This is a complete list of all selectors you can use in Empire
conditionals. A selector is for example mil in the following
command:
[##:##] Command : cen * ?mil>10
Most selectors are self-explanitory, so definitions will only be given where necessary.
Commodities:
gold dust
bars of gold
light construction materials
heavy construction materials
uncompensated workers
radioactive materials
Sector:
designation/infrastructure
alias for terr0 (mortal player) or dterr (deity)
(this isn't defense or it will conflict with des)
is a coastal sector
new designation
mineral resources (iron)
gold resources
food fertility
oil content
uranium resources
old owner
whether production is turned off
distribution centre
distribution centre
available workforce
Ship, plane, or land unit:
x location
y location
type of unit (e.g. cavalry or frigate)
tech level the unit was built at
unit ID number
fleet/wing/army
mission operations sector
mission operations sector
1 = interdict 2 = support 3 = reserve 4 = escort 5 = sub interdiction 6 = air defense 7 = defense support 8 = offense support
Ship:
number of planes the ship is carrying
number of xlight planes the ship is carrying
number of helicopters the ship is carrying
Plane:
ship the plane is on (-1 = no ship)
Type of nuke on the plane (-1 = no nuke, 0..n = index into nuke table)
land unit the plane is on (-1 = no land unit)
Land Unit:
ship the land unit is on (-1 = no land unit)
fortification
number of land units on the unit
number of xlight planes on the unit
Nuke:
For distribution and delivery selectors, the first letter is the first letter of the name of the commodity. For example, civilian distribution threshold is 'c_dist'.
Distribution:
Delivery:
Deity:
Loan:
News:
number of times action happened
time
Lost: