[##:##] Command : lstat [<UNIT/ARMY> | <SECTS>]
The lstat command is a report of the varying statistics of your units and lists the info in a readable format. Since your units' statistics vary by tech level, this is a very useful way to see what the attack, defense, etc. modifiers are on a per-unit basis.
The <UNIT/ARMY> and <SECTS> arguments are provided in case you only wish to look at one unit or one army or all units within a given area.
Lstat expects an argument. To see every unit you own, give it the argument '*', i.e. type "lstat *".
The report format contains the following fields:
the unit number
the type of unit
the unit's current location (relative to your origin),
the unit's efficiency,
the tech level of the unit
the attack multiplier of the unit
the defense multiplier of the unit
the vulnerablilty of the unit (see "info Damage")
the speed of the unit (see "info Mobility")
the visibility of the unit
the distance a unit can see
the maximum reaction radius of the unit
twice the distance the guns can fire, The range formula is (rng/2) * ((tech + 50) / (tech + 200))
the firing accuracy of the unit
the number of guns that fire when the unit fires
the amount of ammunition the unit uses per shot fired
the amount of anti-aircraft fire the unit produces
For example:
[##:##] Command : lstat *
s v s r r a f a a p i p a n c i m a lnd# unit-type x,y eff tech att def vul d s y d g c r m f 0 cav cavalry 1,-1 100% 992 3.4 1.6 54 52 18 4 3 0 0 0 0 0 1 cav cavalry 0,0 100% 968 3.4 1.6 55 51 18 4 3 0 0 0 0 0 2 cav cavalry 0,0 100% 40 1.9 0.9 74 36 18 4 3 0 0 0 0 0 3 units
See also : land , upgrade , build , cargo , army , march , attack , assault , lload , llookout , scrap , lmine , LandUnits