

Ice World II
| Deity: | John Yockey |
| Start Date: | February 19, 2001 |
| End Date: | April 2, 2001 (44 days) |
| Code used: | Wolfpack Empire 4.2.9 |
| Winner(s): | Dreanor (Ski, Amber) .com (Bungholio) PaineWebber (UUCP, Parsing) |
(source)
February 2, 2001
The Ice Barbarian Warlord had made his way to Gobbler's Knob. A large fur bearskin was over his shoulders keeping him warm. The crowd anxiously awaited the members of Punxsutawney Groundhog Club to show up to start the ceremonies.
Punxsutawney Phil came out of his electrically heated burrow and looked for his shadow. He then uttered a prediction to a Groundhog Club representative in "groundhogese." The representative then translated the prediction for the general public.
Punxsutawney Phil, King of the Groundhogs. Seers of Seers, Prognosticators of Prognosticators, Weather Prophet without Peer gave the following proclaimation:
Happy Groundhog Day my friends,
I know you hope winter soon ends.
I am very glad I don't count the chads,
But as a committee of one,
I rely on the sun.
You know what the meaning of it is:
Now I see my shadow, gee whiz!
Six more weeks of winter there is!
"Curse that rodent!" the Warlord muttered as he stormed the stage and chucked a grenade down the hole after the infernal groundhog. Since there will now be six more weeks of winter, it's time to go inside and start up a new game of empire.
The Ice Barbarian Warlord announces the start of Ice World II: Battle for the Ice Continent. Players of all skill levels are invited to join. To sign up send the following information to johny@empire.wolfpaw.net.
Country Name:
Password:
Preferred Email Address:
Ice World II will be hosted at empire.wolfpaw.net on port 6665. The game will be openned to players Friday February 16th, with the first update on Monday February 19th. There will be one update every 24 hours with no weekend updates. The update will be at 13:00 MST (that's 20:00 GMT).
The following modifications have been made for this game:
Each country has a republican guard. These are soldiers so loyal to the ruler that they will serve for free.
Tech bleed is based on how far behind the tech leader you are.
Deity,
John Yockey,
aka The Ice Barbarian Warlord!
Empire 4.2.9
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.09)
The following parameters have been set for this game:
World size is TBD.
There can be up to 99 countries.
By default, countries use their own coordinate system.
An Empire time unit is 1440 seconds long.
Use the 'update' command to find out the time of the next update.
An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit.
A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 0.5 units of food.
1000 babies eat 6.0 units of food becoming adults.
Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.
Happiness p.e. requires 1 happy stroller per 100 civ.
Education p.e. requires 1 class of graduates per 100 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from the world is inf%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
Sectors Ships Planes Units
Maximum mobility 127 127 127 127
Max mob gain per update 60 90 60 60
Max eff gain per update -- 100 100 100
Ships on autonavigation may use 6 cargo holds per ship.
The tax you pay on selling things on the trading block is 1.0%
The tax you pay on buying commodities on the market is 0.0%
In order to build a nuke, you need 0.33 times the tech level in research
Example: In order to build a 300 tech nuke, you need 99 research
Fire ranges are scaled by 1.00
Options enabled in this game:
ALL_BLEED, DEMANDUPDATE, DRNUKE, FALLOUT, GODNEWS, INTERDICT_ATT,
LANDSPIES, LOANS, MARKET, NEUTRON, NEW_STARVE, NEW_WORK, NEWPOWER,
NO_PLAGUE, NOMOBCOST, NUKEFAILDETONATE, ORBIT, PINPOINTMISSILE,
PLANENAMES, SAIL, SHIPNAMES, SHOWPLANE, SUPER_BARS, TREATIES,
UPDATESCHED
Options disabled in this game:
BIG_CITY, BLITZ, BRIDGETOWERS, DEFENSE_INFRA, EASY_BRIDGES, FUEL,
GO_RENEW, GRAB_THINGS, HIDDEN, LOSE_CONTACT, MOB_ACCESS,
NO_FORT_FIRE, NO_HCMS, NO_LCMS, NO_OIL, NOFOOD, NONUKES, RES_POP,
SHIP_DECAY, SLOW_WAR, SNEAK_ATTACK, TECH_POP, TRADESHIPS,
"info Options" for a detailed list of options and descriptions
The person to annoy if something goes wrong is:
John Yockey
(johny@empire.wolfpaw.net).
You can get your own copy of the source using:
ftp://ftp.empire.cx/pub/empire/server or
http://www.empire.cx/
--------------------------------------------------------------------------------
Blue coloring on countries in the power charts indicates the eventual winners of the game.
Two weeks after start, March 7, 2001
(source)
Ice World II is now in it's third week. So far there has been few wars or battles as the horrid terrain and deity mil of the Ice Continent have slowed players down. The players have had little to do but expand, develop their countries, and throw snowballs at each other. That didn't stop the citizen leader of beep who buried the cold body of montemayor in a massive snowball fight.
Each country started with a 20 sector valley surrounded by mountains, lakes, and icepacked passes. Uncivilized barbarians lived in the mountains, icepack, and surrounding valleys. The mountains and icepack are difficult to travel through and have made progress slow. As countries pushed back the frontier, they found other habitable wilderness to occupy.
SAMPLE COUNTRY:
-------000000000
7654321012345678
-6 . . : -6
-5 : + + ^ -5
-4 ^ + . + : -4
-3 : . + + : ^ -3
-2 : + + : ^ : -2
-1 ^ + + + ^ ^ : -1
0 ^ : + c c ^ : - 0
1 ^ + + + ^ : : . 1
2 : . + + + . - 2
3 . . . . . 3
-------000000000
7654321012345678
':' = ice sectors
Technology has been difficult to build, but there is plenty of gold in the mountains to finance technology production. The terrain and technology costs have influenced countries to try different strategies. Some are making technology while others are planning on buying high tech weapons from others. Some have expanded by using the waterways, while others have expanded strictly by land.
Action is expected to pick up shortly, as countries develop more than just snowballs to throw at each other and roads through the high mob cost terrain. Later on there will be units capable of rapidly traversing the ice and mountains.
- = [ Empire Power Report ] = -
as of Wed Mar 7 09:20:08 2001
sects eff civ mil shell gun pet iron dust oil pln ship unit money
Parpara 145 48% 32K 1.6K 0 0 0 8.1K 1.9K 650 0 1 0 20K
Libya 150 64% 29K 1.4K 0 0 0 3.4K 950 800 0 2 0 1.3K
.com 180 48% 26K 950 0 0 0 6.7K 900 350 0 1 0 15K
Hackensac 115 57% 36K 1.1K 0 0 0 7.8K 1.6K 3.5K 0 0 0 10K
Draenor 260 38% 21K 1.9K 0 0 0 4.2K 1.6K 300 0 0 0 1.4K
Myseria 85 71% 31K 2.7K 0 0 0 3.0K 1.4K 200 0 2 0 15K
Limbo 70 67% 23K 1.3K 0 0 0 5.5K 1.1K 450 0 2 0 3.4K
Hades 60 78% 33K 750 0 0 0 4.1K 2.1K 3.4K 0 5 0 3.3K
Latveria 80 69% 26K 3.6K 0 0 0 6.2K 1.2K 600 0 5 0 10K
Ragnarook 200 38% 21K 1.3K 0 0 0 3.5K 2.0K 150 0 7 0 10K
Byzantium 205 36% 19K 2.6K 0 0 0 4.2K 500 300 0 0 0 3.0K
Kondoria 65 71% 24K 2.3K 0 0 0 4.3K 700 1.4K 0 8 0 25K
Shadowlan 70 88% 34K 1.1K 0 0 0 5.1K 1.7K 3.0K 0 1 0 30K
Kiltland 70 75% 21K 2.1K 0 0 0 7.4K 1.9K 600 0 5 0 40K
beep 220 67% 24K 2.2K 0 0 0 9.1K 2.7K 400 0 5 0 35K
Shakespea 85 68% 22K 2.5K 0 0 0 1.9K 1.1K 1.0K 0 1 0 30K
PaineWebb 210 57% 24K 2.0K 0 0 0 6.0K 2.7K 200 0 20 0 30K
Moretime 80 71% 26K 2.5K 0 0 0 3.6K 650 950 0 0 0 75K
Stardust 75 74% 33K 2.1K 0 0 0 4.8K 2.4K 1.9K 0 9 0 40K
Damn Apes 80 84% 24K 1.7K 0 0 0 6.2K 1.2K 1.4K 0 2 0 40K
LSF 80 61% 26K 950 0 0 0 3.5K 1.9K 750 0 0 0 55K
Synchron 85 55% 21K 2.4K 0 0 0 5.8K 400 300 0 8 0 50K
Calcium 130 82% 21K 1.7K 0 0 0 1.8K 500 650 0 2 0 15K
Ballbuste 30 73% 14K 1.3K 0 0 0 7.4K 500 400 0 2 0 25K
Tamoe 20 94% 2.4K 50 0 0 0 2.5K 1.2K 1.1K 0 0 0 20K
montemayo 0 0% 0 0 0 0 0 0 0 0 0 0 0 10K
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 2.8K 59% 614K 44K 0 0 0 126K 35K 25K 0 90 0 610K
Five weeks after start, March 23, 2001
(source)
Ice World II has now completed it's fifth week. There has been a lot of action since the last update. Many of the weaker countries have been eliminated, and only fourteen of the original twenty six countries remain. Many of the early battles resembled World War I trench warfare with forts pounding the front lines. Parpara defeated two of his neighbors by shelling their valleys to deity and exploring in.
When both sides had forts, the battle turned into siege warfare. The following telegram intercepted by deity angel spys during the Latveria versus Myseria war gives a pretty good feel of the battle from the player's perspective:
>Telegram from Latveria to PaineWebber @ 02/15 15:21 Urgh, it's siege warfare now :) I've fought through to the edge of his valley, and he converted his sectors to forts and blasted the ice and mountains between my forts and his. My fire and return fire eventually killed all his guns, so I guess I'm a bit ahead in the battle of attrition :) I think I can build and man 2 more forts in useful range, and step up the production of guns and shells :) I built 2 art, but the range is kinda sad - 1.5, so I can only put em on my frontmost fort and try to blast the one fort they can reach :) The mountains aren't too bad to attack from, they seem pretty resistant to fire, but the ice is a death trap... The mountains are way painful to get troops into though. Needless to say he converted his harbor to a fort :) I actually captured one of his forts, but before I could move many mil in, he snarfed it back. I think I've got a bit better economy, because he's converted 4 or more of his home valley into forts, and the uw's are helping a bit, but I've got to ship everything in over 9 sectors of ice, and the front line is in mountains... Baron von DoomAs players technology advanced, countries began developing land units. Early units such as cavalry were of limited use in the snow and mountains of the Ice Continent. Nordic patrol and ranger units have also been developed that move and attack more rapidly through the rough terrain but have limited offensive abilities. Libya was the first country to make extensive use of land units and has invaded several of his weaker neighbors.
The most recent battles have been dominated by transport planes and bombers that allow deep penatration into enemy territory.
Bankrolled by a large amount of speculative capital investment by PaineWebber, .com has built up a multi-update technology lead over the rest of the world. DOTCOM sells his goods at highly inflated prices, but members of the "DOTCOM family" recieve rebates. DOTCOM's technology buildup has also been assisted by allying with his inexperienced neighbors and allowing them to join the "DOTCOM family".
The most significant war of the game so far has been between the forces of Draenor, PaineWebber, Latveria, and Stardust against the loose alliance between Parpara, Byzantium, Hades, and Myseria. Backed by the technology lead of DOTCOM, the "DOTCOM family" has already eliminated Byzantium, Hades, and Myseria. Parpara is is now left to face the "DOTCOM family" alone while the rest of the world watches.
Ice World II is hosted at empire.wolfpaw.net on port 6665. The visitor account is enabled. The deity can be e-mailed at johny@empire.wolfpaw.net.
- = [ Empire Power Report ] = -
as of Fri Mar 23 18:51:55 2001
sects eff civ mil shell gun pet iron dust oil pln ship unit money
Draenor 580 95% 164K 6.9K 3.3K 145 4.8K 42K 18K 12K 130 20 110 90K
Libya 510 94% 164K 6.9K 700 210 2.5K 48K 6.1K 4.4K 100 10 160 170K
Parpara 445 91% 157K 4.3K 2.3K 315 2.9K 44K 6.7K 3.0K 110 20 50 190K
.com 270 99% 122K 5.5K 1.4K 180 4.1K 17K 3.4K 6.8K 60 10 30 135K
Ragnarook 355 99% 147K 8.9K 1.4K 125 1.5K 38K 16K 4.2K 80 20 70 105K
beep 325 99% 131K 8.0K 3.0K 420 2.9K 60K 13K 7.2K 80 30 90 120K
Hackensac 235 100% 93K 5.8K 3.3K 435 1.8K 37K 12K 7.2K 100 0 80 105K
PaineWebb 425 95% 203K 11K 1.9K 295 6.4K 37K 9.7K 4.3K 160 20 40 440K
Latveria 165 98% 68K 5.2K 2.0K 105 1.4K 25K 1.4K 3.5K 60 30 40 65K
Limbo 130 93% 69K 6.3K 1.1K 120 2.4K 28K 4.2K 1.9K 40 5 20 100K
Calcium 205 100% 67K 10K 20 0 0 14K 13K 5.7K 0 1 50 75K
Stardust 145 87% 62K 5.6K 700 110 1.1K 16K 7.7K 3.4K 110 10 40 110K
Synchron 140 98% 57K 4.3K 725 235 3.2K 14K 2.0K 1.4K 50 8 50 90K
Shakespea 105 100% 42K 7.0K 1.4K 130 1.2K 6.4K 2.8K 450 90 2 50 15K
Hades 45 98% 24K 2.6K 8 5 100 3.9K 350 1.1K 10 1 0 40K
Kiltland 30 90% 6.1K 1.5K 50 5 6 4 100 45 0 2 3 140K
Damn Apes 3 100% 37 200 0 0 0 0 50 0 0 0 0 85K
LSF 0 0% 0 0 0 0 0 0 0 0 0 0 0 100K
Kondoria 0 0% 600 250 0 0 0 0 0 0 0 8 0 20K
Moretime 3 99% 600 250 0 0 0 0 250 0 0 2 0 1.8K
Shadowlan 0 0% 0 0 0 0 0 0 0 0 0 0 0 30K
Tamoe 0 0% 0 0 0 0 0 0 0 0 0 0 0 15K
montemayo 0 0% 0 0 0 0 0 0 0 0 0 0 0 10K
Myseria 0 0% 0 0 0 0 0 0 0 0 0 0 0 2.2K
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 4.1K 96% 1.6M 101K 23K 2.8K 36K 430K 116K 66K 1.2K 200 880 2.2M
(source)
Ice World II: Battle for the Ice Continent is now over. The leaders of the DOTCOM Family have been declared the winners. They are:
Dreanor (Ski, Amber)
.com (Bungholio)
PaineWebber (UUCP, Parsing)
Each country started with a 20 sector valley surrounded by mountains, lakes, and icepacked passes. Uncivilized barbarians lived in the mountains, icepack, and surrounding valleys. The mountains and icepack were difficult to travel through and made early progress slow. As countries pushed back the frontier, they found other habitable wilderness to occupy.
Technology was difficult to build, but there was plenty of gold in the mountains to finance technology production. The terrain and technology costs influenced countries to try different strategies. Some make technology while others planned on buying high tech weapons from others. Some expanded by using the waterways, while others expanded strictly by land.
By the second week of the game an alliance formed between Draenor, .com, PaineWebber, Stardust, Synchron, and Shakespeare that became known as the DOTCOM Family. PaineWebber, Stardust, Synchron, and Shakespeare fed money, lcm, hcm, and oil to .com who pushed technology. In return .com shared weapons with the rest of the team. Draenor spent most of the game concealing the fact that he was part of the DOTCOM Family. Eventually Latveria joined the family and Calcium was sending resources to Draenor.
With their team well intrenched, the DOTCOM family began picking off countries that they believed were threats. PaineWebber and Stardust started by attacking Byzantium. Byzantium was the only ally of Parpara, and the DOTCOM Family believed that Parpara would by the nation to organize the resistance. When Myseria signed a non-aggression pact with Byzantium, the DOTCOM Family backed Latveria in a war against the Myserians.
Meanwhile the rest of the world was too busy fighting between themselves to recognize or respond to the DOMCOM threat. The strongest of the remaining countries each had borders with the DOTCOM Family. However instead of attacking members of the alliance, they choose to invade their weaker neighbors who didn't have access to DOTCOM weapons. As a last act of defiance, many of these weaker countries sent their treasuries to .com.
Many of the early battles resembled World War I trench warfare with forts pounding the front lines. Parpara defeated two of his neighbors by shelling their valleys to deity and exploring in. When both sides had forts, the battle turned into siege warfare. As players technology advanced, countries began developing land units. Early units such as cavalry were of limited use in the snow and mountains of the Ice Continent. Nordic patrol and ranger units were developed that move and attack more rapidly through the rough terrain but have limited offensive abilities. Late battles were dominated by transport planes and bombers that allow deep penatration into enemy territory.
Going into the endgame, Libya, Parpara, and Ragnarook held three of the top four positions on the power chart. However the DOTCOM Family executed a plan to eliminate the opposition. As Libya was finishing an invasion of Kiltland; .com and Synchron struck from the other side before Libyan units had time to fortify their positions. Gadaffi responded by moving reinforcements against the combined force. However the final blow came in the next 24 hours as Draenor (who was still concealing his alignment) attacked the Libyan flank, and PaineWebber surprised Parpara with an invasion.
This caused Parpara to resign over a dispute concerning whether he had a slow war agreement with PaineWebber or not. A despondent Gadaffi was crippled by the Draenor attack. With two of the three opposition countries disabled, even the gods of Asgard conceded the game.
Ice World II was hosted at empire.wolfpaw.net on port 6665. Ice World II ran using a modified version of the 4.2.9 server. The following modifications were made to this game: Each country had a republican guard. These are soldiers so loyal to the ruler that they will serve for free. Tech bleed was based on how far behind the tech leader you were. There were non-designatable high mobility cost ice sectors.
Blue coloring on countries in the power chart indicates the winners of the game.
- = [ Empire Power Report ] = -
as of Mon Apr 2 07:54:54 2001
sects eff civ mil shell gun pet iron dust oil pln ship unit money
Draenor 650 96% 189K 8.6K 7.4K 488 18K 44K 12K 20K 256 16 163 48K
13137.28
Ragnarook 478 97% 215K 10K 2.5K 239 6.8K 83K 15K 7.3K 282 32 85 125K
12061.84
.com 304 99% 128K 7.6K 3.7K 313 12K 13K 3.1K 7.0K 295 16 80 72K
10889.95
PaineWebb 626 97% 314K 14K 8.9K 594 13K 98K 14K 14K 296 47 80 317K
10773.36
beep 369 98% 141K 10K 6.4K 801 9.5K 61K 11K 9.1K 224 38 137 103K
8738.04
Libya 435 95% 132K 4.9K 1.3K 315 5.8K 39K 5.3K 3.3K 217 11 153 244K
8626.73
Hackensac 236 100% 94K 6.8K 7.8K 927 1.8K 37K 12K 3.9K 100 2 125 115K
6825.33
Latveria 164 100% 87K 4.2K 7.7K 567 5.9K 32K 2.1K 8.0K 613 49 59 175K
5330.42
Parpara 279 95% 81K 4.8K 331 213 910 29K 6.8K 719 51 15 13 176K
4729.86
Calcium 203 100% 69K 9.7K 1.2K 148 1.6K 18K 6.9K 3.1K 113 2 98 56K
3832.32
Stardust 241 88% 83K 8.3K 1.7K 267 4.2K 20K 6.6K 2.2K 149 14 94 168K
2842.80
Synchron 190 88% 68K 8.3K 2.3K 372 6.7K 16K 2.0K 1.7K 76 12 184 38K
2301.18
Shakespea 110 100% 45K 8.0K 2.4K 341 1.8K 20K 1.1K 800 148 4 105 73K
1489.89
Limbo 4 24% 2 27 0 0 0 0 0 0 6 2 1 129K
268.00
LSF 0 0% 0 0 0 0 0 0 0 0 0 0 0 98K
141.94
Damn Apes 0 0% 0 0 0 0 0 0 0 0 0 0 0 87K
128.97
Kiltland 0 0% 0 0 0 0 0 0 0 0 0 0 0 70K
112.05
Kondoria 0 0% 600 274 0 0 0 0 0 0 0 8 0 19K
55.45
Shadowlan 0 0% 0 0 0 0 0 0 0 0 0 0 0 29K
42.65
Hades 0 0% 0 0 0 0 0 0 0 0 0 0 0 23K
41.53
Tamoe 0 0% 0 0 0 0 0 0 0 0 0 0 0 14K
19.77
montemayo 0 0% 0 0 0 0 0 0 0 0 0 0 0 11K
16.36
Myseria 0 0% 0 0 0 0 0 0 0 0 0 0 0 2.2K
3.65
Moretime 1 17% 168 10 0 0 0 0 0 0 0 2 0 -1.2K
2.97
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
worldwide 4.3K 96% 1.6M 106K 54K 5.6K 88K 510K 98K 80K 2.8K 270 1.4K 2.2M
Blue coloring on countries in the report indicates the winners of the game.
Mon Apr 2 08:47:40 2001 # name tech research education happiness capital 0 Ice Barbarians 74.11 0.00 0.00 0.00 0,0 1 Synchron 72.20 0.31 0.13 4.69 -66,34 2 Limbo 99.95 0.00 5.84 0.00 6,-34 3 Kiltland 80.37 0.48 1.20 0.37 -46,-30 4 Shakespeare 72.17 0.44 0.08 2.03 31,21 5 Libya 124.42 0.06 9.17 1.63 -15,29 6 Moretime 78.90 0.44 1.18 0.00 -13,1 7 Shadowland 72.30 0.44 0.56 0.00 55,27 8 Tamoe 72.24 0.33 0.00 0.00 10,20 9 Ragnarook 121.17 0.17 9.04 0.39 27,5 10 Kondoria 75.52 0.03 0.30 0.00 -37,25 11 Hackensack 123.27 1.02 11.51 0.00 22,-12 12 Damn Apes 73.83 0.44 0.62 0.00 3,5 13 Parpara 131.91 12.54 13.08 0.58 -4,-26 14 Calcium 96.80 0.56 9.71 0.00 58,6 15 Draenor 124.02 2.94 12.83 1.71 -66,16 16 Latveria 114.33 8.50 9.68 0.00 64,-2 17 montemayor 72.32 1.13 0.00 0.00 34,-22 18 Ballbuster 72.19 0.41 0.08 0.00 6,-14 19 PaineWebber 72.16 0.17 0.00 1.43 65,-7 20 Myseria 82.93 0.05 0.91 0.00 -54,-2 21 beep 119.32 0.52 9.48 0.15 34,-36 22 LSF 72.16 0.59 0.05 0.00 10,-28 23 Byzantium 82.24 0.31 0.64 0.09 -27,-7 24 .com 144.16 10.39 12.91 1.13 60,-28 25 Hades 91.77 0.98 2.98 0.00 -24,-34 26 Stardust 72.03 0.68 0.09 2.90 -47,-21 27 visitor 0.00 0.00 0.00 0.00 0,0 28 Lurker 74.11 0.00 0.00 0.00 0,0 29 Escher 74.11 0.00 0.00 0.00 0,0
No awards
> Announcement from Parpara, (#13) dated Fri Feb 16 05:32:16 2001
n old weatherbeaten truck "ZIL" stopped by the Mausoleum in Kremlin.
A group of people with the word "KGB" written all over them jumped out
of it, waved the guards aside and stepped in. A few minutes later they
went out carrying a sack with something what looked like an old-dead
body. The guards looked with astonishment.
One of the KGB-looking guys glanced over his shoulder and said,
"He's being sent off to Magadan, to Kolyma river. He's been found guilty!"
"But he's dead?!"
"Someone had to be found guilty. No one of the living agreed and the rest
would have to be digged out of the Kremlin wall. So we picked him."
...
Later in the truck, the sack stirred. A bald head with a goatie showed
up. "Got some light?", it asked.
Now, the KGB-looking guys don't believe in living dead, or undead, or
whatever. They're communists and materialists and each one of them has
attended an atheist meeting recently, but they still felt a bit uneasy.
More like the uneasiness they felt last time when they went to neutralize
some unrecognizeable radio transmitter and found out a cat toying with
its owners' radio while the owner was away for several weeks. The uneasiness
that meant "Something is wrong, but does it really matter?" The cat, by the
way, was arrested and sent off to I.P.Pavlov's medical institute.
So, one of the guys, probably the most sociable one, the same that talked to
the Mausoleum guards, pulled out a battered lighter and said: "Take your
time, Vova, we've got a couple of months until we get to the Tundra".
"Oh! Tundra!! Chukchas!!" V.I.Ulianov(Lenin) was clearly delighted. "They
lived for a while in a Communist country but they never knew what Communism
is. Now they will!"
The KGB-looking guys felt a bit more uneasy. Something was definitely going
wrong.
> Announcement from .com, (#24) dated Sun Feb 18 11:00:12 2001
+-----------------------------------------+
! !
! wANTED: SOMEONE TO BE MY TECH BITCH. !
! MUST BE NEAT AND TIDY, CAPABLE OF !
! LIVING IN SMALL SPACES, DOESN'T COM- !
! PLAIN ABOUT BEING USED/ABUSED, HAS A !
! GOOD SENSE OF HUMOR, AND ENJOYS MAKING !
! TOYS FOR THE BIG BOYS. NO BACK HAIR !
! A PLUS! SEND INQUIRIES TO .com !
! !
+-----------------------------------------+
> Announcement from .com, (#24) dated Mon Feb 19 10:45:01 2001
I NOTICED FROM 'SHOW SECT CAP' THAT THE I:C:E SECTORS
DO NOT SHOW UP AS PRODUCING ANYTHING. I FIND IT HARD
TO BELIEVE THAT 50 CIVS CAN LIVE THERE, AND NOT *ONE*
OF THEM OWNS A CHAINSAW AND FISHING POLE TO MAKE A
LITTLE FOOD!
> Announcement from PaineWebber, (#19) dated Thu Feb 22 12:51:54 2001
Not to mention the deity was nice enough to supply
each icecap sector with 33 "native guides", to keep
lone wandering explorers from being mauled by
polar bears!
> Announcement from PaineWebber, (#19) dated Thu Feb 22 12:57:16 2001
Thu Feb 22 11:20 thirteen times Calcium spy captured and shot by Ice Barbarians
Not to mention the negative impacts Ice can have
on the health of your body :)
> Announcement from Ragnarook, (#9) dated Thu Feb 22 12:57:21 2001
info Polar bears
Each update a random number of polar bears is generated
ind I:C:E and mountain sectors. They kill a few people
steal some food and reduce work in mines.
> Announcement from Kondoria, (#10) dated Thu Feb 22 12:58:58 2001
but they are so cute doing it...
:-)
> Announcement from PaineWebber, (#19) dated Thu Feb 22 12:58:59 2001
At what tech do clubs come in, so i can send some mil off
to the ice, to club helpless fur seals, anyways?
> Announcement from Parpara, (#13) dated Mon Feb 26 11:28:55 2001
Here you can see what a twisted mind can do to the simple, innocent
fairland program... :)
VIU
> Announcement from Ragnarook, (#9) dated Mon Feb 26 13:47:59 2001
This is what happens when when you do not follow a proper fitness and nutrition program:
Mon Feb 26 13:34 Ragnarook sailors repelled by Ice Barbarians
coast-guard twelve times
The cook has been fired, then shot
Command: shoot c x,y 1
BANG!! (thump) 1 civilians shot in x,y!
We don't mess around.
> Announcement from Draenor, (#15) dated Mon Feb 26 19:37:41 2001
At least Ice could have invented skate for
the hapless military roaming around our
world and lowered the movement cost
of moving thru an ice sector to 0.001
> Announcement from Escher, (#29) dated Thu Mar 1 07:57:37 2001
More ranting. If you don't like it that Barbie sells
her panties only to Ken by pricing them at $5,000 each
and that Ken gets his cash back by selling condoms at
$500 a pop to Barbie, there's a simple way to address
this. Put 10-20% vigs on both the buyer and seller ends
of the transaction. It's in the code to do this as is.
Pretty soon Barbie's panties will be cheap enough for
all of you and everyone will be offering her condoms
for free.
> Announcement from PaineWebber, (#19) dated Wed Mar 7 14:25:28 2001
OK, I admit it...I have ...."cannon envy"...
Paine
> Announcement from Parpara, (#13) dated Wed Mar 7 15:05:11 2001
} On Wed Mar 7 15:00:51 Libya wrote:
} Don't ask all those questions, go find and kill Parpara instead!
}
} Gaddafi
}-- End of excerpt from Libya
That's gross.
One should remember, that only thanks to Communism there is a Gaddafi,
otherwise you'd still be a part of Italy (or, erm, Savoia?)
VIU
> Announcement from .com, (#24) dated Thu Mar 8 09:27:54 2001
I WANT SOME EFFECTS OF THE ICE!
I WANT TO CLUB BABY SEALS, AND
HAVE MY OIL DERRICKS CRASH ON THE ICE
AND SPILL MILLIONS OF TONS OF OIL ALL OVER
THE LANDSCAPE. MAYBE SOME MOUNTAIN GOATS
OR LAMBS WOULD BE NICE TOO.
> Announcement from PaineWebber, (#19) dated Mon Mar 12 14:06:31 2001
IN a late flurry of short covering, the Dow finishes
the day at 10,208, down 436;
the Nasdaq at 1924, down 128. oi!
Yeah, glad I'm mostly in cash right now :)
> Announcement from Parpara, (#13) dated Wed Mar 14 21:54:28 2001
Balbusters: the tribe has spoken
It's time for you to go
> Announcement from LSF, (#22) dated Thu Mar 15 21:26:13 2001
Ah jeeze. This is what I get for not being on for updates (ever)
and not building tech sooner.
;)
Just call me *Lean* *Stringy* *Fodder*
> Announcement from .com, (#24) dated Fri Mar 16 05:53:48 2001
DOTCOM IS ANNOUNCING THE AVAILABILTY OF THESE HOT, NEW,
'MIGHTY MORPHING POWER RANGERS'! THESE BABIES WILL
TRAVERSE THE STEEPEST MOUNTAINS YOU CAN FIND, SHAGGING
ALL THE SHEEP ALONG THE WAY, AND STILL HAVE ENOUGH LEFT
OVER TO HAVE YOUR NEIGHBOR'S LINF'S FOR LUNCH.
AVAILABLE IN RED, GREEN, BLUE, AND *PINK*.
> Announcement from Ballbuster, (#18) dated Fri Mar 16 06:59:35 2001
The barbarian hunting party was at a remote ice sector.
When they wandered by a pile of rotting flesh and bones.
They found a parchment which read:
You guys don't have the cajones to play solo!
signed: Silas Orville Ballbuster
R.I.P. you S.O.B.
> Announcement from Parpara, (#13) dated Mon Mar 19 14:07:22 2001
Mon Mar 19 14:06 .com artillery fires on Ice Barbarians sectors two times
Instead of educating them, these stock-option bastards just fire on them.
> Announcement from .com, (#24) dated Mon Mar 19 14:09:01 2001
AT LEAST IT'S BETTER THAN THE COMMIE WANKER METHOD:
Mon Mar 19 13:00 Parpara loses citizens to mass starvation two times
> Announcement from PaineWebber, (#19) dated Tue Mar 20 12:04:45 2001
Tue Mar 20 12:03 Parpara artillery fires on Parpara sectors seven times
Punishment for the clerks who didn't send food
to the starving sectors last update?
> Announcement from Ragnarook, (#9) dated Wed Mar 21 12:55:53 2001
And the government of Miserya decided
to sell the crown jewels.
3K of dust for free on the market!
Loki
> Announcement from Escher, (#29) dated Wed Mar 21 12:58:02 2001
3 kilo's of dust? Somebodies planning a party.
> Announcement from Myseria, (#20) dated Wed Mar 21 13:03:26 2001
Hi,
In a moment there will be a big party going on in lovely
Myseria. You're all invited to come over, all Hoegaarden
will be free of charge.
Myst & Zlo, rulers over Myseria, the place to be ;-)
> Announcement from Shakespeare, (#4) dated Mon Mar 26 20:52:42 2001
Let me have men about me that are fat,
Sleek-headed men, and such as sleep o'nights;
Yond Cassius has a lean and hungry look;
He thinks too much; such men are dangerous.
> Announcement from Hades, (#25) dated Thu Mar 29 19:15:50 2001
^----^
.\0,,0/
..\--/ If Stardust lives through this
..."" I'll eat my sulfur :>
-Hades
> Announcement from .com, (#24) dated Thu Mar 29 19:18:26 2001
I'LL BRING THE KETCHUP... THIS WILL BE FUN TO WATCH YOU EAT IT!
> Announcement from Shakespeare, (#4) dated Fri Mar 30 14:32:46 2001
There's daggers in men's smiles
MacBeth
> Announcement from Limbo, (#2) dated Fri Mar 30 16:43:40 2001
An excerpt from "Memories of (once again) Fodder".
Right from the start there were two groups of players.
The onces building tech and the ones not building it (and
saving the money instead).
When the in tech. leading countries got their first
landunits and started selling them to the wealthy techless
nations (and thus acquiring the money the do further research).
That was when there appeared to emerge a losely formed partnership
between .com and some of the techless nations. The other tech.
producing countries appeared to hold their secrects for them
selves (and didn't (openly) cooperate against the .coms).
While I was surrounded by bigger countries (beep, Libya,
Ragnarook and later Parpara), I couldn't do much....
(diplomacy appears to be a foreign word which is not in
my dictionary)
> Announcement from Limbo, (#2) dated Fri Mar 30 16:44:00 2001
An excerpt from "Memories of (once again) Fodder" part II.
And after making the mistake to travel
into Ragnarook territory with a spy unit (actually it was
ment for Shakespear). I feared the actions taken against
me this week but once again I was to late build a decent
defence (and doubt that it would have mattered much :)
I see a dark future for the free nations in Iceworld if
they don't make a fist against the .coms and start to
cooperate more closely against them instead waging
war against the weaker neutral nations (like Limbo :)
> Announcement from Latveria, (#16) dated Fri Mar 30 17:00:45 2001
I too have kept all my treaties, and intend to do so in the future, even
when it hurts. BUT - it's in the game documentation, even to the point
of abusing an ALLIANCE to get the jump on another player, for god's
sake. The diplomacy tips are full of dirty tricks. So, I *expect* to
have it happen to me sometime. If the guy doing it is not a total
moron, I expect it to hurt me in a major, possibly fatal way. I'll be
frustrated and angry, who wouldn't be, but I'm not going to quit.
We in Latveria have a saying:
"If you leave the door to the sheep barn open because
the wolf promises to stay out, do you blame the wolf
when he is a wolf, and chews on a tasty sheep?"
Latveria
"Small but full of sheep related anecdotes"
> Announcement from Ragnarook, (#9) dated Fri Mar 30 23:14:27 2001
From the windswept pinnacle at the highest reach of Asgard,
Heimdall, the Warder of Asgard can view each realm on the
horizon. It is Heimdall's duty to ensure that Asgard remain
safe from those that would attempt to bring the kingdom to
ruin.
The sounds of war can be heard coming from beyond his
sight. From the northwest, the neighboring Kingdom of
Parpara has been at war at it's frontier. To the west and
southwest, the same can be said for Libya.
The rulers of Asgard have been frustrated in their efforts to reach a
meaningful opponent. The world of ice has made traveling treacherous
and slow. Many a needed delivery has gone missing, stuck in the snow or
slipping off the icy tracks, or trapped on an impassable ledge.
Asgard has helped it's neighbors the best that they can.
Word has come that in other kingdoms, the wizards and
scribes have developed machines beyond wonder. As time has
passed, the knowledge of the machines has come to and been
utilized by Asgard. But still the other countries far away
continue to build newer weapons of war. Heimdall has give
many hours of thought as to how to deal with these when
confronted. There must be a way. . . .
Heimdall hear's shouting below him. He cannot make out the words, but
obviously something is wrong. When will this cold wind cease
blowing. . . .
He enters the keep. As he makes his way into the conference room, the
voices stop.
Too many people start shouting at once..."SILENCE" he
demands.
The pieces come together. The ruler of Parpara has decided
to abandon his country. When the ruler of the common
neighbor Libya hears this news, he is resigned to
surrender. He felt that if his northern neighbor Parpara
kept up the battle, that Libya may have a chance to
survive. Without Parpara,and with Ragnarook so far
removed, the Libyan governement decided to surrender.
Talk about your "Domino Theory"... Heimdall contacts the
leaders of Parpara and Libya to see what may be offered to
assist in retaining them at their posts of leadership.
Apparently there is not enough that can be done at this
time.
But all who frequent Asgard are not present to hear the
news. Forseti, the God of War, has left for other duties
not to return for at least two cycles of the sun. At that
time he will give his counsel.
Heimdall wonders what the future will bring. Ragnarook may
continue to expand and prosper, but with most of the rest
of the kingdoms interested only in their own affairs, or in
alignment with the enemies of Ragnarook's neighbors, other
dominoes may fall as well. What enemies
of Ragnarook will take their place........
> Announcement from Ragnarook, (#9) dated Sat Mar 31 05:43:32 2001
The news that the wars have come to a sudden end is
puzzling to Heimdall. His duties have been reduced to
those of a mere market night watchman.
Odin marches in to Heimdall's quarters, stands right next
him, and {smack} with his gauntleted hand slaps Heimdall
upside the head.
'You dummy, Forseti is the God of Prosperity, not war.
That's Tyr's job. But fortunately for you, he is gone too!
You are a damn good warder, but the whole reason why we
keep you here is because you can't remember who is who,
and what is what, and you are suspicious of everyone.
You are the perfect warder'.
Heimdall rubs his head to ease his discomfort. It's a
good thing that he at least remembered his helmet.
> Announcement from Ragnarook, (#9) dated Sat Mar 31 05:56:18 2001
The meeting of the Gods of Asgard has ended. There
is a continued feeling of discontent through all as
they disperse thoughout the heavens. Tyr heard the
news and agreed with the rest, the wars are over.
This is not the Ragnarok, but then again, this is not
the true battle and doom of the gods, but only a battle
of mortals.
The mortals are bound to other things besides seeing
a prophecy to its end. It is almost prophetic:
Ragnarook, if it would fight alone, would be valiant to
the very end. Ragnarook would fight to the end
in defeat to the overwhelming powers that it would soon
face. The absence of its two leading allies creates
the eventual doom of Ragnarook.
The gods of Asgard have communicated with each other, near
and far, and in the interest of the mortals that hold them
in wonder, grudgingly accept the declaration of victory made
by the country Draenor.
All indications are that Ragnarook the country would have
even in the current climate continued to grow, but in the
end all the effort would have been for naught as the
alliance it faced would have become just too powerful.