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"On air. On sea. On land. Still the Internet's greatest wargame simulation."

South Pacific

Deity: Pat Loney
Start Date: May 12, 1997
End Date: July 31, 1997 (80 days)
Code used: Wolfpack 4.0.9
Winner(s): None (game died)

Original Game Announcement

April 28, 1997

Faces (and landscapes) are still glowing from the highly entertaining Exorcism I. Well, in the interest of global conquest, it's time to start the next game. And I call it South Pacific. The details of the game are pretty much written in stone. However I am only going to tell you a few of them. Just rest assured that the game will be more than interesting. And somewhat different from the run of the mill games.

And the details are:
1 - 60 etu update per day at noon EDT.
No weekend update, though I will have weekend play enabled.
Fixed tech (that means tech levels never change)

As the name suggests, the game will be an island based game with a strong emphasis on carriers. Battleships and crusiers have been weakened while carriers and their planes have been strengthened. And they will be necessary for expansion.

So if you are asking yourself "I wonder how I can get in on this great sounding game" just send $5 to (opps, that was a different post). Ahhhhh, just send me the usual information:

prefered e-mail address:
country name:
password (8 char limit please):
skill level (1-10):

Oh, we will be using 4.0.9 code btw. And the top 5 countries are invited to Sean Eddy's appartment after the game is over to drink all his beer and chase his sheep.

Pat
AKA Overlord

Last Call:

This is the last call for players for the South Pacific Game. If you
would like to play, fill out the form below and send it in. If you have
already sent in a registration and do not see your name on the list below,
please resend it. And now for the game particulars:

Game starts may 12.
First update is may 13.
Updates are at noon, EDT.
No weekend updates but there will be weekend play.
Version 4.0.9
Host is 149.84.128.9 (and will soon have a real IP name too).
Port is 6104.
Registration ends Sunday morning, May 11.

Features of the game:
30 sector start islands with one country per island.
Augmented aircraft carrier capability and decreased capital ship capability
Fixed tech levels (ie, the tech level you start the game with is what
you end up with).

There are also lots of other "features" in this game that are, to my
knowledge, 100% unique that will make this game stand out as a one of a
kind. Suffice to say that newer players and the more skilled players
should like the setup. But, you will have to find out what they are for
yourself. I'm not telling.

And here is the famous form:

Prefered e-mail address:
Country Name:
Password (8 char limit please):
Skill Level:


And the current list of players is...

   Tiki       Malx         XOX       Metallica   ...       Yak
   BoraBora   Minnehaha    Kinch     deadmeat    Fido      LastOutpost
   Aarrgghh   Klingelknopf Reality   int         Byzantium Mhu
   Vanuata    beep         Terranova Oktoberfest Holsation Predator
   MrRed      Blicksville  Angband   Savoia      Schytia   Park_Place
   Plundaria


Hope to see you in the game
Pat
AKA Overlord

PS Somebody sent me an e-mail about their forgotten password. Ummmm,
could you please resend that?

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Mid-game Updates

(Written by Daniel Mytelka)

I'm sure that everyone has played in a game in which somebody reached 1300 planes. Or someone had 30,000 mil. Maybe even both. Welcome to South Pacific, where such stats don't even make the top 10 (11th of 16 viables).

South Pacific started with an interesting premise: everyone started at tech 151, and further tech changes were virtually impossible, and wouldn't lead to further tech toys (other than bridges, tantalizingly out of reach at 152). Everyone started on a 27 sector start island with one golden mountain and two lightly oiled sectors; massively armed but passively defended "Mirkwood" mini-islands separated the combatants, with islands spaced by about seven sectors. Mil were payed for by one civ, all resources were renewable, and units were substantially weakened.

Parsing and his ally Ratsnest (UUCP) were the first to discover a critical feature of these parameters: it was worth it to stick 5000 mil on the mountain to pump out renewable dust and build up a large bars stash. Tedrick (...) was first to realize what they were doing, and eventually became their chief opponent. Meanwhile, various strategies were being employed with some success to take over the Mirkwood islands (first broached by Parsing), which turned out to be of little value other than
as staging points or outposts.

While some continued to wage war on the intervening islands, the foresighted few sought nobler prey, advancing towards the critical limiting resource: the home island mountains. Others chose a course of least time commitment, choosing to massively fortify home islands without expanding (over 75,000 mines have been layed in this game).

After about a month, the top ten stood as follows (recall that Mirkwood is just the diety islands):

            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     Parsing 135   94%  70K  22K 3.6K 580  3.8K  19K 2.1K 1.7K 150  160   70   25K
    Ratsnest 170   95%  67K  14K 4.6K 900  6.5K  24K 1.1K 1.9K 180   90   40   90K
    Cathouse 120   98%  89K  10K 2.7K 505   13K  17K 700  950  210   60   50   25K
         ... 135  100%  84K  20K 1.8K 425  3.7K 6.9K 1.0K 450   40  120   10   30K
    Mirkwood 350  100%   0   10K 5.3K 1.2K 1.9K   0    0    0  810    0    0  470K
    Predator 115   99%  63K  14K 4.0K 750  5.0K  13K 1.0K 1.3K 140   90   40   50K
   Klingelkn 115   95%  66K  15K 4.4K 655  4.2K  14K 1.0K 2.8K 150   90   20   15K
   Dristonia 100   98%  54K 4.5K 3.3K 645  3.1K 4.2K 350  800  140   60   10  2.0K
   Park Plac  80   97%  43K 8.0K 3.5K 610  1.1K  22K 250  1.6K  90   60   20   15K
         int  25  100%  25K  10K 2.4K 260  2.5K 3.6K 1.0K 1.0K 220    9   40   20K
   Minnehaha  90   93%  44K 6.8K 2.5K 455  2.0K 8.4K 800  1.5K 100   70    9   10K

Parsing and Ratsnest were allied at this point, as were Cathouse and ... Note that Parsing was already beginning work on his third mountain (>2K dust per turn). UUCP eventually retired from playing Ratsnest, leading to a power vacuum at the top which was filled when Predator joined Parsing. A new Ratsnest eventually joined in as well, and the leaders continud to beat up on the smaller players.

By the beginning of July, things were starting to slow down. Even the little countries were becoming quite built up, and the larger countries were showing reluctance to commit the time necessary for full scale attacks with thousands of planes on huge fleets at great distances through mine-laden seas to heavily defended islands. Even when borders opened between the chief opponents, fighting was limited to minor forays. A victory declaration was tendered by Parsing and Predator, but was opposed by a number of smaller countries that lacked the fear brought on by the threat of a few well-placed nukes.

      as of Tue Jul  1 12:09:42 1997
            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     Parsing 255   93% 179K  66K  19K 2.3K  17K  42K 5.0K 3.9K 1.1K 410  200   25K
    Predator 240   97% 200K  50K  18K 1.8K  17K  80K 5.2K 4.3K 710  250  110  120K
    Ratsnest 205   98% 151K  38K  12K 1.9K  13K  56K 2.1K 4.0K 670  210   70  305K
         ... 255  100% 233K  65K  10K 1.7K  12K  34K 4.0K 2.4K 360  390   40   35K
    Cathouse 200   99% 181K  43K 8.6K 1.4K  22K  24K 3.1K 5.3K 890  170  120   40K
   Klingelkn 185   95% 133K  40K  12K 1.5K  10K  49K 2.5K 5.6K 460  180  130  115K

The game plodded on with a resurgence by the adverse powers (... and a time-
poor Cathouse), but the interest currently seems focused on what will happen to the server when maxint (32768) planes are built, estimated to happen later this week. Server slowdown, huge forces and lack of interest seem to have brought this game about as far as it is likely to go.

So, thanks to Pat Loney for running an interesting game, but it looks like it'll be done a bit prematurely.

Daniel Mytelka
Vanuatu
(Langerhans of yesteryear, now re-retired)

as of Tue Jul 29 11:52:03 1997

            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     Parsing 335   99% 320K 160K  50K 5.1K  58K  78K 6.5K  12K 4.7K 1.0K 630  870K
    Predator 345  100% 328K 121K  75K 4.3K  99K 126K 5.0K  11K 4.5K 700  440  550K
         ... 330   98% 316K 134K  38K 4.1K  34K  50K 4.5K 3.5K 2.6K 1.1K 150  395K
    Cathouse 245   97% 227K  79K  22K 3.1K  32K  32K 4.0K  15K 4.0K 400  260   85K
    Ratsnest 240   98% 224K  48K  35K 2.2K  26K  41K 6.8K 8.6K 3.2K 550  120  660K
   Klingelkn 190   99% 170K  72K  27K 3.1K  29K  62K 2.1K 3.5K 2.1K 460  220  905K
   Minnehaha 175   99% 162K  69K  28K 2.2K  33K  75K 5.0K 5.2K 1.6K 330  100  950K
   Dristonia 115  100% 111K  25K  24K 2.2K  46K  37K 1.3K 2.6K 1.6K 220  100  240K
       Bozer  85  100%  81K  25K 5.4K 940  4.4K  25K 2.0K 3.0K 350  110   40  1.3M
       MrRed 160   99% 144K  30K  14K 1.0K  19K  28K 1.9K 3.6K 930  110   70  180K
        beep 110   99%  95K  31K  15K 965   16K  12K 1.2K 3.6K 1.3K 150   40  140K
   Park Plac 290   58%   1   23K  19K 985  4.7K  43K 3.7K  12K 590   80   90  815K
     Vanuatu  57  100%  56K  24K  12K 633  9.0K  12K 994  1.1K 432   50  179  501K
   Metallica  35   97%  30K  17K  13K 1.1K  12K 9.2K 950   10  680  140  160  185K
         int  40  100%  41K  17K 6.0K 775  4.7K 6.3K 1.0K 1.6K 320    1   40  220K
         Yak  55  100%  55K 8.9K 4.2K 470  7.1K  10K 1.1K 1.9K 490   70   30  150K
    Tuscabar  15   92%  15K 1.8K 675   55   50    2    0    0    0    1    6  155K
   Oktoberfe  15  100%  15K 3.4K 875  100  400  1.1K   0  200   50   50    7  3.3K

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Game Summary

Game died as a result of server crash possibly having to do with the huge umber of planes in the game.

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Final Power

(close to final)

as of Tue Jul 29 11:52:03 1997

            sects  eff civ  mil  shell gun pet  iron dust oil  pln ship unit money
     Parsing 335   99% 320K 160K  50K 5.1K  58K  78K 6.5K  12K 4.7K 1.0K 630  870K
    Predator 345  100% 328K 121K  75K 4.3K  99K 126K 5.0K  11K 4.5K 700  440  550K
         ... 330   98% 316K 134K  38K 4.1K  34K  50K 4.5K 3.5K 2.6K 1.1K 150  395K
    Cathouse 245   97% 227K  79K  22K 3.1K  32K  32K 4.0K  15K 4.0K 400  260   85K
    Ratsnest 240   98% 224K  48K  35K 2.2K  26K  41K 6.8K 8.6K 3.2K 550  120  660K
   Klingelkn 190   99% 170K  72K  27K 3.1K  29K  62K 2.1K 3.5K 2.1K 460  220  905K
   Minnehaha 175   99% 162K  69K  28K 2.2K  33K  75K 5.0K 5.2K 1.6K 330  100  950K
   Dristonia 115  100% 111K  25K  24K 2.2K  46K  37K 1.3K 2.6K 1.6K 220  100  240K
       Bozer  85  100%  81K  25K 5.4K 940  4.4K  25K 2.0K 3.0K 350  110   40  1.3M
       MrRed 160   99% 144K  30K  14K 1.0K  19K  28K 1.9K 3.6K 930  110   70  180K
        beep 110   99%  95K  31K  15K 965   16K  12K 1.2K 3.6K 1.3K 150   40  140K
   Park Plac 290   58%   1   23K  19K 985  4.7K  43K 3.7K  12K 590   80   90  815K
     Vanuatu  57  100%  56K  24K  12K 633  9.0K  12K 994  1.1K 432   50  179  501K
   Metallica  35   97%  30K  17K  13K 1.1K  12K 9.2K 950   10  680  140  160  185K
         int  40  100%  41K  17K 6.0K 775  4.7K 6.3K 1.0K 1.6K 320    1   40  220K
         Yak  55  100%  55K 8.9K 4.2K 470  7.1K  10K 1.1K 1.9K 490   70   30  150K
    Tuscabar  15   92%  15K 1.8K 675   55   50    2    0    0    0    1    6  155K
   Oktoberfe  15  100%  15K 3.4K 875  100  400  1.1K   0  200   50   50    7  3.3K

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Final Report

No report

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Announcements

No announcements

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Awards

No awards

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