Sunday, 23 March 1997 16:28 EST

New Wishes

Here is a list of changes which various people have requested to be made to the game of Empire. Once I have read these proposals, I will move them either to The Official Empire WISH LIST, the somewhat less official WACKY IDEAS LIST, or /dev/null. You can add an item to this list using the Make a Wish form.

Sectors

        submitted by timn <timothy@inst.augie.edu> 27 Nov 96

Ships

I wish for REAL passive sonar ...
Currently passive sonar only detects sonar pings, if my wish was to come 
true, ships/subs/coastline could also be detected by a sub/destroyer
of course with a much lower range then with an active ping, I'd suggest 
1/2 range.
This would allow subs at higher tech to hunt other subs ... currently this
can only be done using missions, I would prefer it if everything I could
do with missions, I could do by hand.
Paul,
        submitted by Paul Nurse <nurse@wgc.rx.xerox.com> 07 May 96

Planes

For each sector of flight, a plane should have a chance of crashing based on it's
efficiency (or flyability).  This includes the flight home from a dogfight, even if
it aborted out.  This would eliminate the problem of stripping aircover with 10%
planes, and make things a bit more realistic.
  I would suggest starting with the following formula.
  chance of crash = 100 - (eff+20) * .5 + 51)
        submitted by Eric James <ejames@iucf.indiana.edu> 06 May 96

Combat

You should start out with nukes
        submitted by Tim <?????> 06 May 96

Updates

Been said a thousand times, but I have look at the code a bit and think that perhaps
a continuous update is possible.  At the same time the server handles a player
request it also updates one sector,  placing the next time of update mark in the 
sector.  The next time of update stamp is randomly generated in a deity 
defineable range. Example [12-13hours] or [16-30min] etc...   Because it is
randomly assigned any resource moved into a sector may or maynot receive an 
extra update but just as likely lose an update.  
Problems from earlier attempts at continuous updates:
   'touching' a sector to early losses the update.  
         this can't happen because of the update stamp. Update can't happen
         until at least specified update time has passed.
   player can overrun a non-logged in country.
         with units this point is almost moot. 
Also things that don't need sector support can be treated as a sector and receive
that portion of the update as if it was a sector update.
example:  a 75% ship at sea autonaving.  When the sector is updated the 
ship will gain or loss effieciency but NOT nav.  When the ship is updated 
[the ship is like a sector its turn will come] it will be nav'd and then
it will receive mobility.
Advantages:  The one everyone always complains about: UPDATE SCHEDULING.
If you see any major holes in this basised on update process let me know.
I would like to keep thinking on this.
ALso second wish.
MaxMarch units x,y thres command.  Sends units in list to coordinate 
x,y but they only march if the result expects them to still have thres 
mobility LEFT.  So you don't accidently strip you mobility.  I would
like to see thres added to reacting units.
ie.
mission units reserve base thres  (puts units on reserve mission at base point 
specified BUT they react only if they have OVER thres mobility.)
That way when you log in and see say a naval/air invasion that has already
commenced your reserve units might actually have some mobility left.
Ding Dong
Doorbell.
        submitted by Timothy Sorenson <timothy@inst.augie.edu> 09 Oct 96
Wanted to add a point about continuous updates and global values like
tech/happiness/research and global events like dist, deliver, etc..
each one can survive an individual sector update.  The global values like
tech/happiness/research simply use the same forumula the only problem being
a lot of tech centers would allow for a lot of small point gains with no
log taking effect. But that can be rectified if you know anything about 
solving partial differential equations.
And about distributions/deliver etc...  One has to plan warehouses a little
more carefully based on the range of the update defined by the deity.  And
every once in a while a northeast sector may update earlier and get more
resources than a southeast sector but it will be random.
Ding DOng
Doorbell
        submitted by Timothy Sorenson <timothy@inst.augie.edu> 09 Oct 96

Miscellanious

     I would like to play Empire but I wish there were pictures. It would
make playing it a more enjoyable experience.
        submitted by Matt <finnesmr@miamiu.muohio.edu> 28 Jan 97

Implementation

I would like to see a port to the DOS/Windows (probably Windows 95) environment.  This would make more availability for home/BBS servers for the game.  I think this would be a rather good BBS game for a multi-line fairly high power BBS.
        submitted by Karl Wilhelm <wilhelm@marlin.nosc.mil> 18 Oct 96
I wish someone would develop a more current client for Windows 95.
        submitted by <deleted at request> 23 Mar 97


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