[##:##] Command : retreat <SHIP/FLEET> <PATH> <CONDITIONS>
[##:##] Command : retreat <SHIP/FLEET> q
The retreat command allows you to examine or modify the retreat orders of your ships
The first argument selects ships to view or give orders for. If a fleet designation is given when specifying orders, the orders apply to all members of that fleet.
Retreat orders consist of a retreat path and conditions.
A retreat path 'h' orders the ships not to retreat.
With 'q' instead of a retreat path, the current retreat paths and conditions will be listed. The report format contains the following fields:
the ship number
the type of ship; patrol boat, submarine, etc,
the ship's current location,
the fleet designation letter (set by fleetadd command),
the current retreat path,
whether these are fleet retreat orders,
what conditions will trigger retreat.
For example:
[##:##] Command : retreat * q
shp# ship type x,y fl path as flt? flags 0 bb battleship 2,0 jjuuj i 1 ship
A player may give retreat orders for a ship or a fleet. Retreat orders include a set of conditions that determine when the fleet/ship will retreat, and a path that the fleet/ship will follow. When a condition is met for a particular ship, the as flt? field is checked. If it is Yes, then every ship in that fleet with fleet retreat orders retreats along the specified path. If it is no, then the retreat orders apply to that ship only, and only that ship retreats.
When a ship is added to a fleet, it is given the retreat orders of the first ship in that fleet that has fleet retreat orders and is in the same sector, if any exist.
Retreat orders are wiped when a ship navigates.
Retreat conditions are:
Condition Meaning i Retreat when the ship is injured, i.e. whenever the ship is damaged by gun fire, bombs or torpedoes t Retreat when a sub torpedoes or tries to torpedo the ship b Retreat when a plane bombs or tries to bomb the ship s Retreat when the ship detects a sonar ping d Retreat when the ship is depth-charged h Retreat when helpless --- a ship is helpless when it is fired upon, and no friendly ships/sectors (including the ship itself) are able to fire back at the aggressor u Retreat upon a failed boarding attempt
For example, if the battleship above was fired at, it would attempt to retreat 2 sectors, jj, using the normal amount of mobility for moving 2 sectors. It would then look like:
shp# ship type x,y fl path as flt? flags 0 bb battleship 2,0 uuj i 1 ship