From: muir@cae780.csi.com (David Muir Sharnoff) Newsgroups: rec.games.empire Subject: versions of empire -- occaisional posting Message-ID: <11251@cae780.csi.com> Date: 11 Mar 91 00:57:39 GMT Reply-To: muir@csi.com (David Muir Sharnoff) Organization: Comdisco Systems Inc., Foster City, CA Lines: 413 v e r s i o n s o f e m p i r e There are many games that go by the name of empire. Here are the details on some of them... Also some other games that empire players might be interested in. name: BSD Empire version: 1.2 Beta how to get: ftp empire1.2-beta.tar.Z from src/games on scam.berkeley.edu history: Starting with UCSD Empire 0.9.10, the source code was cleaned up and reorganized by Dave Pare and the Experimental Computing Facility (XCF) of U C Berkeley. Since then, development has continued under the guidance of Dave Pare. features: + multiplayer + fixed update times + internet server based + planes, nukes, satellites, ships, market, distribute + hexmap + micromanagement partially eliminated. + actively supported limits: 256 players, 1024x1024 world cpu impact: very little per player os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX contact: Dave Pare updated: 2-5-91 name: BSD Empire version: 1.1 patch5 how to get: ftp out of pub/games/empire/bsd on ucbvax.berkeley.edu history: Starting with UCSD Empire 0.9.10, the source code was cleaned up and reorganized by Dave Pare and the Experimental Computing Facility (XCF) of U C Berkeley. Since then, development has continued under the guidance of Dave Pare. features: + multiplayer + fixed update times + internet server based + planes, nukes, satellites, ships, market, distribute + hexmap + actively supported limits: 256 players, 1024x1024 world cpu impact: very little per player os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX contact: Dave Pare updated: 2-25-91 name: ve what: curses empire data viewer. aquire: from UCB Empire client distribution name: XEMP release (version 2.1 comming RSN) what: X11R3-based client for BSD Empire 1.1pl5 who: HJ Visscher and MJ Huisjes aquire: ftp out of pub/xemp on ftp.cs.vu.nl or ucbvax.berkeley.edu notes: currently under development, little documentation name: empire.el release 2.d (GEET) what: intelligent BSD Empire client under GNU Emacs who: Lynn Slater aquire: from author, or ftp pub/GnuEmpTool.2.0d.tar.Z from bbn.com name: BSD Empire -- KSU distribution version: 1.1 patch5 how to get: ftp from hp5.mcs.kent.edu history: the "Kent State" mods add features to BSD Empire 1.1 patch5. features: + abms + conventional asats contact: Brian Odeen , bailey@hp5.mcs.kent.edu updated: 2-25-91 name: UCSD Empire version: 0.9.34 how to get: ftp out of pub/games/empire/ucsd on ucbvax.berkeley.edu history: starting with PSL Empire 2/26/85, Dave Pare, Keith Muller, and Jim Reuter decompiled PSL's object files and redesigned the process model. Later, David Muir Sharnoff coordinated work on the code by many people. features: + multiplayer + fixed update times + internet server based + planes, nukes, ships, market, distribute + hexmap limits: 32 players, 256x256 world cpu impact: small os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX contact: David Muir Sharnoff name: vx what: screen-based empire client for UCSD Empire based on ve. aquire: from UCSD Empire distribution note: not very robust name: vfix what: screen-based empire diety database manipulation tool who: Nick Lai aquire: from UCSD Empire distribution note: no documentation name: Buck Empire version: Export Empire - Version of August 9, 1988 how to get: send email to John Buck history: John Buck enhanced and debugged PSL Empire starting from version 3/29/86. features: + multiplayer + individual updates + ships, nukes, market + hexmap + nominal sector locking + supported restriction: requires unix source license due to C-library routines that have been modified, but are included cpu impact: minimal, depends on number of players limits: 32 players, only 128x128 worlds os required: Unix (BSD or USG), no sockets needed hardware: even runs on AT&T 3B series machines there WERE "unsigned char" problems contact: John Buck name: PSL Empire version: 3/29/86 how to get: ftp out of pub/games/empire/psl on ucbvax.berkeley.edu history: written by Peter Langston long ago. This is the version of empire that started it all. It was distributed in binary form for many years. features: + multiplayer + individual updates + ships + hexmap limits: 32 players, 128x128 world cpu impact: large os required: Unix contact: David Muir Sharnoff name: Old Empire version: 1.3 (January 1991) how to get: unknown, talk to Tom Fisher history: Is based on Tom Fisher's decompilation, porting, and extensive bug fixing of an OLD (1978) 11/70 PSL Empire. Still played actively by those preferring simpler game. features: + multiplayer + individual updates + plane (one type) & ships + square map + simple (no oil, food, morale, nukes, light/heavy industry) cpu impact: small os required: Unix limits: 32 countries, 128x128, 32767 ships contact: Tom Fisher updated: 1-25-91 name: eupd, ehelp, ecre vers: 1.2 what: Old Empire playing aids + eupd - gathers intelligence from empire output. + ehelp - termcap screen oriented data viewer and script generator. + ecre - creates parallel sect and ship files to hold intelligence gathered by eupd. aquire: unknown, talk to Tom Fisher who: Tom Fisher name: xconq version: 5.4 how to get: comp.sources.games (v5). history: Written by Stan Shebs features: + multiplayer with simultaneous play + short games + X-based user interface (X10, X11 & curses) + multiple scenarios / extensible + hexmap + robot players + unsupported (volunteer requested) limits: 7 players, 31 unit types, 15 terrian types, 32767 units cpu impact: small os required: Unix contact: Stan Shebs name: Galactic Bloodshed version: 4.0 decription: A multiplayer game of galactic conquest. Kind of a cross between Star Trek, Star Wars, Battlestar Galactica. how to get: ftp Feb 11 versions of GB_server.shar and GB_docs.shar out of src/games/gb on scam.berkeley.edu. history: A multiplayer galactic conquest game. It evolved from Robert Chansky's version .975 originally posted on comp.sources.games in April 1989. Currently discussed in alt.games.gb. features: + multiplayer, internet-server based. + player alliance blocks + many star systems with unique planetary geologies + customized ship design + under development (but well-established) + exploration, terraforming, communication, co-existence, + land/space combat, treaties, tactical & strategic operations limits: 31 players (soon to be 63) cpu impact: very small os required: 4.3 BSD Unix, also works on SunOS. contact: Garrett van Cleef updated: 2-14-91 name: GB_client what: Alternate client who: Robert Chansky aquire: ftp out of {GB,tmp}/GB_client.shar on acf8.nyu.edu name: conquer version: 4, patchlevel 10 how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu history: A multiplayer fantasy wargame written from scratch by Ed Barlow and released to comp.sources.games. Not really empire, but close enough to be easily understood by those used to empire. Currently supported by co-author Adam Bryant who has been working with conquer for well over two years. Version 5.0 is in beta and can be ftp'ed from cs.bu.edu. features: + multiplayer + multiple scenarios (with multiple administrators) + screen based user interface + rectangular map + magical powers, spells + large variety of unit types limits: 256x256 world cpu impact: medium to large os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...) contact: Adam Bryant updated: 2-15-91 name: Dominion version: 1.02beta how to get: ftp pub/sbw/dominion-1.02beta.tar.Z from max.physics.sunysb.edu, or wait for comp.sources.games posting. history: Dominion, formerally Stony Brook World, has features from role-playing games, educational games, and war games. Dominion was developed at SUNY at Stony Brook by a group of physics, computer science and other students during spring/summer 1990. Dominion was inspired by conquer. features: + multiplayer + infrequent updates (no real-time play) + character development + economic simulation + military magic and technology + actively supported + text-based world, types and parameter specification limits: (?) >=40 players os required: Unix (V.2, V.3), SunOS 4.0; version 1.0 was ported to the Amiga contact: Mark Galassi updated: 2-27-91 name: The Broken Throne version: 1.11 how to get: ftp from bt on belch.berkeley.edu; or from comp.sources.games. history: Written by Tom Boutell, started as a BBS game in interpreted BASIC, then as a pilot PBM project; Unix C version begun 11/90. features: + multiplayer, intenet server based + fast paced, short (5-60min), brutal games. + curses interface + 7 terrain types, can convert towns to cities ... + simple + optional robot player + activly supported, author-coordinated games & upgrades limits: 6 players, 16x16 map. cpu impact: Minimal for both client and server. Static in size. os required: Unix with Internet sockets. contact: Tom Boutell . updated: 2-7-91 name: Amiga Empire version: 2.2w how-to-get: from any Comp.binaries.amiga archive. history: It started with Chris Gray playing PSL Empire many years ago. He Decided to re-implement it for the Amiga, based on the docs. This is the promised new version, updated by Dave Wright. features: + multiplayer + individual update times + planes, ships, news, etc. + PD "helper" programs becoming available + actively supported + compatible with Amiga multi-user BBS systems limits: 45 players, 256 x 256 world, square power-of-two world Simultaneous players limited only by the number of ports. cpu impact: light for dial-in players, light to heavy for host machine os required: AmigaDos, 1.1 or higher. 512K RAM needed, more is better contact: Chris Gray <...!alberta!ami-cg!cg> CompuServe: 74007,1165 (checked every couple weeks only) Also: David Wright updated: 2-7-91 name: Cosmic Conquest version: 1.35 how to get: Fishdisks or any major amiga PD software ftp site history: Invented in the late 80's by Carl Edman. Inspired by an earlier version of the game called "Conquest," author unknown. features: + multiplayer (mix of human and various robotic) + planets, stars + around 30 ship types + economy + colonization + multi-colored mainly point-and-click user interface limits: 4 players, 20x20 world, 20 stars (up to 10 planets) cpu impact: small, discouting robotic players os required: Amiga contact: Carl Edman updated: 2-6-91 name: PC Empire version: 1.47 how to get: contact author by US Mail: PO Box 18213 / San Jose, CA 95158; by phone: 408/264-6105 (6-9pm or weekends, ask for Gordon); or by email. history: Based on his experience with PSL-derrived unix empires, Gordon Storga wrote a PC version of empire. It is now available as shareware. A network (LAN) version is planned. as shareware in the near future. features: + multiplayer (though not simultaneous) + various units & sector types + commodities market + screen based limits: 7 players, 96x96 world os required: MS DOS on PC, XT, 286, 386, clones... contact: Gordon Storga updated: 2-14-91 name: C Empire version: (?) how to get: ftp games/empire[1-6].ar.Z from uunet.uu.net history: based on the VMS Empire, Chuck Simmons recoded in C. features: + single player + rectangular map cpu impact: large os required: Unix contact: Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470 Sunnyvale, CA 94088-3470 name: VMS Empire how to get: you can get a binary from from DECUS or ftp newempire.exe from tranya.cpac.washington.edu; or source from Donald Harper until Walter Bright hears about it! history: Written by Walter Bright (bright@dataio.data-io.com) features: + single player + screen based interface + written in fortran os required: VMS cpu impact: large contact: Donald M. Harper name: Strategic Conquest version: 2.0 how to get: Buy it from your neighborhood Machintosh store. history: (?) features: + 1-2 players using 1-2 macs + sound effects + stacking + strategic bomber (?) limits: 2 players, small map, fixed types of pieces os required: Macintosh contact: (temporary) Christian Wiedmann name: Empire 'Wargame of the Century' version: (?) how to get: buy it in a computer store. history: A commercial game based on Walter Bright's work. Improved by Mark Baldwin. Very similar to VMS Empire. Published by Interstel; distributed by Electronic Arts. features: + multi-player (not simultaneous) + square map + very simple (6 ships, 1 land unit, 1 plane, no economy) + decent computer players limits: 1 or 2 human players and 1 or 2 computer players os required: MS DOS, Atari ST, Amiga. contact: Interstel name: Xerox Development Environment (XDE) Empire version: 1.0 how to get: have to have access to the Xerox network: [Maya1:Henr801C:Xerox]Heiny/Public/Empire/Empire.bcd [Eagle:ES Public:Xerox]LBennett/Empire/Empire.man [Eagle:ES Public:Xerox]LBennett/Empire/Host.bcd history: Leif Bennett took a Unix version on ported it to XDE. features: + multiplayer + fixed update times + internet server based + planes, ships, market, distribute + sqaure map + actively supported + a complete window environment + all commands are available by clicking with mouse limits: 128 players, 256x256 world cpu impact: mild os required: currently only runs on Xerox workstations name: HP Empire version: 1.9 or 2.0 how to get: There is a version on the user group distribution tape for HP. or contact randy@atc.boeing.com history: A derivative of the grandaddy of all empires - Civilization - which was written at Evergreen State College by PSL, Ben Norton, 'Moo' and several others around 1972-3. This version runs on HP MPE machines and is written in HP PASCAL. features: + multiplayer + fixed update times + no market, no gold + coordinates are strict x,y up to 999x999 limits: 999x999 world, 999 players cpu impact: heavy os required: HP MPE ---- Please send corrections and additions to muir@csi.com Thanks, -Dave -- David Muir Sharnoff. "RISC is about one year ahead" muir@csi.com (415) 358-3664 (415) 644-0441 Comdisco Systems Inc. 919 East Hillsdale Blvd, Foster City, CA 94404