park                    happy    1 l                   0   0  100   9   0
d defense plant           guns     1 o  5 l 10 h tech   20  10  100  30   0 g
i shell industry          shells   2 l  1 h      tech   20  10  100   3   0 s
m mine                    iron                           0   0  100   0   0 i
g gold mine               dust                           0   0  100   0   0 d
a agribusiness            food                   tech  -10  10  900   0   0 f
o oil field               oil                    tech  -10  10  100   0   0 o
j light manufacturing     lcm      1 i           tech  -10  10  100   0   0 l
k heavy manufacturing     hcm      2 i           tech  -10  10  100   0   0 h
t technical center        tech     1 d  5 o 10 l edu     5  10  100 300   0
r research lab            medical  1 d  5 o 10 l edu     5  10  100  90   0
l library/school          edu      1 l                   0   0  100   9   0
b bank                    bars     5 d                   0   0  100  10   0 b
% refinery                petrol   1 o           tech   20  10 1000   1   0 p

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Mid-game Updates

Blue coloring on countries in the power charts indicates the eventual winners of the game.

Three days after start, December 29, 2003

Havok II is now under way! As you may know, the theme for this game was to allow players to design their own start islands. They were given 2 caps and asked to place 24 wildernesses (-), 12 plains (~) and 6 mountains (6) around them, not necessarily contiguous and not necessarily centered on the initial capitals, but enclosed in a -12:12,-6:6 realm. Once the game is completed I will share some of the interesting start islands folks came up with.

The game got off to a bit of a rocky start. I had setup the game in blitz mode initially to let potential players try things out, but these games had food disabled. However, I posted the version report from these games on the web page and did not note the differences planned for the real game. For the record, the web page now shows the current Version info. Most notably, food was disabled in the blitzes but enabled in the real game. The only warning besides the final version report was a line in the motd "feed your peeps!" In spite of this most players got the message, and the one that didn't agreed to play on with the starvation. (Lesson learned #1: communication is key, everything a deity says must be accurate)

I had planned a server outage for 12/24 through 12/26 so people would not have to worry about the first (or second) updates over the holidays. But I enabled the game a few hours early to let the last player break and setup his country even though game was still technically down. After doing this I send out an email to all the players warning them that the game was back up and the demand updates could occur. But I didn't think updates would happen until after 1:00 AM Saturday when I planned to enable them. Apparently, I was mistaken since a demand update happened at about 10:48 PM Friday. About 2 dozen sectors showed starvation after the initial demand update. I went to bed hoping that everyone would get the message and log in before the next update scheduled for 7:00 PM Saturday. (Lesson learned #2: Do not enable demand updates until after the first scheduled updates happens)

To make a long story short, not everyone got the message in time to be ready for the 2nd update. Since the first one had happened while the game was technically supposed to be down and because of a few miscommunications on my part, I decided to intervene and help the two countries that were hurt by the extra update. I tried to do the minimum possible, putting the starving civs back to work and exchanging some iron for lcms (so they could make edu at update #3). The theory being that if they had fishing boats, they could do the first thing on their own, and both countries' delivery, distribution and designations showed they would have made some lcms had they been on for update #2. I'm sure an "Inquest of the Deities" will be called, but I stand behind my decisions, and plan to let the mapmaker take the heat. (Lesson learned #1: communication is key, everything a deity says must be accurate. Hopefully I've got it now.)

We had our third and fourth updates on schedule Sunday afternoon and Monday morning at 7:00 AM local time. As far as I can tell they went smoothly. There were a few outages as Nick worked on his home network and enabled NTP. This should get rid of that pesky 10 min server time offset.

The leaders are making tech and several have started building navies. A few have even found new land. Here is how the power chart looks so far:

      - = [   Empire Power Report   ] = -
       as of Mon Dec 29 08:34:21 2003


          sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
DrJellyfi  45   36% 5.0K  25    0    0    0  850  550   50    0    4    0   20K
unemploye  45   28% 4.8K  20    0    0    0  750  200   50    0    1    0   20K
      ...  50   38% 4.8K 200    0    0    0  700  200  100    0    4    0   20K
Ringworld  30   48% 3.8K   0    0    0    0  700  250   50    0    0    0   20K
  Thistle  45   38% 4.7K 250    0    0    0  550  150   43    0    6    0   20K
Shakespea  35   43% 4.8K  30    0    0    0  700  100   50    0    2    0   25K
     Eden  45   30% 4.9K  29    0    0    0  1.4K  50   34    0    1    0   25K
    Aiser  45   21% 4.8K  50    0    0    0  1.4K  16    0    0    4    0   25K
    Frank  45   34% 3.8K   0    0    0    0  1.1K 200   16    0    0    0   25K
  Puddles  45   32% 4.5K   0    0    0    0  700  100  100    0    0    0   25K
  Phantom  45    9% 3.4K   0    0    0    0    0    0    0    0    0    0   30K
           ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 470   32%  49K 550    0    0    0  8.8K 1.8K 500    0   20    0  255K

(lesson learned #1a: communication is key, everything a deity says must be accurate, but should not give away more info than the visitor account would)

The next 6 updates will occure every 18 hours, unless we get any more demand updates. I expect things will be moving pretty fast. It won't be long before players start making contact with each other, then things get even more interesting. The funniest anno award (bragging rights only) goes to unemployed and is attached below.

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Eleven days after start, January 6, 2004

The countries of Havok II just had their 11th update. I'm happy to report that all now seem to be under active management. A replacement player that was willing to take over one country that had been left to grow food and not much else. He did get a fairly large treasury, so has been using the market to find much needed commodities. Most nations are at the bottom of their revenue curves now and some have been quick to capitalize on this. The leader board remains the much same with only Ringworld and Dotdotdot swapping positions. One funny situation from the last update concerned guns and ammo. One nation had shells but no guns, another had guns but no shells. Most seem to have fixed this now.

      - = [   Empire Power Report   ] = -
       as of Tue Jan  6 07:47:11 2004


          sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
DrJellyfi  75   52%  21K 550   24    5    0  3.0K 500  200    1   20    3  1.1K
unemploye  65   49%  21K 300  150    0    0  3.1K 500  650    0   10    0  843
  Thistle  90   42%  20K 800   50    5    0  2.7K 500  150    0   20    6  1.1K
Ringworld  40   70%  17K 250   15    3    0  3.1K 500  450    0    9    0    8
      ...  70   52%  20K 1.0K   0    0    0  2.4K 500  500    0   30    5  1.9K
Shakespea 105   31%  19K 1.0K  75    4    0  3.2K 500  250    0   20    6  5.0K
     Eden  70   51%  19K 400   20    4    0  4.1K 500  400    0    9    0  5.0K
    Frank  65   48%  16K 350   16    0    0  2.4K 300  200    0   10    0  1.6K
  Puddles  60   51%  17K 400   25    0    0  2.5K 250  700    0    5    0  1.4K
    Aiser  50   52%  14K 900    0    0    0  1.4K 1.3K 250    0    4    0   10K
  Phantom  45   58% 8.3K 200    0    0    0  1.2K  44   37    0    0    0   30K
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 740   48% 192K 6.2K 350   25    0   29K 5.5K 3.8K   1  130   20   60K

The Visitor account is open and the game server/port is 66.92.172.65 / 6665 The main Web page for the game is http://users.erols.com/bmarches/HavokII.html Version info is here: http://users.erols.com/bmarches/h2version.txt And the update schedule: http://users.erols.com/bmarches/UpdateSchedule.txt

Exploration continues as the navies grow in size and technology. About 4/5 of the offshore islands sectors now claimed and the rest are going fast. Just a few countries have made contact, but the world is fairly large (180 by 90) so that is to be expected. So far hostilities have been limited to border skirmishes and a bit of piracy.

Tech production is in full swing with most nations gaining about 5 points per update. Several nations are currently vying for the tech leader position. The first units have been produced and now even and aircraft or two. One of the non-standard units in this game is the ob1 or observation balloon. I had wanted to let if carry one iron so it could drop anvils (well, maybe flechettes would have been more realistic - http://www.adrax.com/watsons/fcollect.htm), but that would have taken more server code changes. So it has an attack rating of 0. More on Havok II units can be found at http://users.erols.com/bmarches/h2units300.txt

There haven't been too many funny annos this week. Most have been boring stuff like what the new update schedule would be (its now every 30 hours) and so on. Since Eden at least tried (and because I liked "Being There"), he takes this weeks title for Funniest Anno. Maybe I should start offering Gold Bars...

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Three weeks after start, January 14, 2004

The games has slowed down a bit since we went to the 30 hour update schedule but things should be heating up again shortly. The world in now out fee land as all the islands have been claimed. In fact, a few have started changing hands, some more than once.

One goal of the game was to make it so relative newcomers might be able to survive long enough to achieve some interesting tech levels. As the 17th update approaches one of the players have been eliminated, although a few of the less active ones have been pushed back to their home islands.

Tech production still hovers around 5.5 per update but tech bleed has fallen off a bit as some fo the players turn their cash to other things. Aircraft are now being build in earnest and along with ever faster ships. These will be shrinking the distances between the islands quickly now.

      - = [   Empire Power Report   ] = -
       as of Wed Jan 14 08:35:01 2004


          sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
DrJellyfi 100   83%  58K 1.8K 575  105  1.2K 7.5K 550  1.6K   7   60   30   10K
  Thistle  90   90%  53K 2.6K 1.1K 140  900  5.9K 550  500    4   50   30   15K
      ...  85   88%  54K 2.5K 125   15  1.2K 3.9K 650  550   10   80   20  1.6K
Shakespea 150   54%  57K 2.2K 475   85  800  7.5K 550  1.0K   2   70   20  985
unemploye  80   74%  39K 1.6K 800  145    0  5.0K 500  400    0   40   20  3.1K
Ringworld  60   79%  35K 1.5K 550   75  450  5.2K 700  550   20   20   20  2.1K
    Frank  85   68%  38K 2.0K 775   30    0  5.1K 550  400    0   30   30  3.1K
  Puddles  70   68%  28K 800  150   60   30  4.7K 300  650    0    6   10   15K
     Eden  50   85%  25K 900  275   25    0  6.4K 1.0K 400    0   10    0   10K
    Aiser  45   93%  27K 1.5K 125   25    0  2.0K 350  600    0    5    0  5.0K
  Phantom  45   91%  25K 1.1K  75   10    0  1.9K 550  350    0    2    8  4.5K
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 855   77% 440K  19K 5.1K 715  4.7K  55K 6.2K 7.0K  40  370  200   65K
DrJellyfinger and Phantom seem to have a firm grip on first and last place respectively while the other players may be devided into two groups that rotate 2nd through 6th place and 7th through 10th place.

The Visitor account is open and the game server/port is 66.92.172.65 / 6665 The main Web page for the game is http://users.erols.com/bmarches/HavokII.html Version info is here: http://users.erols.com/bmarches/h2version.txt And the update schedule: http://users.erols.com/bmarches/UpdateSchedule.txt

This week's winner of 10 gold bars in the anno contest is Shakespeare. He provided good advice on a wide range of topics as only he can. The bar has been raised for him in more than one way though. If he want's to win again he will have to write me a sonnet. Honorable mention (and 5 bars) also goes to dotdotdot for his ship names. I found "DFS Wanderer" particularly enlightening as I now know what a Depth First Search is thanks to him.

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Four weeks after start, January 21, 2004

This was a busy week for the Havok players. At the time of my last report, no one had been eliminated. At this point, 4 players have been pushed out, each being broke or without sectors.

First to go was Eden. While putting up a vigorous defense of his last island he had committed all his units to that fight. Meanwhile Shakespeare gave him the "back door" treatment, first shelling his bank then bringing in a landing force. Shortly after this Dr Jellyfinger launched a second wave from his new base of operations. It was all over shortly after that.

The next was Puddles who fell in a well crafted single handed attack by Rinworld. His defenses were overwhelmed by several high tech ships and units. Puddles actually fell off the power chart but is now back (for a little while anyway) thanks to Che.

The sleepy nation of Aiser fell to sudden aggression by Dotdotdot. This was possibly to secure his distant ports.

While all this was going on, Thistle was shelling and bombing key targets on Phantom. A few updates later the attacks began in earnest when unemployed landed an invasion force. Phantom had few units to fend him off the two aggressors, but had managed to claim a few sectors by launching daring raids from his mountain strongholds.

With several easy kills out of the way, several of the countries have swelled and 5 are currently in the "Century Club". Tech continues at a brisk pace, with bleed now at an all time high.

     - = [   Empire Power Report   ] = -
      as of Wed Jan 21 07:18:48 2004


         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
DrJellyfi 145   99%  99K 5.0K 1.6K 245  2.5K  12K 950  2.6K  90  120   60   30K
      ... 130   93% 100K 5.4K 575  100  4.0K 8.4K 900  6.8K  30  170   60   30K
Shakespea 175   91% 114K 4.5K 2.4K 260  4.7K  18K 800  1.2K  60  100   40   10K
  Thistle 115   90%  78K 4.2K 2.1K 260  6.0K 8.3K 550  300   60   70   60   15K
Ringworld 110   88%  63K 3.8K 1.1K 245  2.8K 8.4K 1.1K 500   70   60   50   10K
unemploye  90   90%  69K 2.7K 1.2K 275  1.8K  10K 550  1.9K  30   80   30  358
    Frank  80   95%  59K 3.0K 1.1K 165  1.7K 8.5K 550  1.3K  40   60   40   25K
    Aiser  15  100% 3.9K 1.3K 275   45    0  800  450  500    0    0    0  -19K
  Phantom  20   71% 2.8K 300    1    0    0  300    5    0    0    3    1 -289
  Puddles   2   58% 100   12    1    1    0    0  100    0    0    0    0 -334
     Eden   0    0%   0  100    0    0    0    0    0    0    0    2    0  449
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 885   92% 588K  30K  10K 1.6K  23K  75K 5.8K  15K 370  650  330   95K
The Visitor account is open and the game server/port is 66.92.172.65 / 6665 The main Web page for the game is http://users.erols.com/bmarches/HavokII.html Version info is here: http://users.erols.com/bmarches/h2version.txt And the update schedule: http://users.erols.com/bmarches/UpdateSchedule.txt

This weeks funny updates was a bit of a problem. I hadn't figured out a way to deal with ties, but this case it really didn't seem fair to award bars to Puddles without giving a share to his straight man Ringworld. In the end, Ringworld wins out for mentioning Haggis so close to Burns Night but he splits the pot with that "wee timorous beastie" Puddles. Although Ringy will probably have those soon too.

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Six weeks after start, February 4, 2004

Between the change to 42 hour updates and the seven remaining players mostly consolidating their positions, it had been a slow couple of weeks. Most of the hostility was limited to the little war that has been going on between Thistle and unemployed for some. Frank was relieved of many of his colonial sectors by Dr. Jellyfingers. Some of the players were starting to wonder if this thing would ever end. Things heated up shortly after update #32 when Dr. Jellyfinger and Shakespeare launched a combined attack on Ringworld, seizing a total of 29 of his sectors and destroying many of his planes and units.

With the attack on Ringworld, DrJellyfingers regains the lead he had held for over 20 updates. But it remains close, very close.

     - = [   Empire Power Report   ] = -
      as of Wed Feb  4 08:12:03 2004


         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
DrJellyfi 195   98% 169K 8.7K 3.5K 470  5.5K  23K 1.4K 5.3K 280  250  110   60K
      ... 160   98% 127K  10K 1.9K 235  7.4K  23K 1.3K  16K 120  360  100   55K
Shakespea 220   94% 189K 8.7K 5.6K 655   11K  20K 800  8.6K 220  200  130   30K
  Thistle 150   99% 117K 7.7K 4.5K 555  8.8K  16K 1.1K 1.7K 130  130   90   30K
unemploye  70  100%  64K 4.3K 3.1K 325  1.6K  12K 550  2.7K  60   80   40   25K
Ringworld  90   93%  55K 2.1K 1.6K 160  4.0K  15K 850  150   30   50   10   15K
    Frank  55  100%  40K 4.5K 1.8K 570  2.1K 4.2K 550  3.6K 160   70   80   20K
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 940   97% 759K  46K  22K 3.0K  40K 113K 6.6K  38K 990  1.1K 560  185K
Its still a three way race for the Tech Leader spot, with bleed at another all time high. At these rates I expect to see JF1 soon and nukes before too long.

Not too many annos, so no bars will be given. The ever helpful Visitor had these economic observations though. Actually, I have to take some blame for this imbalance. I had scaled the Trade ship pay outs for a smaller world size, but then made things quite a bit larger to accommodate all the players.

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Game Summary

After 39 updates, its finally over. Dr. Jellyfinger and Shakespeare made a victory anno but it was contested by Frank (not to mention Puddles, and I won't since he's been absent from the power chart for weeks now). Frank was obviously dug in *DEEP*. Reports from the field indicate he had two and three fully fortified units per sector. Even after being stripped of air cover, this was enough to hold them through Friday's update, only losing two coastal plains sectors to the aggressors. But Shakespeare moved in after the Sunday's update seizing half his island. Dr. J had announced his order of battle, true to form moved in with Naval bombardments to neutralize two large fleets of battleships and destroyers in Frank's inland lakes. The amphibious assaults followed using some 40 marine units. When the dust had cleared, Frank had zero sectors. They renewed the declaration and it held uncontested through this morning's update. It can now be revealed (with said player's permission) that Dr. Jellyfinger is none other that Bungholio.

Tech Notes:
All through the game it was a three way race for tech between Dr. J, Ringworld and unemployed. Dr J's suspicion of a nuclear strike was confirmed when he took Ringworld's tech center and found a massive tech building program underway. Unemployed went broke trying to keep up, and was eliminated by longtime rival Thistle. Interestingly, only one player made it to the nuclear age with Thistle just missing the 180 threshold.

I now hope to compile some graphs showing the power chart score, money, tech and bar counts over the course of the game. I'm sorry to say I didn't find the script for capturing a movie until the game was well underway. Maybe next time. Thanks again to all that played, and if you haven't done so already, please send me your thoughts on your start island design so I may include them in the final wrap up.

Thanks to all that played!

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Game Graphs

For the first time ever, a deity has made 'game graphs' available. These graphs detail a number of progressions of statistical summaries for all countries in the game. It is a good lesson in Empire to review these graphs while remembering the victors of the game.

Power   Tech Level   Tech Delta   Education   Research   Happiness   Gold Bars

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Final Power

Blue coloring on countries in the power chart indicates the winners of the game.

     - = [   Empire Power Report   ] = -
      as of Tue Feb 17 07:03:57 2004


         sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
      ... 190  100% 167K  13K 3.7K 390  7.7K  45K 1.4K  10K 150  410  140  1.2M
DrJellyfi 285   95% 227K  15K 8.0K 885  8.9K  43K 1.8K  18K 800  350  180  215K
Shakespea 370   94% 314K  12K 8.0K 1.0K  17K  27K 1.6K  56K 430  220  180  200K
  Thistle 200   97% 145K 9.7K 8.8K 1.0K  15K  23K 1.1K 1.9K 300  160  140   80K
unemploye  10   78% 2.7K 550  475  120    0  950   24    1    0   60    2  -11K
Ringworld   1  100% 1.0K 100   75   20  100  300    0    0    0    7    1   40K
    Frank   0    0%   0   38   14    3    0    0    0    0    0    4    0   45K
          ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 1.1K  96% 857K  51K  29K 3.5K  49K 139K 6.0K  87K 1.7K 1.2K 630  1.8M

back to top

Final Report

Blue coloring on countries in the report indicates the winners of the game.

Tue Feb 17 07:01:37 2004
 #    name                tech      research   education   happiness capital
 0     POGO               0.00       0.00         0.00        0.00     0,0
 1     Aiser             88.00      24.88         0.22        0.00    12,40
 2     ...              178.54      24.88        24.34        0.00     0,18
 3     DrJellyfinger    186.80      65.24        18.94       17.46    72,32
 4     Eden              89.57      24.88         0.11        0.00   -78,4
 5     Frank            119.17      24.88         0.42        0.00    33,5
 6     Phantom           86.82      24.88         0.22        0.00   -24,-32
 7     Puddles           99.12      49.50         0.08        0.00    18,-22
 8     Ringworld        156.89      24.88         4.78        0.00    15,-25
 9     Shakespeare      164.45      58.75        21.69        9.22   -86,0
 10    Thistle          179.98      60.08        20.83       18.80   -11,-7
 11    unemployed       164.04      24.88         4.28        3.12   -74,-28
 12    visitor            0.00       0.00         0.00        0.00     0,0
 40    mapmaker           0.00       0.00         0.00        0.00     0,0

back to top

Awards

No awards

back to top

Announcements

> Announcement from unemployed, (#11)  dated Sat Dec 27 02:03:09 2003
somewhere deep within the shanty towns of unemployed, our family
is celebrating christmas. let me tell you, buying gifts for seventeen
kids is not so easy on my salary. and by salary i mean government
handouts.

"mommy, what am i supposed to do with a chunk of iron?"

"why does michael get a bigger lump of coal than me? do you
love him more?"

"stop complaining, dear god, just stop it! there are children
in Ringworld who are starving today, and still you complain!"

my wife, bless her heart, she tries to keep the kids quiet.  she
beats them and screams at them, and when all else fails she cries
right alongside them, until the kids turn around and start to
comfort mommy, forgetting for a moment about their rotten
christmas.
(con't..)

> Announcement from unemployed, (#11)  dated Sat Dec 27 02:04:54 2003
but later that night when we are in bed and i present her
with a gift, a rusty necklace that i won in a dice game, she
turns on me too. literally, the bitch turns on me. she pulls
the sheets up to her shoulders and rolls on her side, and when
i try to spoon she tells me to back off. she says she is not in the
mood. she suggests that maybe if i learned to provide for
her, that she would see fit to provide me with some lovin'.

welcome to the story of my life. just when you think you're going
to get lucky, you find yourself back at square one. back in a
primitive country with no job, no money, and nothing to do. not
even a boat upon which to pin some hopes and dreams. just a bunch
of bums like me standing around with no one to fight. with no
exotic islands to explore, to reinvent ourselves on.

don't get me wrong, things are not hopeless. in a week we will
celebrate the new year. let us see what the new year brings.

> Announcement from Eden, (#4)  dated Sun Jan  4 15:36:40 2004
Hear Ye! Hear Ye!  News from the Garden of Eden

Eden Genomic Botanists Discover New Fruit

The Chief Gardner's Hut, Eden (ENS).  The Chief Gardener, Chauncy (apologies to 
Peter Sellers fans), announced the discovery from the Royal Genomic Botanists of 
a new fruit.  The new fruit, described as very sweet and juicy, has been named 
the "Fruit of Knowledge."  It is grown on a hybrid tree, termed by its creaters 
the "Tree of Knowledge."  The Garden of Eden plans to market this new variety of 
fruit to all nations interested in peaceful trade with it.  The Chief Gardener 
asks for all applications for such trade to be submitted to the Gardener's Hut 
in Eden.

Also, the Chief Genomic Botanist in Eden is now actively looking for fig leaves. 
Supply in Eden has become quite tight and riots have been reported in some 
neighborhoods once supplies were exhausted.  Anyone knowing of a ready source of 
these leaves are asked to so inform the Chief Genomic Botanist.

Eden scientists are now working to discern the reason for the great demand of 
fig leaves.

> Announcement from Shakespeare, (#9)  dated Sun Jan 11 01:48:57 2004
wine loved I deeply, dice dearly: and in woman out-paramoured the Turk: false of 
heart, light of ear, bloody of hand; hog in sloth, fox in stealth, wolf in 
greediness, dog in madness, lion in prey. Let not the creaking of shoes nor the 
rustling of silks betray thy poor heart to woman: keep thy foot out of brothels, 
thy hand out of plackets, thy pen from lenders' books, and defy the foul fiend, 
empire warriors

> Announcement from unemployed, (#11)  dated Fri Jan 16 22:52:36 2004
i need to stop shellin when im high
shoot up my own damn ships

> Announcement from Puddles, (#7)  dated Fri Jan 16 23:52:43 2004
If you got a job and a haircut, son, these kinds of
shenanigans wouldn't occur so often.

I'm afraid you're grounded.

Puddles DuVall

> Announcement from POGO, (#0)  dated Sat Jan 17 07:53:57 2004
Greetings players,
As you probably know, we are fast approaching our 20th update.
The update schedule is supposed to change to 42 hrours after
this. But it seems with country sizes what they are, this may
be too slow. I propose to keep the 30 hour schedule for a few
more updates (say untill after 25). This wouild give you another
week's worth of 30 hour update. The 21st update would be
scheduled for 7:00PM on 1/18 instead of 7:00AM on 1/19.

If any of you have a problem with this, let me know and I will
stay with the original plan and switch to the 42 hour schedule
after today's update. Please send mail to bmarches@erols.com
with your preference.

Thanks
Bob Marchese

> Announcement from Ringworld, (#8)  dated Sat Jan 17 13:21:04 2004
From the crusting over, sinkhole the final stage
of the conversion of low-level ground to fertile soil
has begun...
Dutch specialists are being shipped in to examine the dikes
to help shore up this promising wasteland.

Ding
,

> Announcement from POGO, (#0)  dated Sat Jan 17 16:03:51 2004
Someone has pointed out that the following command:

ship * ?type=sb

doesn't return anything when clearly there are subs. This is
because I added a new ship type sbb, and the server is matching
this first. A workaround is to add a trailing space and put
qoutes around it like this:

ship * ?type="sb "

Sorry for the confusion

-Bob M

> Announcement from POGO, (#0)  dated Sun Jan 18 06:56:13 2004
Greetings,

Since no one voice any concerns about sticking with the 30 hour update schedule I have 
decided to go with this until after update 25. Please note that there is
an update scheduled for today at 7:00PM. The complete update schedule is given below.

WARNING: some of you still have starvations.

- Bob M

Upd #   Date/Time               Inteval Notes
21      1/18/04 7:00 PM 30.00
22      1/20/04 1:00 AM 30.00
23      1/21/04 7:00 AM 30.00
24      1/22/04 1:00 PM 30.00
25      1/23/04 7:00 PM 30.00

26      1/25/04 1:00 PM 42.00
27      1/27/04 7:00 AM 42.00
28      1/29/04 1:00 AM 42.00
29      1/30/04 7:00 PM 42.00
30      2/1/04  1:00 PM 42.00


> Announcement from Ringworld, (#8)  dated Sun Jan 18 18:55:29 2004
And so sets the sun
on another day, whilst waves break
upon the shores of exotic lands
with breezes sweet,
fruits erotic
smells of women unknown before
waif upon me, waif upon me
shells strewn upon the floor
Battle cries a distant murmur
smeared blood upon one's flesh
dried to cracking
lilac salts, tamerind powder bath awaits
refreshing the body, soul and mind
A soldiers dream is mine, divine.

> Announcement from Puddles, (#7)  dated Sun Jan 18 19:01:31 2004
SPY report

> Announcement from Ringworld, (#8)  dated Mon Jan 19 17:31:13 2004
fully functional mb on trade.

enjoy

> Announcement from Puddles, (#7)  dated Mon Jan 19 19:02:33 2004
Dear Ringworld:

I think it's entirely inappropriate for you to be selling
merchandise on thie server.  Who needs a fully functional
motherboard, anyway?

Regards,

The Great Nation of Puddles

> Announcement from Ringworld, (#8)  dated Mon Jan 19 19:07:49 2004
at least Puddles still has humor although not after the FIRST invasion
but he has mellowed in the fine subterean, dank, smelling hole
we put the previsou ruler in.
Ding

> Announcement from Ringworld, (#8)  dated Mon Jan 19 19:20:11 2004
Much like haegus.  He will be tasty for my larder after a few more
updates.

> Announcement from Ringworld, (#8)  dated Mon Jan 19 20:34:15 2004
It pays to have better weapons systems:

Mon Jan 19 20:29  Ringworld pilots down DrJellyfinger planes

Ding

> Announcement from Puddles, (#7)  dated Mon Jan 19 20:39:44 2004
Cool!  Another observation balloon hits the deck!
Did you shoot it down with a fleet of zeppelins?
Or did you use native gourndfire-flak mode?

> Announcement from Ringworld, (#8)  dated Mon Jan 19 22:29:26 2004
actually drew it in to air defense since it was on interdiction mode.
and some f2's blew it up.

> Announcement from Puddles, (#7)  dated Mon Jan 19 23:15:56 2004
BOOO!  You're bragging about THAT?

I at least want to hear about how you shot Hitler, and
Gengu Khan, in a daring night-time panty-raid!

For the record, I am still alive, Ringie...I'll give you a couple
more updates to surender, then it's Go Time.

> Announcement from Ringworld, (#8)  dated Tue Jan 20 01:00:15 2004
ahh.. quiet.

> Announcement from Frank, (#5)  dated Tue Jan 20 01:00:54 2004
Last call!

> Announcement from Ringworld, (#8)  dated Tue Jan 20 20:52:59 2004
been watching a couple, actually one two, that without
fireing a shot seem to be losing shells, and they have not sold them
either...
hmmm...

the world becomes more deadly.

> Announcement from Puddles, (#7)  dated Tue Jan 20 22:47:47 2004
Regarding Ringie's obervation about losing shells without firing:
Missions?  Flak?

> Announcement from DrJellyfinger, (#3)  dated Tue Jan 20 22:52:52 2004
try:  minefields


> Announcement from Frank, (#5)  dated Tue Jan 20 23:47:22 2004

Seems as though that Dr can't keep his wandering fingers
away from strangers' bums.  Slipped one of his knobby
digits right up me chute without so much as a "how do you
do".

A newly finished case of beer has inspired a toast:

"When the Dr's about at night, keep your sphincter shut tight"

> Announcement from DrJellyfinger, (#3)  dated Wed Jan 21 08:22:38 2004
Important Announcement from DrJellyfinger.
Today, DrJellyfinger announces the acquisition of a Frank outlet
shop.  "By adding the Frank product line to the existing Rectalscopy
expertise, we now provide a full service one-stop-shop," says CEO,
Harry Butterfucco.  "We have perfected the colonscopy as well, but
our experience with penile exams is, rather intrusive.  There's
something really really painful about shoving a cathoder up
the urethra which can bring a grown man to tears, even just
thinking about it years after the procedure."


> Announcement from unemployed, (#11)  dated Wed Jan 21 12:48:34 2004
i was taking a nap when thistle woke me up with winace beeps
i was pissed at him for making so much noise
but three minutes later cars started blaring their horns on my
street corner so it's a moot point.

> Announcement from Thistle, (#10)  dated Wed Jan 21 15:46:02 2004
In the LOTR II game I co-ruled
with someone playing on opposite
side of world (time zone).

We kept Mordor awake for 48 hours
straight by lobbing a shell into
his sector every 30 minutes.

Sure pissed him off, but wore him
out also.

> Announcement from unemployed, (#11)  dated Wed Jan 21 15:48:55 2004
in the LOTR II game i co-ruled with someone who, like me, didn't feel
like doing a god damn thing for the final month of the game ;)

> Announcement from visitor, (#12)  dated Thu Jan 22 09:14:30 2004
The fight for the Phantom starting
continent (?) is getting bloody. :)

> Announcement from visitor, (#12)  dated Thu Jan 22 09:18:18 2004
Thistle,
From the annos in this game and the annos
in LOTR2, you should have noticed that
the ruler of Mordor is a prominant player
in this game...

> Announcement from Ringworld, (#8)  dated Thu Jan 22 13:50:58 2004
Subs are fun, here are the stats from
my missions this round.

It appears in terms of sub movements that
MUST have happened but were not seen
and sub movements that were seen (mission flew)
but only observed some sub.
versus observed, flew and attempted bombing.

Based on those facts the probabilites I got were:

ASW plane actually observing a sub movement
?55%
once have observed the sub:  flying out and successfully
bombing (although it kept report ~28-32% hitchance)
I got only 20% this go round.

On recon/bombing observing the subs seems to
be 100% but finding a target to bomb 33%

and lastly once observed/targeting success was 100%
not bad on that one!

So if one compares recon with auto defenses

If a sub navs 4 times: one would expect 4 flights,
and only a 50% final chance of hitting the sucker.

However, on recon, 4 flights yielded: 100% kill.
(this go round)

Ding

> Announcement from Ringworld, (#8)  dated Thu Jan 22 13:52:38 2004
sorry change the one line to "if a sub nav 7 times"

> Announcement from DrJellyfinger, (#3)  dated Thu Jan 22 15:37:36 2004
So ringy, what is your sample size used in your research?
I question the validity of your results, due to insufficient
data points, and thus the mean variance cannot be quantified
with such an insignificant subset of datum.
Let me help you out:
Command: build ship * ?des=h sb 10
that just cost you $4160


> Announcement from Ringworld, (#8)  dated Thu Jan 22 16:12:05 2004
the size one subset of the sampling you can determine based
on the number of DrJ subs that are now non-functional.
Didn't bother to sink them, you can nav them now and again and
get sunk later.

However, the statistical relevance is that it is the ONLY sampling I
have and the ONLY broadcast one.  Use it as you like, or not.  But for many
people info like this could be useful if that have not run into this scenario
and have no idea how effective certain measures are.

Ding

> Announcement from Frank, (#5)  dated Thu Jan 22 16:37:19 2004
I prefer nukes to statistics.

> Announcement from Puddles, (#7)  dated Thu Jan 22 18:43:49 2004
Thu Jan 22 18:40:26 2004
CENSUS                   del dst
  sect        eff prd mob uf uf *  civ  mil   uw food work avail ter fall coa
 -20,-12  h   15%     127 .. ..      0    3    0   96 100%    100%     0   0
1 sector



So Ringie - you wanna do this the easy way, or the hard way?
I'll tell you what.  You give me three islands and a battleship, and I'll
place you under protective custody to ensure your own safety
from the marauding hordes that are coming your way.

Otherwise, I will have no recourse but to take your homeland
by force, and subvert your weak-kneed people to my will.

Your choice!

Evil Dr. Puddles

> Announcement from Shakespeare, (#9)  dated Thu Jan 22 19:45:09 2004
Great annos, Puddles. Keep it up and a liberation
movement may just develop.

> Announcement from POGO, (#0)  dated Sat Jan 24 02:27:09 2004
Updates have now been disabled so that I can change the schedule to
42 hours as planned. The next update will be at 1:00 PM on 1/25/04.
-Bob M

> Announcement from Ringworld, (#8)  dated Sat Jan 24 05:19:27 2004
ahh... 4 hc's 4 lc's 2 carriers, 5 pts, 5 subs all sunk
in a failed misserable attack on Ringy's Dingy at sea.

we lost 8 planes. took damage on 5 ships.
hmmm....
come back to papa boys... let me have some fun again!

Ringy Ding's Dingey at sea...still afloat and a bit drunk.

:)

> Announcement from Shakespeare, (#9)  dated Sat Jan 24 07:16:58 2004
Upon malicious brave face, dost thou come, to start my quiet?

> Announcement from Ringworld, (#8)  dated Sat Jan 24 11:41:39 2004
I guess that was fun. Damn pt's are pretty effective
upon review of their torp ability:
1 strike on a bbc gave the bbc 22% damage.
1 strike on a light carrier and it took 58% damage.
Must used the explosive packing persian gulf method.

> Announcement from Ringworld, (#8)  dated Sat Jan 24 11:43:44 2004
and here is a good one.  hit a pt for 30 damage, but the pt
returns fire on the dd for 62!  sheez.. pt a much more powerful
than I recall in this game!

> Announcement from DrJellyfinger, (#3)  dated Sat Jan 24 15:03:21 2004
In response to Ringy's claim for his kills, the Nation of DrJellyfinger
would like to clarify some of the details.
Yes, we sustained heavy losses in the failed invasion attempt.
But, Ringy received more damage than he is reporting.
Ringy's losses include several destroyers, 2 bridgpans, 1 sunk loaded
carrier, 1 damaged carrier, 1 crippled BBC, a crippled airfield, and
some random collateral damage in various sectors.

Further, Ringy, just because you fire at a PT boat, more than the PT
boat may be returning fire and causing the 62 damage you are observing.
I will leave it as a lesson for the student to figure out the possible
sources of said extra return fire-ers.

DrJellyfingers

> Announcement from visitor, (#12)  dated Tue Jan 27 15:57:52 2004
Wow, this game has gotten much quieter
now that the updates have slowed.  I
guess the remaining players are all
busy...

> Announcement from Ringworld, (#8)  dated Tue Jan 27 17:14:48 2004
So quiet the cold
bitter and dark
enough to die in
freezing things that do not freeze

so cold that you know

that you do not know what this cold can do

quiet
deep
bitters end

> Announcement from DrJellyfinger, (#3)  dated Tue Jan 27 17:15:48 2004
it's a littl early to start drinking, don't you think so, ringy?


> Announcement from Ringworld, (#8)  dated Tue Jan 27 17:17:02 2004
busy.
busy making adjustments
busy balancing budgets.
busy drinking coffee.
enjoying....

> Announcement from Ringworld, (#8)  dated Tue Jan 27 21:08:21 2004
it is warming up, we are up to a balmy
-12 degrees F.
which for you celsiusheads: -25. C

> Announcement from Ringworld, (#8)  dated Tue Jan 27 21:39:22 2004
sheez,  12 flights by a asw plane:
results:
12 times subs present in sector
12 times it could not locate one for a bombing run.
that is F(*&*(ing useless results.

> Announcement from DrJellyfinger, (#3)  dated Tue Jan 27 22:26:51 2004
Here's a good one:
I go and take a bunch of sectors from Frank, tamp down the che, and
convert the civs to UWs.  Except the problem now, is these UWs are
even more useless than regular Frank civs.  Bottom line, should have
just shot the M.F.'s.  If anyone wants to buy some useless lazy workers,
send me a tele and I;ll gladly ship some of these loosars off to you.
DrJ


> Announcement from Ringworld, (#8)  dated Tue Jan 27 22:30:14 2004
I will take them cheap! put them up.

> Announcement from Ringworld, (#8)  dated Wed Jan 28 00:41:35 2004
why why WHY! is everyone so
darn, dang, quiet?
Ding

> Announcement from unemployed, (#11)  dated Wed Jan 28 19:25:08 2004
school started :/

> Announcement from DrJellyfinger, (#3)  dated Wed Jan 28 19:28:02 2004
it's not really quiet. ringy was just saying that to take the distraction
away from the fact that he was planning an invasion on me which he
blundered in execution.  4 ringy HCs, 1 CAL, 2 FRGs, 12 Units, 1200 mils
were the estimated ringy losses.

but who's counting?

> Announcement from Ringworld, (#8)  dated Wed Jan 28 22:35:12 2004
actually very close estimate.
my biggest blunder was putting 2 com's, 1 sup and 1 art on
the hc's that entered the harbor and unloaded. leaving
me with the 4 100 infs that would have finished taking
the island. I didn't leaving him mobility and access.
AND they were to board his hc and his aircraft carrier but then
I couldn't.
hence leaving him with RESOURCES that should not have been there.
AND THEN even after that. I used the wrong ship to assault the sector
next to his airport so the units that were to take the airport where NOT
on the ship NEXT to it. SO then I had to blast it below 60% to take
it will just mil.  BUT THEM my mb/hb could not come in and finish off
from my mistake. and para into the last sectors
so it took 2 (count them!) 2 blunders that it took to make it too
easy to come back.
bummer bummer.
the price of war.
BUT HEY my budget rocks now!

ringy dingy's floating off the sea!

> Announcement from Ringworld, (#8)  dated Wed Jan 28 22:36:52 2004
having NO harbors for someone to come into would have made it muchy
harder for DrJ and he would have simply have had to assault and shell the
shit out of his own island but....
live and learn.
FOLLOW the damn script and confirm ship #'s when loading. Especially when
tired!

> Announcement from visitor, (#12)  dated Thu Jan 29 09:01:56 2004
The prices on the market are bizarre.  You
can buy oil for less money than petrols.
Additionally, since this game is bounded
by iron and 'cm production, not cash, I
think lcms and hcms are going too cheap.

> Announcement from visitor, (#12)  dated Fri Jan 30 09:58:00 2004
No annos for 24 hours?  Wake up!!!

> Announcement from DrJellyfinger, (#3)  dated Fri Jan 30 16:27:59 2004
looks like the game is back up.  did anyone else have trouble connecting
the past 4 hours or so?


> Announcement from Ringworld, (#8)  dated Fri Jan 30 22:13:04 2004
fuck, I missed an update.
damn dumd.

> Announcement from Ringworld, (#8)  dated Fri Jan 30 22:14:39 2004
well duh!
who didn't.
I was lucky I took care of some stuff. just
hoped it fucked up you guys as much as it did my plans

but everyone knows *I* whine so ignore me!

> Announcement from Ringworld, (#8)  dated Sat Jan 31 13:01:38 2004
does anyone have any experience with why some
fb won't take an auto feed command.
I have a stupid boat that no matter how many times you issue the command
when you check on it it says
loading
no eta AND it has NO ending cargo limit.
and it WON"T take it.
sucks.

> Announcement from DrJellyfinger, (#3)  dated Sat Jan 31 13:02:43 2004
maybe the path has mines in it?


> Announcement from Ringworld, (#8)  dated Sat Jan 31 13:13:50 2004
no that would just report a long route.
this fucker 50 % of the time wont accept an ending amount
and when it does
then it is always loading.
everyother ship works fine. and it has been happening from
BEFORE any type of warfare as well.

> Announcement from DrJellyfinger, (#3)  dated Sat Jan 31 19:01:04 2004
I wonder if possibly that the fb is located right on the edge of
the deity map, and the orders command is getting confused on how to
get from 89,1 to -89,1 or something to that effect?


> Announcement from Ringworld, (#8)  dated Sun Feb  1 00:10:00 2004
now DrJ is using his head muscles, that is the best idea I have
heard since discussing this issue and it has come up before.

I remember argueing with some others about deity coordinates are not just.
that we should be able to specify the order of everything in an update
including deliver AND distribution so that a person can actually exploit the
two better.  right now NW is preferred over SE and that sucks.

I will give the fb to god and see if he can confirm the deity
coordinate thingy dingy
Ringy.

> Announcement from Ringworld, (#8)  dated Sun Feb  1 10:23:32 2004
carolina by 6


> Announcement from Ringworld, (#8)  dated Sun Feb  1 10:44:40 2004
stupid things to bet on:
who wins the coin flip,
who's "cheerleaders" are shown on tv first.
which player touches the ball 'after the kickoff' first.
which team passes the ball firs
which team runs the ball first.
which team punts first.


> Announcement from DrJellyfinger, (#3)  dated Sun Feb  1 11:30:33 2004
how about:

first fumble
first injury
first player shown to scratch nuts on camera


> Announcement from Ringworld, (#8)  dated Sun Feb  1 14:25:17 2004
connectivity all of a sudden an issue.

> Announcement from Puddles, (#7)  dated Wed Feb  4 01:12:57 2004
Ringworld: You have one last chance to capitulate.
If you do not comply, and lay down your amrs by 24:40 WST GMT - Zulu,
You WILL be assilimated.

YOU HAVE BEEN WEANED - I strongly suggest laying down
your arms and giving in to me for I WILL NOT SHARE BMAP until 25th update.
  Regard!

Puddles

> Announcement from visitor, (#12)  dated Wed Feb  4 10:13:16 2004
My anno got posted - I want my bars!

> Announcement from visitor, (#12)  dated Wed Feb  4 12:33:33 2004
[a different visitor]
Deity, grant him his wish. Lock'm up behind some bars.

> Announcement from Puddles, (#7)  dated Wed Feb  4 16:46:37 2004
Ringie, you have lef me no choice but to declare TOTAL WAR on you.
I hereby declare TOTAL WAR on you.  Actually, I hereby decalre
TOTAL DOUBLE ULTRA WAR on you since I already declared TOTAL WAR On you.

Want some of this?

Puddles

> Announcement from DrJellyfinger, (#3)  dated Thu Feb  5 01:51:01 2004
news 1 ?action=51
Thu Feb  5 01:38  DrJellyfinger pirates keep their Ringworld booty
Thu Feb  5 01:45  DrJellyfinger pirates keep their Ringworld booty

LOL!


> Announcement from visitor, (#12)  dated Thu Feb  5 12:17:23 2004
Well, this game appears just about over.
DrJellyfinger and Shakespeare have taken half
of the Ringworld sectors in 2 updates.  The
remaining contenders are ... and Thistle.
Thistle is actively trading with DrJ and
... is trading with everyone.  I guess
nukes will not come into play in this game.
Maybe the next game will be more interesting.

> Announcement from unemployed, (#11)  dated Thu Feb  5 18:48:57 2004
i actually think that for an 11-player game run over the holiday
break (ie a casual-ish game for people with sudden free time) this game
was pretty interesting.

> Announcement from visitor, (#12)  dated Tue Feb 10 09:23:10 2004
Frank,
What you have done is a recipe for death,
or losing the game, which is the same.
Yes, you built defenses.  However, they
are useless.  A capable defense means
that you must control land, sea and air.
Since you are smaller, you cannot control
the air.  Therefore, you cannot control
the sea either to prevent subs from
gaining intelligence.  Very soon, since
you cannot control the air, nukes and
paratroops will start falling from the
sky.  Therefore, you will not control
the land either.  Units on reserve and
artillery on interdiction cannot stop
this attack.  Therefore, since you have
chosen only defense, you have chosen to
lose.  Learn from this.  Next time,
use a different diplomatic strategy
and you might do better - no guarantees
though.  We all lose sometimes even with
excellent diplomacy.

I may be annoying, but their is a lesson
to be learned here.
Annoying and Helpful Visitor

> Announcement from Frank, (#5)  dated Tue Feb 10 13:00:49 2004
You're so missing the point, annoying visitor.

> Announcement from Puddles, (#7)  dated Tue Feb 10 15:46:30 2004
IMPR0TANTS BULLETIN TO ALL PLAYERS
THE NATION OF PUDDLES WISHES TO DECLARE TOTAL VICTORY
OVER ALL OTHER NATIONS AND LANDS STOP
OUR IMPENETRABLE SECTORS WILL TOTALLY CO-RULE THIS ISLAND AND YOU CANNOT DO ANYTHING
TO STOP US STOP

ANY NATION WISHING TO CONTEND THIS DECLARATION OF VICTORY SHALL SUFFER
A FATE WORSE THAN HAVING SEX WITH DR JELLYFINGERS SHEEP STOP

PLEASE REPLY BY SNAIL MAIL IN ORDER TO POST YOUR REBUTTALS OR ARGUMENTS STOP

IN THE MEANTIME I CHALLENGE ALL TO A DUEL TO THE DEATH USING RUBBER CHICKENS AND
FEATHERDUSTERS AS ONLY WEAPONS STOP

REPEAT PUDDLES TOTALLY CORULES THIS MAP AND NOW DECLARES TOTAL VICTORY!  STOP.

> Announcement from visitor, (#12)  dated Wed Feb 11 08:52:57 2004
Its true! Puddles == Empire King. You guys better
quit while you're ahead. LOL.

> Announcement from Frank, (#5)  dated Thu Feb 12 05:44:13 2004
Does it really require BOTH the largest
nations to  harass me?

Coudln't ONE of you just attack me so we could have
a spirited contest?  Or are you just looking for another
lame white-washing?

Oh - that's right.  You folks call that DIPLOMACY>

Lame.

The rest of us just call you pathetic.

> Announcement from Frank, (#5)  dated Thu Feb 12 05:45:15 2004
Come on, ..., I'm sick of your lame rhetoric and
wartless vibe.  I've got a big hairy johnson waiting
for some ... loving, so get busy.

> Announcement from DrJellyfinger, (#3)  dated Thu Feb 12 22:38:06 2004
The nation of DrJellyfinger hereby voices its contestment to the
win declaration claimed by Puddles.  I also hereby *nullify* Puddle's
claim due to the *fact* that myself and Shakespear occupy the Puddles
continent, and the fact that Puddles is not represented in the power
report as to having any power whatsoever.

DrJellyfinger




> Announcement from DrJellyfinger, (#3)  dated Thu Feb 12 22:49:24 2004

      I M P O R T A N T   A N N O U N C E M E N T

    From the nations of DrJellyfinger and Shakespeare


 The nations of DrJellyfinger and Shakespeare hereby are
 declaring victory in this game, Havok 2. Any contesters
 please identify yourselves ASAP, so that we may lay the
 smack down uponst you in a timely fashion.

  Respectfully,
  DrJellyfinger and Shakespeare



> Announcement from Thistle, (#10)  dated Fri Feb 13 07:45:03 2004
To JellyFinger and Shakespeare

No conest here. You have the power.

Well done.

Thistle

> Announcement from Frank, (#5)  dated Fri Feb 13 11:22:00 2004
Still haven't lost a sector yet...

waiting...

waiting...


> Announcement from Frank, (#5)  dated Fri Feb 13 11:25:41 2004
I accept the Puddles win declaration....

> Announcement from DrJellyfinger, (#3)  dated Fri Feb 13 12:41:01 2004
That is very humorous, Frank, "haven't lost a sector yet..."
perhaps your memory is fading.  my records indicate that you
have lost 5 of your islands in the past few weeks.


> Announcement from Frank, (#5)  dated Fri Feb 13 13:25:32 2004
You're even more humorous.  Not enough balls on you to
take an island that's defended (and worth defending)?

Not enough backbone to try and do it yourself?

You've gotten complacent... used to dealing with all those
SHEEP.

It's now clear why everyone says that your communication
skills are on par with kindergartners.

Mwuahahahahahaahahaha!!!

> Announcement from Frank, (#5)  dated Fri Feb 13 13:27:55 2004
By the by... many thanks to Bob for putting a game up for
everyone to muck around with.  Fun idea getting to
craft our islands.


> Announcement from DrJellyfinger, (#3)  dated Fri Feb 13 13:37:48 2004
The nations of DrJellyfinger and Shakespeare are hereby temporarily
withdrawing our win declaration due to the veto vote cast by
Frank.  We expect to have this issue resolved within the next 40
hours and will keep the world notified of our status when we
have an update on our progress in the annihilation and silencing
of Frank.
Regards,
DrJ and S


> Announcement from Frank, (#5)  dated Fri Feb 13 18:29:35 2004
Get over yourselves.  This was a game with 10 players.

Making formal proclamations like you're speaking to
hundreds of nations (when, in reality, only you two
and Thistle are still active) makes you look
even more lame.

Why don't you do something interesting like have
a solo winner?


> Announcement from Frank, (#5)  dated Fri Feb 13 18:31:30 2004
And before your panties get scrunched even further up
that tight little arse of yours, you'll note that
I didn't cast a veto vote.

(But I would appreciate it if you'd assault my island)

> Announcement from Shakespeare, (#9)  dated Fri Feb 13 20:24:57 2004
Frank:

If there was to be a solo winner, it would very likely
be Dr J. But most experienced players realize its
foolish to go it alone, so they find someone to work
with.

But you -- you've been mouthy the entire game. You were
heading to finish the game with your start island intact,
but you just can't stop flapping your gums.

> Announcement from Frank, (#5)  dated Fri Feb 13 20:53:03 2004
Oh... thy wit and word doth bruise my feelings....

> Announcement from unemployed, (#11)  dated Fri Feb 13 21:35:52 2004
unemployed doesn't contest the victory. but since im now bankrupt (woops!)
i'm not sure i even have a vote.

> Announcement from Puddles, (#7)  dated Sat Feb 14 01:42:12 2004
The nation of Pudlles hereby declares the nation of
JellyFinger a bunch of lame Gaylords A-Prancing.

I think it's prety evident that I've completely Co-ruled this game, and
if JellyFagger or SplotSplotPSplot want to take me on that's fine.

I hereby VETO and REJECT any so-call win declarataion by JellassFinger.

You Have Been Warmed!

PUDDLES

> Announcement from Frank, (#5)  dated Sun Feb 15 01:30:56 2004
Losing your cap, unemp?  You definitely have no vote.  ;)

> Announcement from DrJellyfinger, (#3)  dated Sun Feb 15 07:20:31 2004
Dear Nations of the World,
I am sorry to report, that there has been a slight delay in the
extermination of Frank.  He has spent the past 4 weeks super
fortifying his home continent with tons of defensive stuff.
I'll have to give him credit on this as pretty good defenses,
it's going to take me 2 updates to zero him out instead of the
only one update which I originally planned.  He's got a marine/art/
aau in every sector (fully fortified too), along with flak.
He's got internal lakes, the one I'm dealing with has 8 battleships
and about 15 destroyers in it.  We've carpet bombed all his sectors
to minimal efficiency, and his airforce is not an issue.
My plan for today is to continue the massive carpet bombings with
30 JHBs, then launch 50 harpoons at his capital ships, then roll
in with 40 heavy units off of landing ships and just roll the island.
DrJ


> Announcement from Shakespeare, (#9)  dated Sun Feb 15 22:10:54 2004
As the sun sets on Frank, and he runs out
of BTUs, the chances are slim that his mouth
will be silenced. Rest assured he will flap
his gums yet again.

Shakespeare and Dr J wish to re-new our victory
declaration. We also wish to thank ... for
supporting our economies during the entire
course of the game. His final standing is
well deserved.

Shakespeare and Dr J

> Announcement from Puddles, (#7)  dated Mon Feb 16 00:16:28 2004
It is a known fact that Dr. Jelyfinger has a sheeeeeeeeep problem.
Please tell everyone you know - the lamb you save may be your won!

> Announcement from POGO, (#0)  dated Mon Feb 16 13:09:33 2004
It looks like we have another victory declaration. If you would like to
contest it, please annouce your intentions before the next update.
Otherwise I will declare the game finished and these two the winners.

Also, I am currently working on the final game report. I would like to
include bmaps from all the start islands in it. I'd like to have a few
words about your island designs and what worked/didn't work. If you no
longer have access to your start island, please let me know and I can
send you a copy of the bmap.

Thanks,

Bob Marchese

PS: Only countries with NON-zero sector counts may take part in the
victory voting.

> Announcement from POGO, (#0)  dated Tue Feb 17 07:11:22 2004
With none contesting the Dr Jellyfinger/Shakespeare victory
declaration, I wish to announce that Havok II is now over
and that they are the winners. Thanks very much to all that
played.  hope everone found the game interesting and exciting,
but most of all had fun playing.  Now everybody shake hands
and get ready for the next one!

Cheers,

Bob Marchese

> Announcement from POGO, (#0)  dated Tue Feb 17 07:15:36 2004
I have now disabled updates, but I will leave the server
up for a few days while I finish my final report to the
Wolfpack. I'd really love to get your thoughts on your start
island designs so please send me a tele or email to
bmarches@erols.com

Best Regards,

Bob M

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